Chalid
Black Dragon
The Information of the Leader Alone is not sufficent. The religion does change the Alignment too. So which religion are they?
Chalid said:The Information of the Leader Alone is not sufficent. The religion does change the Alignment too. So which religion are they?
felwar said:Kael, I think I narrowed down a bug I was seeing with reagents not appearing sometimes. It may only happen when you enter the world builder and re-create the world, much like the old seafaring bug in FFH 1. It seems like there are no reagents on the map after I do this on large or huge maps, pangea specifically. Haven't tested other settings.
Hian the Frog said:
felwar said:Kael, I think I narrowed down a bug I was seeing with reagents not appearing sometimes. It may only happen when you enter the world builder and re-create the world, much like the old seafaring bug in FFH 1. It seems like there are no reagents on the map after I do this on large or huge maps, pangea specifically. Haven't tested other settings.
Dragonlord said:Don't know if this has been mentioned yet:
The Hope spell gives a city +1 happy +4 culture, but only for one turn - is this intentional? Nothing is said in the pedia about it's being a temporary effect.
If intentional the spell is pretty much worthless IMHO... if intended to be permanent it's very nice indeed, but not working properly.
Chalid said:You could add some new screenshots on the first page. I think we have much cooler things to show in the meanwhile.![]()
Kael said:Yeah as Chalid mentioned the mapchecker runs when the world is initially created, if you recreate the world you lose its effects. I'll have the mapchecker run again after a few turns to make sure the resources are there.
Kael said:They are there under the spoiler tag, pictures of your dragns and giant spider.
felwar said:This confuses me. Do you mean that it could add resources to the map several turns into the game? So reagents could suddenly appear next to a city?
I understand what you're saying with the initial function though. It strikes me as odd that the processes to recreate the world wouldn't be the same used to create one originally.
Chalid said:How long have you been waiting to get that red dragon while spitting fire into the Sky. They never did that when i tried to take a Screenshot...
@felwar: exactly: Reagents, Mithril or those Smokes could spawn later..
Kael said:The "mapchecker" is a hookey little function I wrote to make sure there are enough resources in the game. It runs right after the game starts. If you regenerate afterwards then you lose anything the mapchecker did. And since it only runs when the game starts it wont check again.
If I have it run again after the 2nd turn (or whatever) it will count the resources and make sure there are enough. If there aren't (as in the case where the world has been regenerated since it last ran) it will place them and you could see regents pop up by one of your cities.
TheJopa said:I agree with woodelf 100% in that Altar of Lunothar should automaticly re-bless any unit entering city. In has flavor and it makes wonder more useful.
What changes to tech tree are you doing? Towards which goal? Old tech tree isn't bad either.
11. Removed techs: Chivalry, Competitve Games, Craftsmanship, Dwarven Mining, Dwarven Studies, Elven Studies, Gunpowder, Militia, Polytheism, Survival and The Wheel.
12. Added techs: Cavalry, Armored Cavalry, Festivals, Military Strategy, Blasting Powder, Alteration, Elementalism, Way of the Wicked, Way of the Wise, Orders from Heaven, Crafting, Smelting, Way of the Earthmother, Arete, Exploration, Deception, Honor, Composite Bows, Recurve Bows, Precision and Way of the Forests.