xienwolf
Deity
OK, first off I'm living in the past. While everyone else is enjoying the latest, greatest from Kael and company (scenarios and everything!!!), I'm stuck back at the .31 level due to a lack of an Internet connection (except at work! Please don't ask why...). Anyway, not knowing when I might get Internet back and wanting to try some "mods" on my own (being a programmer myself), I tried to do a few things at the .31 version and have some questions that hopefully someone (?) can answer. I would have posted this to the main Civ 4 thread, but I'm fairly certain that these are specific to custom FfH logic.
1. I've always been a fan of pikemen and their ability against mounted units so I decided to try adding them back in from the .25 version (changing the "xml" as necessary for new or changed tags). Everything works OK BUT the art work. When I look at the "art" definition, I see something like the path "/Art/Units/Civs/Malakim/...." (probably not exactly right) so I figured that this directory would be SOMEWHERE on my computer. BUT... even after a full search of my entire drive (I even went into the registry and tried a search) I find no such animal. I know it works since the art is there when I go into the .25 version and the .31 version has similiar paths in the civilization art style xml. So... How does this work? Is it some kind of packed or zipped file? If so is there some way to extract the art work for pikemen?
2. My wife is a big fan of Cassiel (she thinks he's cool looking) and the Grigori civilization (she really likes their world spell). BUT -- she hates the fact that they cannot have a religion. So, being too smart for my own good, I told her that I could fix it. I went into the "Cassiel" leader profile and removed the "Agnostic" trait and went into the "Grigori" civ profile and gave them the ability to construct temples. Well, this permitted them to research (and found!) religions and gave them the ability to build temples. But... when my wife tried to adopt a religion for the Grigori lo and behold she was blocked from doing so. What is the setting that controls this? I looked over both the leader and civ "infos" xml and couldn't spot anything that really looked like such a control.
3. OK... I'm a big fan of shadowriders and their ability to play havoc on other civs (along with gaining experience points in preparation for later war). But I have a problem with a "fat mouse". I keep accidentally clicking on the "declare nationality" button instead of picking a new promotion -- like an idiot I know. But, seeing as Shadows can both "declare" and "undeclare" nationality, I figured that I could provide the same capability to shadowriders. But... After looking at both the shadow and shadowrider xmls till I'm "blue in the face" and setting controls where I thought necessary, I still can't get the shadowriders to "undeclare" nationality. Does anyone know what setting controls this?
Thanks in advance for any advice that can be provided and my apologies for such a lengthy note.
1. All the art is "Hidden" in the PAK file (Pak0.fpk IIRC)
2. Look in the LeaderheadInfos file for weights for each religion. Make them less than -100 (ie: -50)
3. Being a recon unit and having the Council of Esus religion allows you to hide nationality at will. Or find the spell which is responsible for it and make a copy for your shadowriders.