[MOD] Fall from Heaven II

OK, first off I'm living in the past. While everyone else is enjoying the latest, greatest from Kael and company (scenarios and everything!!!), I'm stuck back at the .31 level due to a lack of an Internet connection (except at work! Please don't ask why...). Anyway, not knowing when I might get Internet back and wanting to try some "mods" on my own (being a programmer myself), I tried to do a few things at the .31 version and have some questions that hopefully someone (?) can answer. I would have posted this to the main Civ 4 thread, but I'm fairly certain that these are specific to custom FfH logic.

1. I've always been a fan of pikemen and their ability against mounted units so I decided to try adding them back in from the .25 version (changing the "xml" as necessary for new or changed tags). Everything works OK BUT the art work. When I look at the "art" definition, I see something like the path "/Art/Units/Civs/Malakim/...." (probably not exactly right) so I figured that this directory would be SOMEWHERE on my computer. BUT... even after a full search of my entire drive (I even went into the registry and tried a search) I find no such animal. I know it works since the art is there when I go into the .25 version and the .31 version has similiar paths in the civilization art style xml. So... How does this work? Is it some kind of packed or zipped file? If so is there some way to extract the art work for pikemen?

2. My wife is a big fan of Cassiel (she thinks he's cool looking) and the Grigori civilization (she really likes their world spell). BUT -- she hates the fact that they cannot have a religion. So, being too smart for my own good, I told her that I could fix it. I went into the "Cassiel" leader profile and removed the "Agnostic" trait and went into the "Grigori" civ profile and gave them the ability to construct temples. Well, this permitted them to research (and found!) religions and gave them the ability to build temples. But... when my wife tried to adopt a religion for the Grigori lo and behold she was blocked from doing so. What is the setting that controls this? I looked over both the leader and civ "infos" xml and couldn't spot anything that really looked like such a control.

3. OK... I'm a big fan of shadowriders and their ability to play havoc on other civs (along with gaining experience points in preparation for later war). But I have a problem with a "fat mouse". I keep accidentally clicking on the "declare nationality" button instead of picking a new promotion -- like an idiot I know. But, seeing as Shadows can both "declare" and "undeclare" nationality, I figured that I could provide the same capability to shadowriders. But... After looking at both the shadow and shadowrider xmls till I'm "blue in the face" and setting controls where I thought necessary, I still can't get the shadowriders to "undeclare" nationality. Does anyone know what setting controls this?

Thanks in advance for any advice that can be provided and my apologies for such a lengthy note.

1. All the art is "Hidden" in the PAK file (Pak0.fpk IIRC)

2. Look in the LeaderheadInfos file for weights for each religion. Make them less than -100 (ie: -50)

3. Being a recon unit and having the Council of Esus religion allows you to hide nationality at will. Or find the spell which is responsible for it and make a copy for your shadowriders.
 
@MagisterCultuum, Go Jackets! yep Vicars are everywhere.

The AI needs to do a better job with its Heroes. Again in Into the Desert, I'm attacking Empyrean, Varn just finished Chalid and send him out alone to attack me. Varn has a stack of a dozen Vicars, all +60% strength sitting back doing nothing.

One swipe from a fire elemental + finished off Chalid with a Nightwatch.

Varn is also cycling his defense stack between his two cities. Its as if the AI's confused about defending the city nearest my offense, or its capital. Each turn the stack moves to the other city.
 
I have a friend I turned on to this game, we have been trying multiplayer.

What settings for map generation do people usually use or are there any recomended setups for random generated play either solo or multiplayer?
 
1. All the art is "Hidden" in the PAK file (Pak0.fpk IIRC)

2. Look in the LeaderheadInfos file for weights for each religion. Make them less than -100 (ie: -50)

3. Being a recon unit and having the Council of Esus religion allows you to hide nationality at will. Or find the spell which is responsible for it and make a copy for your shadowriders.
First off, is there any way to extract the art from the Pak0.fpk" file?

Secondly, the "-100" makes it so you cannot adopt religions?

Lastly, how is a "recon" unit defined (i.e. what tag is used)?

Thanks for the feedback.
 
I have a friend I turned on to this game, we have been trying multiplayer.

What settings for map generation do people usually use or are there any recomended setups for random generated play either solo or multiplayer?

Well most people i've talked to in regards to multiplayer recommend no AI building req.s AND No AI minimum levels but that's about the only thing I've seen a consensus on so far.

Lakes on flat map seem pretty popular.
 
Hi, I am have a problem downloading the mod...... When I try to download the mod it doesn't recognises the file and because of that I can't unzip the file. The program I am using is Winrar by the way. Can somoene please help me?
 
Hi, I am have a problem downloading the mod...... When I try to download the mod it doesn't recognises the file and because of that I can't unzip the file. The program I am using is Winrar by the way. Can somoene please help me?

Some downlaod sites cut the .exe off of the filename. Rename it and add the .exe and it should work.
 
Some downlaod sites cut the .exe off of the filename. Rename it and add the .exe and it should work.

I'm sorry for bothering you again but I have extracted the file to the mods directory in the BTS directory but I can't play the mod when I start up the game.
 
is there a way to changeplayer in fall from heaven as in revolution mod ? I know about first to last option, but is it possible to do it at will ?
 
