[MOD] Fall from Heaven II

Are there going to be any more patches to v.23? I imagine everyone is busy with the BtS beta or playing AoI. Just curious, no biggie. :)

I'll join the beta testing party when Amazon gets me my copy I preordered in May. :( They are usually more timely about such things. Maybe there is a large backlog of Harry Potter books they are still trying to get out. :lol:
 
Once you start to build altar of Lounnotar there are LOOOOTS of combats between good and evil. It becomes really tedious if there is no reward such "the great general component" (build military academy=+25% military production/join to city= +2 experience).

Any ideas about joining this component to this amazing mod? Changing the name will not alter the flavour.

Also I think the tech tree is the only weak part. Not about scrolling, but about having 20+ tech every time available for research. I am a bit lost every time.
 
Hmm, it would be possible to add the great general's to BtS version of FfH. The question is, is winning combat enough of a reward? You gain lots of XP in FfH2.
Maybe we could use the GG mechanic just for some spice, with a different effect.
 
Just thinking back to when someone was wondering whether the Sheiam will ever be rewarded for bringing about the apocalypse. This idea is so obvious im almost certain its been discussed somewhere and i've just missed it. But seeing as Evil civs cant build the Altar shouldnt they be getting their own version? A direct Gate to Hell perhaps? (Thinking Dark Portal from Warcraft style) Or something along those lines...
 
The easiest way to make them gain anything from bringing about the Armageddon is making them have the barbarian trait, but that might not be fitting.
 
I dont want to be picky:blush: but entries for Armageddon with "etc" everywhere :wallbash: me. I am late game and counter went past 43, taking most of my food ressources.

There is no more ashley veil, I didnt razed ANYTHING, I didnt built entropy node, I was very cool:D .

I am at war with evils and I conquer their cities. Armageddon keeps raising and everyone says I destroy the world. Since this thread is 266 pages and entries for armageddon are far from beeing complete, anyone is so kind to enlight me whats going?
 
To make the Armageddoncounter drop, you can do the following things:

-Build the "Hallowing of the elohim" Ritual (If you're playing elohim).
-RAZE a city with the ashen veil (using an inquisitor doesnt help strangely)
-Sanctify (Life 1 Spell) a city ruins feature
-Razing the ashen vail holy city helps a lot especially if the "stigma of the unborn" is built inside
-Razing the octopus overlords holy city helps a little, too
-Killing Hyborem
-Killing Rosier the Fallen
-Kill a Unit that has the prophecy Mark (for example every unit that emerges from the city that has the prophecy of ragnarok has a prophecy mark)
- Eleiminating an evil Player

...did I forget something?

What you should avoid (rising the AC)
- Spreading the ashen Vail
- Build Ashen Veil Heroes
- Build Units in the City having the "Prophecy of Ragnarok" wonder.
- Razing Cities that have NO Ashen Veil
- Eliminating good players
- Building the "Stigma of the unborn"

(To the others: ...anything else?)

If you are sure to have eliminated all of the ashen vail, you can ignore everything concerning 'em.
If vail is no longer present, the counter mostly rises slowly from AI-Players, that raze enemy and barbarian cities.

Greetings to France
 
To make the Armageddoncounter drop, you can do the following things:

-Build the "Hallowing of the elohim" Ritual (If you're playing elohim).
-RAZE a city with the ashen veil (using an inquisitor doesnt help strangely)
-Sanctify (Life 1 Spell) a city ruins feature
-Razing the ashen vail holy city helps a lot especially if the "stigma of the unborn" is built inside
-Razing the octopus overlords holy city helps a little, too
-Killing Hyborem
-Killing Rosier the Fallen
-Kill a Unit that has the prophecy Mark (for example every unit that emerges from the city that has the prophecy of ragnarok has a prophecy mark)
- Eleiminating an evil Player

...did I forget something?

What you should avoid (rising the AC)
- Spreading the ashen Vail
- Build Ashen Veil Heroes
- Build Units in the City having the "Prophecy of Ragnarok" wonder.
- Razing Cities that have NO Ashen Veil
- Eliminating good players
- Building the "Stigma of the unborn"

(To the others: ...anything else?)

If you are sure to have eliminated all of the ashen vail, you can ignore everything concerning 'em.
If vail is no longer present, the counter mostly rises slowly from AI-Players, that raze enemy and barbarian cities.

Greetings to France


Well, it seems you know the rules but they are not working obviously.

In my game:

1/ I discovered ashlen vey, I donated the city then razed it.
2/ I built the prophecy of ragnarok then city built only infrastructures, I renamed it to "NEVERUNIT"
3/ A good player has been eliminated by evils and at that time COUNTER remained same. BUT, when I started to conquer the evil counter raised from 30 to 45 without razing anything:confused:
4/ If I did nothing to raise the counter and the AI is guilty WHY I lost -3-7 with everyone for destroying the world?!:confused:


Greetings to Germany:goodjob:
 
Wait, I'll find that... *sniffels around*

Ah here it is :)
Check this Link: http://civ4wiki.com/wiki/index.php/FfH_Armageddon_Counter_(Feature)

It's from the FFH2 Wiki. There is everything concerning the AC and what makes it rise and fall. If you cant find an explanation for what happens with your AC here, then you might probably have found a bug.

Maybe someone from the FfH Team has a jiffy of time helping here?
 
Just thinking back to when someone was wondering whether the Sheiam will ever be rewarded for bringing about the apocalypse. This idea is so obvious im almost certain its been discussed somewhere and i've just missed it. But seeing as Evil civs cant build the Altar shouldnt they be getting their own version? A direct Gate to Hell perhaps? (Thinking Dark Portal from Warcraft style) Or something along those lines...

