[MOD] Fall from Heaven II

ya actually Orthus was the one who captured... it doesn't really matter. the effect was the same. My defender died, orthus was in my city, acheron came into play and i quit. This was in like the first 20 turns! :(
 
I did fall from heaven on my friend's computer and it was awesome but on my computer it won't download. it says it has installed on my computor but it won't open saying exactly " windows cannot find 'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization.exe' Make sure you typed the name correctly, and then try again," all other versions of civilization work fine and I didn't type in the first place. when I tried it from another site it said it wasn't a " valid windows 34 application". I run windows 7 ultimate
 
ya actually Orthus was the one who captured... it doesn't really matter. the effect was the same. My defender died, orthus was in my city, acheron came into play and i quit. This was in like the first 20 turns! :(
You must have had an ancient era start then, cause Orthus doesn't spawn until turn 70 or something like that.
 
Do you have Winrar installed?
Are both files in the same directory?
If you have WinRar installed, try right-clicking and choose "extract here"

"Installer integrity check has failed. Common causes include incomplete download and damdamaged media. Contact the installer's author to obtain a new copy."
 
"Installer integrity check has failed. Common causes include incomplete download and damdamaged media. Contact the installer's author to obtain a new copy."

well, looks like you have to download them again. I checked the files last week.

Did you download both in the same directory?
How large are the files on your computer?
file 1 should be 204800 KB.
file 2 should be 173051 KB.
 
Patch "h" is linked in the first post. thei is really Sephi's patch as the bulk of it is the addition of all his AI changes. It will break save games and makes the following changes:

1. Reduced the Harpy event unhappiness from 15 to 5.
2. AI: Better AI by Sephi (from the Wild Mana Mod).
3. AI: AI Improvements by Skyre (as merged by Sephi).
4. AI: Automate casting by Sephi.
5. AI: Better trigger for declaring war from spells by Sephi.
6. Stasis pauses golden ages by Sephi.
7. AI: Autocasting by Sephi.
8. Regenerate map option by Sephi.
9. Challenge modes modified by game speed by Sephi.
10. Tons of text fixes by Loocas.
11. Fixed an issue where the infernals caused an OOS whenever they captured a city.
12. New Beast of Agares art (model by WarKirby, texture by seZereth).
13. AI: AI Taught to declare nationality when appropriate (from Better Economic AI by Turinturambar).
14. AI: New build orders (from Better Economic AI by Turinturambar).
15. Infernals blocked form building health buildings (will help noob players and the AI).
16. Building promotion removal and adding move from unit doturn to city doturn (for performance).
17. New withdrawl function added (used for retreating withdrawl/feared/invisible units) that limits retreat to 1 tile and kills units that can't retreat (no more teleporting).
18. Fixed an issue with the Prisoner Merchant lair result (reported with fix by Doug Piranha).
 
Patch "i" is linked in the first post. It won't break save games and fixes the following issues:

1. Fixed an issue creating Pirate Coves.
2. Fixed a reference to the Mazatl civ in CvGameUtils.
3. Fixed an issue that can AI to not build catapults (thanks Lone Wolf).
4. Fixed an issue with automatic terraforming.
 
WAD is an acronym that means Working As Designed.
 
Ah, thanks. But the question stands. Why is it that barbs were designed not to have catapults? There ought to be a point where they should start using them (or battering rams?) Perhaps another player option???

This was a bug that was fixed in patch i.

Best wishes,

Breunor
 
Patch "j" is linked in the first post. It won't break save games and fixes the following issues:

1. Privateers check wasnt valid (fixed by Turinturambar).
2. Fixed an issue with prereqCiv on units (fixed by Denev).
3. Updated joingroup ai function by Sephi.
4. All leaders xml settings reviewed compared to WildMana (mostly involving AI changes).
5. Civic AIWeights adjusted according to WildMana.
6. Fixed an issue that would cause the Barbarian World to do nothing when selected (and sometimes activate when it wasn't selected).
7. Fixed the Tower Shield event so it provides the cover promotion instead of combat.
 
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