Patch "t" is linked in the first post. It will break save games and makes the following changes.

1. Fixed an error in the Holy Child event.
2. Started the great code review (simplification/removal of unnessesary code).
3. Pacifism loses the +1 gold cost per military unit, and gains a -20% military production modifier.
4. Events that target and spawn wont promote both units (ie: the enchanter event wont give enchantment 1 to both the spawned unit and the axeman/swordsman).
5. The Radiant Guard: fixed an issue that can make the scenario unwinnable if you kill Hyborem before Basium arrives.
6. Poisoned will be removed the turn you fully heal, not the turn after.
7. Fixed a CtD when capturing a unit with hiden nationality from a stack with neutral units.
8. New Svartalfar Longbowman unit model by seZereth.
9. You can no longer declare nationality when on a stack with enemy units.
10. Barbs can't found cities on mana nodes or found disabled plots (like the dungeon area in the Cult scenario) anymore.
11. Being immune to magic won't make you immune to abilities.
12. Releasing a unit from a cage is now an ability.
13. Extra duration from the Summoner trait decreased from +2 turns to +1 turn.
14. The Summoner trait now allows all summons to start with Combat 1.
15. Added the Reveal spell (allows a unit effected by Nox Noctis to forfeit its invisibility).
16. Production popup now has the civ race icon graphics instead of generic icons (so the orc warrior icon instead of a normal warrior for the clan).
17. Immortals won't trigger the unitkilled python function (keeps Decius from cloning when an immortal host dies and fixed other problems).
18. The Great Library gives 1 free sage instead of 2.
 
Uhh I have a problem... in the flavor of "GFC Error: Unable to initialize primary control scheme" any ideas?

EDIT - Oh, almost forgot, running from Steam.
 
Uhh I have a problem... in the flavor of "GFC Error: Unable to initialize primary control scheme" any ideas?

EDIT - Oh, almost forgot, running from Steam.

You are probably trying to run just a patch. You will need to download and install the entire mod.
 
Sorry about this...

Only recently popped back to the boards and noticed a FFH 0.40s (well, now t) was out. After reading through the forums for about an hour straight, some of the things people were saying generated a few questions, which, despite my searching, I was unable to find the answer to, though I know they must be here somewhere (otherwise, people wouldn't have said what they did).

1) I was using FFH 0.34 before. Has the media pack changed between 0.034 and 0.40? Some of the posts made it sound like it did, and that I need to download the "new" media pack. After downloading 0.40 and the patch, and installing them both, I ran the game and haven't noticed anything wrong. Music seems to be playing and units are fine. Then again, I haven't embarked on any scenarios yet.

2) When I installed 0.40 and its latest patch, I just assumed it would over-write 0.34. Then I noticed the 2 seperate shortcuts now on my desktop. Upon investigation, I realized that there were now 2 FFH mod folders (one was FFH 0.34 and the other was FFH 2). Can I just delete the older one? Are there resources I need to pull from 0.34 to place in the 0.40 folder?

Thanks
 
Couple of stupid questions,

I have never played scenarios before, I always played randome maps.

I tried a scenario. The default was Banor, on Noble setting at Marathon speed.

Are those scenario settins or are they carry overs from my custom game settings?

Will the scenarios set themselfs up the way the designer intended ?

Is there anything I should know about playing scenarios. Is there only one? The rest of the scenario options looked like default beyond the sword scenarios?

What are the scenarios Alfheim, something of the Monks, Mulcarn Waste and Desert of the Three?

The first of the Fall from Heaven II scenarios starts with a city in a grassland with no hills forests or rivers? Is it supposed to start this way or is something wrong?

Are these FFH2 scenarios?
 
Couple of stupid questions,

I have never played scenarios before, I always played randome maps.

I tried a scenario. The default was Banor, on Noble setting at Marathon speed.

Are those scenario settins or are they carry overs from my custom game settings?

Will the scenarios set themselfs up the way the designer intended ?

Is there anything I should know about playing scenarios. Is there only one? The rest of the scenario options looked like default beyond the sword scenarios?

What are the scenarios Alfheim, something of the Monks, Mulcarn Waste and Desert of the Three?

Are these FFH2 scenarios?

When you select FfH2 scenarios it takes you to a special screen (after the sabathiel popup that I cant get rid of). There are 18 FfH2 scenarios on that screen (some of which you mentioned). Some scenarios require other scenarios to be completed before they can be played, so they will start locked. They will unlock as you beat other scenarios.
 
First off, is there any way to extract the art from the Pak0.fpk" file?

Secondly, the "-100" makes it so you cannot adopt religions?

Lastly, how is a "recon" unit defined (i.e. what tag is used)?

Thanks for the feedback.

1) Firaxis released an FPK decompressor (PakBuild), its in the database under Utility Programs.

2) IDK.

3) Through UNICOMBAT_RECON in the xml file for units.

Why don't you DL the new version at work, then transfer via flash drive?
 
In the first scenario.

Are those scenario settings or are they carry overs from my custom game settings?

Will the scenarios set themselfs up the way the designer intended ? It starts on marathon setting?

Is the 1st scenario supposed to be on an all grass map no rivers hills or forests?
 
The scenarios all start on a very small map ... Duel... size with no terrain. What am I doing wrong. I am able to play random scenarios on a generated map.
 
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