I've wondered about the Sheiam myself. Given the current victory conditions, there is no reward for a apocalyptic death cult.

Also, what is the incentive for bringing the Infernals into the game unless you want to play Hyborem? Ultimately he is bad news for everyone.
 
I've wondered about the Sheiam myself. Given the current victory conditions, there is no reward for a apocalyptic death cult.

Also, what is the incentive for bringing the Infernals into the game unless you want to play Hyborem? Ultimately he is bad news for everyone.

If you got a High Priest of Veil you can get him to declare war on anyone you want (anyone you are at war with).

If you get Hell terrain on your horses and (I think it's cows?) you get sheut stones. Horses become Nightmares and give you +1 Str with horse units while Sheut stones give you +1 unholy str on all units.
 
The easiest way to make them gain anything from bringing about the Armageddon is making them have the barbarian trait, but that might not be fitting.
An evil builder victory is a good idea. Altar is good-ish, ToM is neutral-ish, a victory requiring a high AC and some evil accomplishment would be good.

But the best thing to do to reward them for bringing in Hyborem is to simply move Sac the Weak to Infernal Pact. This isn't my idea, but I think it's a really good one.
 
An evil builder victory is a good idea. Altar is good-ish, ToM is neutral-ish, a victory requiring a high AC and some evil accomplishment would be good.

But the best thing to do to reward them for bringing in Hyborem is to simply move Sac the Weak to Infernal Pact. This isn't my idea, but I think it's a really good one.

Uh, Isn't Sacrifice the weak already at Infernal Pact?
And its not that much of a big bonus. Sure, your cities get bigger and produce more, but they also get much more sick, which eats away the surplus food again.
And: It doesen't help an evil civ having octopus overlords, because Infernal pact is available for ashen veil warshippers only.
 
At one point there was a project that made AV players become at peace with the barbs. Perhaps this should be brought back, but without the effects that are now incorporated into the AC. I would prefer this, moving StW to Infernal pact, and altar-like builder victory unavailable to good civs (perhaps boosting production or gold from Sages and giving free arcane xp)

I would personally like to change the Barb trait, replacing the "must be less than 50% stronger than next strongest player" mechanism with the ability to conduct diplomacy with the Barbarian state just as with another nation, renaming the barbarian leader Orthus (with a picture of him instead of an animated Sid Mier), and giving them a few traits like Aggressive/Raiders which they lose at Orthus's death.
 
altar-like builder victory unavailable to good civs
I think it should be available to any good civ includeing if a evil civ becomes a good civ since you can change alignments.

I would love to be able to play as a Barbarian and be able so create Orthus and such.

Not just be able to be a civ that has the Barbarian trait.

brb
 
I've been away from the game for awhile and see much has changed since version 21f. Today I tried to download 23c but had no luck at all. :( I keep getting this pitiful message:

"The page cannot be found. The page you are looking for might have been removed, had its name changed, or is temporarily unavailable...."

I'm using Firefox 2.0 and have both cookies and javascript enabled. My quad chip equipped HP PC is running Windows Home Premium. I'm using only Firefox's built-in download facility (I did not try Gameflood's download manager as it says it only works with Windows 2000 or XP).

Do you have any other sources from which I might try to obtain 23c and the media package?
 
I've been away from the game for awhile and see much has changed since version 21f. Today I tried to download 23c but had no luck at all. :( I keep getting this pitiful message:

"The page cannot be found. The page you are looking for might have been removed, had its name changed, or is temporarily unavailable...."

I'm using Firefox 2.0 and have both cookies and javascript enabled. My quad chip equipped HP PC is running Windows Home Premium. I'm using only Firefox's built-in download facility (I did not try Gameflood's download manager as it says it only works with Windows 2000 or XP).

Do you have any other sources from which I might try to obtain 23c and the media package?

Sorry about that. I just sent an email to the host.
 
Hi,

I tested 0.23c with a new game and I indeed see that the major bug which was preventing Combat Promotions to give a defence bonus has been fixed... Problem is that .23c is not save compatible with .23b... and I have a game at turn 460 with .23b ... So what can I do? Would it be possible to have a .23 version which has only this (major) fix? Alternatively, is .23a still around (and does it have the bug? if not I can perhaps downgrade to .23a).

I would hate to lose these hard earned evenings of gaming :)
 
Why should the "evil-altar" be buildable by good civs when evil ones can't build the normal one. It seems unbalanced. It might be a good idea for you to loose the Altars when your alignment changes so as to make them unbuildable, just to prevent abuse.

You actually can play as the barbarian state if you make a couple xml/excel file change. Just change bPlayable to 1 and make sure that you give them some starting units (otherwise you lose instantly). However, doing so is really weird. For example, when you stumble on a goody hut and the villagers are hostile it seems like you just got some free units. In fact, these units look identical to yours but are controlled by some other barbarian civ. You very often end up attacking "yourself." When I tried it I quickly built the Dragons horde and gt Acheron, but I didn't keep playing long enough to see if Orthus spawns correctly. You would probably need to disable some of the normal barb spawning mechanisms to make playing as the barbs make some sense. Feel free to combine FfH with the Warlards barbarian senario if you want to though.

Of course, what I was proposing wasn't making the Barbs playable, just allowing barbarian trait civs to have diplomatic dealings with them. The ability to trade techs, gold, resources, maps, an open-borders with the barbs would be a great advantage, but you run the risk of your relations suffering if they insist that you help them with their war effort against every non barbarian trait civ.
 
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