[MOD] Fall from Heaven II

mrvomit said:
Musics changed'?

Which son /singer is on "openingslideshow"(beta 15)?
i liked A lot( i found on forum "L.Nemoy Creation of the World"? but no signs on it through the net)

If I remember correct the number(music) is called "let me fall" - quess that title fits just fine to the mod too :)
 
My pc crashed after about 48 turns on my first game, but aside from that it looks as good as ever.
 
strategyonly said:
Wondering if i can get a copy of the Skeletons and assets etc??
They look fantastic! And what is that skeleton mound?

Yeah, its all in there. You have to use PakBuild to extract them just like you do to get the art resources from vanilla Civ4.
 
Been playing the Lanun, ( had to se the new stuff first) turn YR277 & very smooth, no bugs, some CTDs (3) but the game was still running(minimized to taskbar) & came right back when clicked.

Lotsa fun, great F--King job guys

Fader
 
Fall from Heaven 2 will never quit on updating themeselves to the best mod on civilization 4. Continue the good work, we do need to iron out some bugs, change some stuff, and also add in some new stuff as well.

Since this mod is quite famous, I wonder if someone who is very-well talented and a expert on making animated movies off of this game.
 
darkedone02 said:
Fall from Heaven 2 will never quit on updating themeselves to the best mod on civilization 4. Continue the good work, we do need to iron out some bugs, change some stuff, and also add in some new stuff as well.

Since this mod is quite famous, I wonder if someone who is very-well talented and a expert on making animated movies off of this game.

See the thread i just made in the FFH forum. He should copyright this idea and write a novel. :king:
 
Hi Kael

Love your Mod... made a map for FFH2 but don't know if I am allowed to post it. Also is there anyway to make some kind of morale trait for heros where if the unit is in the same space as the hero he is allowed a bonus?
 
I have a question!

My civilization is weird right now. I´ve just uninstalled civ 4 and civ warlords and then reinstalled civ 4. I got the 1.61 patch and the blue marble terrain and then I downloaded the newest version of FFH2.
When I go into advanced in the menu and try to load the FFH2 mod then the only thing that indicates that this is the FFH2 mod is that it is written in the upper right corner. I ´have played it before and I know that the mainmenu and music is very different from the normal civ 4 menu.
I then choose custom game but I can only choose the normal civilizations. Even the game I start is like normal Civ.......What the hell have I done wrong?
Am I missing something here? Please help, right now it is very frustrating.
 
SenorNoob said:
Hi Kael

Love your Mod... made a map for FFH2 but don't know if I am allowed to post it. Also is there anyway to make some kind of morale trait for heros where if the unit is in the same space as the hero he is allowed a bonus?

Yeah, go ahead and post it in the maps or scenarios forum and I'll put a link to it in the first post.
 
Aragorn7 said:
I have a question!

My civilization is weird right now. I´ve just uninstalled civ 4 and civ warlords and then reinstalled civ 4. I got the 1.61 patch and the blue marble terrain and then I downloaded the newest version of FFH2.
When I go into advanced in the menu and try to load the FFH2 mod then the only thing that indicates that this is the FFH2 mod is that it is written in the upper right corner. I ´have played it before and I know that the mainmenu and music is very different from the normal civ 4 menu.
I then choose custom game but I can only choose the normal civilizations. Even the game I start is like normal Civ.......What the hell have I done wrong?
Am I missing something here? Please help, right now it is very frustrating.

That sounds like you may have stuff in your custom assets directory. Try to rename it to customassets.old and see if the mod loads okay afterwards.

It can also occur if the 'Fall from Heaven 2 016' directory is nested to deeply. Your Assets directory needs to be:

'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 2 016\Assets\'

Not:

'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 2 016\Fall from Heaven 2 016\Assets\'
 
Patch "a" is out and linked in the first post. It won't effect save games.

It makes the following changes:

1. Centaurs no longer require stables.
2. Kuriotates correctly work their 3rd ring.
3. Hidden Nationality units advance into the tile after combat if it is clear.
4. Cannibalize now correctly requires Combat II.
5. Fixed broken infernal and svartalfar diplomacy tags.
6. Reduced barbarian spawning on Settler, Chieftan and Warlord difficulty.
7. Added +1 Happy per military unit to Aristocracy.
8. Lair spawn chance is now modified by difficulty, from 4% per turn, to 2% for Warlord and below, 4% on Noble to Monarch, and 6% on Emperor and above.
9. Sailors Dirge spawn chance is now modified by difficulty, from 10% per turn, to 4% for Warlord and below, 8% on Noble to Monarch, and 12% on Emperor and above.
10. Sailors Dirge First Turn added to the editor, it controls the first turn that the Dirge is allowed to start spawning skeletons (defaults to 0).
 
So I noticed that it seems like all my units are no longer being displayed in the uh.. "Little unit window" or whatever the heck to call it. When I have a unit selected there's no longer a small image of them visible in the lower left corner. - In other words, not the little unit button/portrait in the lower centre of the screen where you click to select a unit in a group or something, but rather the window in the lower left corner where you see the name and statistics of the selected unit, and you're supposed to see a small picture of model. - Intentional, or a bug that I'm experiencing?

Other than that, looks good so far everything I've had time to experience with .16 ^^

Still getting adjusted to the narrowing of the civic branches, but that's life. ;)

Cheers!
 
You have to click on the correct small blue icon (above the control/ability/spell bar). If you select a group of units to display, for example all that are upgradeable, and don't have one of this type in the active stack you will not see any units there.
 
thealien_83 said:
So I noticed that it seems like all my units are no longer being displayed in the uh.. "Little unit window" or whatever the heck to call it. When I have a unit selected there's no longer a small image of them visible in the lower left corner. Intentional, or a bug that I'm experiencing?

JDexter said:
You have to click on the correct small blue icon (above the control/ability/spell bar). If you select a group of units to display, for example all that are upgradeable, and don't have one of this type in the active stack you will not see any units there.

I'm having the same problem as thealien_83. Its not correctable as JDexter says, its a different problem than he thinks it is. Trying his solution has no effect on the missing graphic, but does affect the small button unit icons.
 
Back
Top Bottom