Hey Kael and mod team, I was wondering, I have heard a few people say that there is going to be an ice sphere in the (what else but) 'ice' phase, if so what do you plan that sphere to be, more combat focused, like direct damage and or ice summons, or teraforming like transforming plots to tundra ice at sphere 3. I was looking at magistercultuums ideas (I think they might be implemented in his mod already) for the ice sphere, and if some variation of those would be used, that would be awsome, I especially like the sorcery 3 with direct ice damage then transforms the terrain using the end of winter plot change, so the tundra and ice slowly changes back to whatever it was before.
Also do you plan on adding another religon? It would finally make the dovielo feel at home if there was an ice based religon, with the priests and high priests of it being able to terraform your terrain to ice and tundra, having the religon would give your civ a bonus to those plots and make them workable (kinda like fellowship with there tree bonuses) and maybe making a new terrain feature just for that religon.
I dont know what you plans are aside from the scenarios, but if you are thinking about doing any of the following, well, WOOO!!!!!!
Also PLEASE give more lightning based units, lightning resistance is uuuuuusseeeeeleesssss. Thanks
EDIT-Can anyone tell me if there planning on making some of the removed spells civ specific ones? That would be friggen AWESOME. BTW for the meantime BUFF THE DOVIELO, or at least someone tell me why I would want to pick them over the clan right now with there warrens, DOUBLE units-VS-no building requirments for (I think) almost all units. Hmmmmm. Double troops anyday.
Also, I have 3 requests for unit graphics. When you play a race like orcs or elves, can nearly EVERY SINGLE unit built there look like that race, because there are a few units that dont have the races look. Also can you guys update the cannon and the Arqeubus or whatever, they are very VERY common units in the late game but they have the civ 4 graphics, and it just doesnt 'fit' in the game like all the other units,taking away the Arq*whatevers gun and doing something like a small portable handheld clay sphere with gunpowder inside and with a fuse that they would through causing a *small* but deadly explosion, and for the cannon unit, well do something like a reproportioned resized recolored trebuchet (but change the proportions like I said) with a enlarged meteor for the weapon acting like gunpowder encased in some sort of solid material with some oil to make it burn that, with force, would break open and allow the gunpowder to hit the fire which would explode, unlikely to work realisticly, yes, but damn close enough and cool concept. Third Chalid Astr***whatever has a
BADASS picture in the civolopedia, but in the game..... he looks gay (in other words like an effing wimp).

Aside from that (so far

) awsome job.
EDIT2......-Can you also get RID of the civ 4 assasian graphic, and replace it with a recolored revelers graphic, and pimp up the shadows to please. Additionaly, can you PLEASE PLEASE
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE change the republic civic, OH MY GOD I
HATE it, it makes all other government civics useless especially aristocracy because the civics special unit is useless because you get them for like 20 turns then your civ gets pissed off because they dont have republic, could you instead, remove the civic anger thing if you dont have that civic, and instead just let replublic give your civ 25% culture 30% GPP and 2 happy in all cities, and 2 happy +10% culture +15% gold +1 trade route and -20% maintenance from fortresses (the one you build in your city) and +1 gold and food from town and -1 production on the space, but give you 20%+ war wariness and 15% maintenance from distance to palace (because its more unrulely the farther you are from your ruler) +1 gold support cost for all away troops when your at war. That would turn it into a good civic for keeping your citys happy while boosting great people and your borders while making citys with fortresses even better and the extra gold for town, woot, but would make it pretty crappy for wartime as it would cause you to pay more for troops at war, and the war wariness will bite you in the ass. I still think it would keep all the other civics balanced, and if I hate 1 thing in all of FFH its the city unhapiness for not having it. PLEASE KAEL AND TEAM FIX THIS DAMN CIVIC. Thats of course if everybody wants to change it...........(If anything, at the least just change it to max 2 unhappieness for not having it, but it would take like 45-60 turns to get there, and 25ish turns for 1 unhappiness in the bigger cities.)
And I have a question, whats the crime rate supposed to do, I read about it in the game but I still dont know what it does, does a high one trigger a bad event or what? Because I have NEVER EVER visably at least seen any negative effect for high crime, I have cites with +30 and +45 crime rates and nothing has happened for like 50 turns, and I have the double event option on to.
Meshabber of Dis needs to be black to match his hero picture in the civilopedia 