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[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. MartialDoctor

    MartialDoctor Chieftain

    Joined:
    Jan 26, 2007
    Messages:
    11
    Location:
    Taipei, Taiwan
    Wow! I gotta say that I just downloaded this mod and I am incredibly impressed! Great job you all.

    The only complaint I would have is that the combat AI doesn't work as well as it could. In my recent war, the AI would send a unit or two to attack units in my territory (bordering theirs). Even though they would win that battle, they would then be eliminated themselves. The AI still doesn't understand the idea of bringing large forces together to attack; it holds back too many units. However, I was playing patch "g" and I'm not sure if the AI improvements since then have addressed this.

    But, really, the mod itself is great. I really want to thank you all for putting the time into this so that us players can truly enjoy it!

    P.S. Are there supposed to be wonder videos? I'm not getting any and am wondering if my media pack didn't install correctly.
     
  2. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
    Messages:
    2,941
    no, barbs don't build catapults ever. Short answer is that barbarian units do not group and a single catapult isn't scary at all ;)
     
  3. Ambreville

    Ambreville Deity

    Joined:
    Sep 28, 2006
    Messages:
    2,255
    Location:
    Windy City USA
    Okay, then we need a catapult unit fitted with "barb magnets". Now THAT would be scary! :D

    I guess Halloween's around the corner.
     
  4. Nordus

    Nordus Chieftain

    Joined:
    Apr 9, 2009
    Messages:
    31
    Location:
    Russia
    Excuse me, but how about some useful flying units? Maybe some kind of bomber-dragon? :)
     
  5. yiumlaien

    yiumlaien Chieftain

    Joined:
    Oct 23, 2009
    Messages:
    16
    short question: are the patches "stand-alone"? meaning: when i was on patch d, can i simply install patch j? or do i have to install e, f, g, h, i, j?
    thanks
     
  6. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    patch j contains everything from all the previous patches.
     
  7. AncientSion

    AncientSion Warlord

    Joined:
    Jun 4, 2006
    Messages:
    127
    Is there no torrent up for the 367 mb mainmod download ?!
     
  8. rkade8583

    rkade8583 Realism Invictus Player

    Joined:
    Jun 30, 2003
    Messages:
    772
    Location:
    Washington
    Questions: Are the two listed modmods stable enough to be worth downloading? What about the scenarios? Are there any other stable modmods worth getting?
     
  9. blade117

    blade117 The Unburnt

    Joined:
    Apr 10, 2009
    Messages:
    387
    Location:
    The Ether
    Well, which 2 modmods?

    Orbis: Basically yes, minor graphical issue involving cottages but that may be fixed
    Fall Farther: Yep
    Fall Farther +:You don't even need FFH, and it's epic btw
    Sm I missing any important ones? (Besides Wild Mana which is also stable and definately worth playing)
    IMO all the modmods rock, and FFH too.
     
  10. rkade8583

    rkade8583 Realism Invictus Player

    Joined:
    Jun 30, 2003
    Messages:
    772
    Location:
    Washington
    So it sounds like FF+ is the best version of FFH? Is that right? How epic are the games? I like lengthy games on as big a map as I can get (small on this crappy comp).

    For reference, when I'm not in a fantasy mood, I play History in the Making on Odyssey speed small map noble difficulty.

    Oh yeah, thanks for the help, naturally.
     
  11. Nor'easter

    Nor'easter Emperor

    Joined:
    Feb 25, 2007
    Messages:
    1,508
    Well, "best version" is subjective. You might want to poke around the threads for the various modmods to get more information. Or just download them and try them out, then decide which one you like best.
     
  12. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    I wouldn't say best modmod. Even if I'm one of the ones making it. :lol:

    Really, it depends. The best thing to do is try them all, and see which one fits you best. ;)
     
  13. rkade8583

    rkade8583 Realism Invictus Player

    Joined:
    Jun 30, 2003
    Messages:
    772
    Location:
    Washington
    Well Fall Further + crashed my system. It's not the modmodmod's fault. It's my poor old baby's fault. She's so OLD!

    1.6ghz p4
    512mb ram
    geforce ti 4200

    Should I even bother trying to play vanilla FFH2?
     
  14. Broken Hawk

    Broken Hawk Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,228
    Location:
    On a hill
    Wrong thread. Need to go bed sooner.
     
  15. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    I kinda like Fall Further but the lag is what I dislike...

    It will be nice if there was like an automation for my adept... so he could terraform the land either from plains to desert or another automation that helps turn deserts to plains. Also help construct mana improvements as well...

    It also be nice if we ever build any magical towers that attack those enemies that are nearby the towns or forts... too bad their no automatic bombardment for those that are near.

    To me, I see forts are useless... and It just get on my nerves when my automated workers construct on a resource... sure it's an alternative to get the resources but i prefer it to be a mine...

    Too bad there is no diversity of the terrain here. It be nice to see a few grassland has some flowers so that the plains and grasslands look pretty then plain grass, and see withered flowers or black grass when Armageddon is near. Terrain and world Transformation all in the Armageddon system.
     
  16. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    accidental double post
     
  17. Opferlamm

    Opferlamm Prince

    Joined:
    May 24, 2006
    Messages:
    311
    Location:
    Oldenburg, Germany
    nope, but you can try my alternative dl link:goodjob:
     
  18. AncientSion

    AncientSion Warlord

    Joined:
    Jun 4, 2006
    Messages:
    127
    Got both files and the installer gets an corrupt after verifying 87 %.
    GREAT SHARE !
     
  19. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,692
    Location:
    DE/NL/FR
    This is a problem with your download, not with the uploaded files.
    Download it again.
     
  20. Veqryn

    Veqryn Chieftain

    Joined:
    Feb 7, 2008
    Messages:
    56
    Where can i find the changelog for all the changes between patch "d" and patch "j"?
    i've been looking, and did a search, but can't find it...
    thx
    veqryn
     

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