[MOD] Fall from Heaven II

Yes, it's entirely possible (I think)
In my last game I played the infernals and was given the option of building the Mercercian gate for a while.
 
The Infernals can build the Mercurian gate. Think of it as Hyborem falling out with the boss-man.
 
This may be almost heresey to say on this board, but I daresay the hero promotion is too powerful, or at least could be made more realistic.

I built Bambur very early on after rushing to Arete. I then let him sit and simmer in my capital quietly for 100 turns, promoted him up, and after the proverbial oven timer went *ding* Presto! A juggernaut who romps about the map at will!

I dont know, there is just something bizzare in the visualization: Bambur with his feet up, drinking Ale and eating Cool Ranch Doritos while racking up XP in the comfort of his private citadel. :coffee:

Instead, how does this idea grab folks: A hero only gains incremental XP when not in friendly territory (i.e outside his country borders) This would basically simulate the idea that the hero is off honing his hero skills in the wilderness. The hero would continue to gain experience as usual in his home country if his nation is at war...but when in extended peace, you'd have to put that hero at slight risk to get the promo point growth benefits.

I know this is unsolicited, and again, I should always caveat everything with the notion that this is the best mod I've ever seen in any gaming genere, but I dunno, I just think this sit and simmer possibility is just a bit strange.
-Steamer

PS: By the way, I 100% for this concept with Adepts, Mages, etc...since it would be relatively realistic for them to sequester themselves in a tower for years and years practicing igniting furniture and such. But whoever heard of a sword/bow wielding type sitting at the archery range or sparring with a haystuffed dummy for years to become legendary?
 
I've tried to play with BTS version of the game, but after I set up my game, just before starting, CTD happens and program leaves back to desktop.
Anyone knows why?
 
@Tsteamer: we considered that but the current version is much easier on the AI (who wouldnt understand having to camp his unit in unfriendly lands to get the xp).

@Snake: are you using the media pack?
 
Not sure if this has already been noticed or is being worked on. When you have the holy city of whichever religion and other cities (not yours) has the same religion, originally you were able to "see" their city, meaning the fog of war was removed. Now is this a change? Or just hasn't been implemented in yet? Or a bug? I have the holy city of fellowship of the leaves, just incase perhaps that religion doesn't get the benefit.
 
lamotti this is vanilla behaviour since BtS.
 
To the post above (Bastium) (can't see the name now that i'm typing in post anyway) I think you missed my point. IN VANILLIA You can see other cities with your religion if you hold the holy city. What I am saying now is that you cannot. Moving on. Archeon left his city?!?! To attack the Lanun which then cleverly the Lanun attacked his city and took the dragon's horde, yet Archeon is still roaming around. Also on the new forest terrain I had it spawn in a desert tile?!?! Which then it started on fire (from the hell terrain) my goblins repaired the burnt forest back to a "new forest" ?!?! But I cannot remove it or chop it down?
 
To the post above (Bastium) (can't see the name now that i'm typing in post anyway) I think you missed my point. IN VANILLIA You can see other cities with your religion if you hold the holy city. What I am saying now is that you cannot.
What Bastian-Bux probably meant was the unmodded behaviour since BtS. Say the vanilla BtS-version. With the introduction of espinoage in BtS the holy cities of the respective religions no longer give you the free view into other cities.
 
Not sure about vanilla BtS but in FfH you can longer see or have "line of sight" into rival civ cities that have the same religion as your state religion.

Acheron is just a bad boy. It's being worked on.
 
Is there any way to destroy ancient towers before earthquake? Cause I have two in my city radius and they're tying up some hills.
 
Kinda confused by what just happened in my current game....

I had a big stack of units that took out Acheron & his city. This stack included 3 heavy crossbows and a giant (amongst others). A few turns later I split the stack and sent half north to deal with barbarian cities developing on my borders, and the other half went off to join the battle with the dark elves.
But then one turn my giant turned into a barbarian. Dealt with him, but then next turn I had 2 barbarian heavy crossbowmen roaming my lands!

Anyone know what just happened? Could there be some kind of hidden unit casting spells that turn my troops against me? I did notice some pirates wandering about, and I'd been at war with them so no love lost there!


Any ideas what's going on?!...
 
I stand corrected. Ok, so the vanillia-bts version. Well I wouldn't know since the last time I even played the regular game was when Civ IV vanillia first came out over a year and half ago. I've only played this mod since FfH2 came out. (not sucking up :) just sayin' I have no interest in this game whatsoever except for this mod). I played a few other mods a couple of times but that's about it. I'm also wondering where the ol' bug report link is at. Previous version (.23 and beyond) always had a link near the patch to show what had changed and to report any bugs. I'm playing through and would like to report (and see if it has been) any bugs I come across to help the team. Thanks.
 
Is there any way to destroy ancient towers before earthquake? Cause I have two in my city radius and they're tying up some hills.

No, they are a permanent feature now.

I stand corrected. Ok, so the vanillia-bts version. Well I wouldn't know since the last time I even played the regular game was when Civ IV vanillia first came out over a year and half ago. I've only played this mod since FfH2 came out. (not sucking up :) just sayin' I have no interest in this game whatsoever except for this mod). I played a few other mods a couple of times but that's about it. I'm also wondering where the ol' bug report link is at. Previous version (.23 and beyond) always had a link near the patch to show what had changed and to report any bugs. I'm playing through and would like to report (and see if it has been) any bugs I come across to help the team. Thanks.

http://forums.civfanatics.com/showthread.php?t=245949
 
Is there any way to destroy ancient towers before earthquake? Cause I have two in my city radius and they're tying up some hills.

3.14159265358979323846...

I could go on, but I know I'd just bore you.

...

...

Ok, fine, that's all I know of Pi. -.-
 
Kinda confused by what just happened in my current game....

I had a big stack of units that took out Acheron & his city. This stack included 3 heavy crossbows and a giant (amongst others). A few turns later I split the stack and sent half north to deal with barbarian cities developing on my borders, and the other half went off to join the battle with the dark elves.
But then one turn my giant turned into a barbarian. Dealt with him, but then next turn I had 2 barbarian heavy crossbowmen roaming my lands!

Anyone know what just happened? Could there be some kind of hidden unit casting spells that turn my troops against me? I did notice some pirates wandering about, and I'd been at war with them so no love lost there!

Did they have the enraged promotion? Is there an enemy archmage out there?
 
Why if I have discovered All AI player, I see only my value in graphs into statistics?
Then, Into victory conditions, I can't see the actual situation about my enemies with Towers and Altar victories...it's possible to keep updated this dates?
These are bugs or knowed features?
Bye
 
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