The Barbarians have an evil alignment, not neutral.
The Barbarian State can't have a State religion, but Barbarian units can get religions based on what religions are present in their cities, just like anyone else. They cannot found religions and I believe they cannot build disciples, but religions can still spread and they can still conquer cities with religions. Barbarian units with religions spawn angels or manes just like anyone else.
Since the Barbarian state lacks a palace, it cannot use resources like mana (also, the code that gave them access to all the mana anyone in the world had for the purposes of thier heroes' affinity was considered to processor intensive to be ported over to the BtS version), meaning they cannot have arcane units with the death or entropy promotions who would return as manes.
Thanks!!! This thread appears to be the one I want and I've submitted my question on it. However, I will take the expert advice wherever I can get it...You're likelier to get an answer to that particular question if you ask it in this thread:
http://forums.civfanatics.com/showthread.php?t=292532
The problem is not the instaler but that the mod wont start.
Hello.
Fall from heaven is a great pleasure to me.
But there is one thing wich always down size the fun : my computer slow down more and more when i play : when there is too much units in the same place, and other kind of things.
Have you got tricks to avoid this?
Had a thought about unique improvements some ago (things like Odio's Prison, Remnants of Patria, et al).
The idea is whether it would be desirable to have a player's option to make those unique features that didn't get spawned at the beginning of the game buildable (like city wonders). IIRC a lot of these unique improvement are tied to the legends behind FfH, and as such they wouldn't be suitable, but some might lend themselves to this option. If not, then it might be a good idea to offer an additional set of unique improvements for Civs to be able to construct. First one who builds it gets it, as usual.
Such improvements might tie down a good number of workers, perhaps an engineer, or a mage for a long period of time, perhaps cost a certain amount of gold per turn as well. The unfinished feature can be destroyed (???).
This could include a super fortress, Moria underneath a mountain, a city of the dead, a Brigadoon-like city, etc...
Hello.
Fall from heaven is a great pleasure to me.
But there is one thing wich always down size the fun : my computer slow down more and more when i play : when there is too much units in the same place, and other kind of things.
Have you got tricks to avoid this?
You may want to try advance settings and set it to no settlers. As the game goes on it uses more and more memory for all AI civs, and with out being able to produce settlers it shortens AI turns. In late game the turns take much less time than it would if every one has a lot of cities.