kzoocauchy
Chieftain
- Joined
- Mar 3, 2006
- Messages
- 50
I've noticed that all the barbarian races are pretty much unviable by the middle of the game. I've pretty much never seen them in the top half of the races by the time optics and astronomy roll around. I understand that it's part of their theme to be "uncivilized," but the heavy science disadvantage pretty much cripples them. It's not just the 10%, but also the inability to build libraries or alchemy labs, and the lack of a starting technology. They build impressive militaries, to be sure, but they're full of warriors, maybe some archers and axemen if they did really well economically. The barbarians consistently end up more advanced than the clan or the doviello.
So. Maybe the doviello, clan, infernals need a building like the monument in place of the regular elder council. A +3 science elder council for these races instead of the traditional +2 might help them to be more than just an XP pool for leveling up your macemen to make them immortals. Although that strategy works really well, especially with a great commander or two.
So. Maybe the doviello, clan, infernals need a building like the monument in place of the regular elder council. A +3 science elder council for these races instead of the traditional +2 might help them to be more than just an XP pool for leveling up your macemen to make them immortals. Although that strategy works really well, especially with a great commander or two.