Caleb_kreegan
Chieftain
hello team; could anyone explain me the goal for the civic "Feed for themselves"? cos it just has a negative bonus of unhealthy in the city... does it has a special effect or something? thx!
hello team; could anyone explain me the goal for the civic "Feed for themselves"? cos it just has a negative bonus of unhealthy in the city... does it has a special effect or something? thx!
patch i, now
http://forums.civfanatics.com/showthread.php?t=254859Oooh--- where's that? I just see h everywhere i look.
Patch i still has a few major bugs though. Patch j will probably be released tomorrow.
Patch "j" is linked in the first post. It shouldn't break version "i" save games and makes the following changes:
1. Fixed a CtD that can occur if barbarian cities spawn in the late game.
2. Fixed the Affluent Duke event.
3. Removed the obsolete techs from the Eyes and Ears Network code.
4. Fixed the Murdered Wife event.
5. Fixed a problem with the Smugglers event.
6. Fixed the Elder Conflict event (so it doesn't remove 1 population, man those elders really were mad).
7. Fixed the Dedicate Obelist event (so it doesn't remove 1 population).
8. Fixed the Exotic Mercenary's events (both the text tags and the spawning of the units).
9. Fixed the Paramander model art (was appearing as a red blob).
10. Added a german language update from Kontroller.
11. Fixed prereqleader events so they trigger off the primary player, not the secondary.
12. Fixed the prereqtrait events so they trigger off of the primary player, not the secondary.
13. Smugglers port is now buildable (with the esus resolution), its stats were adjusted to +25% gold, and +1 trade route just in its city.
14. Made the No Events game option visable (for OOS debugging).
15. Specialist Commerce is now recalced when it updates (may have caused some OOS problems).
16. Fixed a bug in the Champion event.
Hey!
I just noticed that there are some patches to version 0.30. So i have this 030 version, so should this patch work for it? Or do i have to install any other pacthes?
Because, i just intalled that, and i dont know is it installed right, because there wasnt No Events option, Its should be in this version j ?
So is there any installation instructions, or is the right way to just install and overwrite the old version?
Hi Kael -
I have a question about End of Winter and World Builder saves. If I start a game with End of Winter (when plains and grass become tundra) and then save it as a world builder save then restart - all the tundra becomes ice. As I play, the ice eventually reverts to tundra. Will it revert further back to grass/plains or is it stuck at Tundra? I guess I am curious how the End of Winter mechanic works with the world builder saves. Thanks!
Upgraded to Patch J, questions:
- typo? in the gold mine event "cash in our success", should this be "cash is our success" ? I am not a native speaker, maybe it is correct?
- Why does the "code of Junil" add to a great engineer and not a great prophet?
- could anybody please explain to me what the "50% boost in ritual production" associated with the celestial compass mean? 50% more priest gps? half the costs for temples? I looked in the xml file but I don't understand the changes.
- why do events occur more frequently in the beginning of a game and very rarely at the late middle/endgame?
- The event that sends your priest on a pilgrimage.. Before the patch it send him to your capital but in my current game it was i believe the "Bannor" capital or maybe the Malakim, anyway, is it checked that he can come back after the pilgrimage? I am thinking of a non open border country between you and the pilgrimage country. Or do I have to look myself if he can come home safely?
- the new effects of the obelisk are cumulative and additive, I can make an obelisk that adds twice to growth and then to health and so on, I believe the new effect should cancel the existing one, it is one inscription and one god, not a whole graffiti of gods on one poor obelisk![]()
- Why does burning the witch give you a bonus and not burning this poor innocent woman (THEY dressed me like that) gives you nothing?
- Is it possible to make a chain of events? For example, you decide not to burn the witch with no immidiate bonus, but this triggers a new event later on that this woman is actually a good herbalist and you gain health, or maybe she could really be a witch and she curses your flock/grain/game whatever and a pasture/// in the vicinity looses 1 food (for a time).