I appreciate you putting this together. In general I didn't try to even out the Arcane, Magic Resistent and Seafaring traits because wanted them special qualities of those leaders. And I expected they would be less popular traits than the vanilla civ ones (all three traits have been completly remade in phase 2 because I wasnt happy with them), so I didn't want to take up many leader slots with them.
Also In general I dont want to make a ton of changes at this stage of the mod. I am more apt to make small specific changes. If the trait combinations are just being moved from one leader to another I tend to leave them as they are.
Lets see what we've got:
Overlords:[tab]Current -> Proposed
All-Devourer - [tab]Ind/Sea -> Org/Sea (rejected, I dont see the Overlords as organized)
Xabu -[tab]Fin/Sea -> Sea/Spi (rejected, Fin is a rarer trait then Spi)
Merfolks:
Marina - Phi/Sea (as she is now)
Pearlfin - Cre/Sea (as she is now)
Wood Elves:
Ehlenna - [tab]Cre/Phi -> Cre/Exp (accepted, rather than switch this and Serena I will just switch Ehlenna to Agg/Cre)
Jakryn - Cre/Spi (as she is now)
Elves:
Julia - Cre/Org (as she is now)
Serena - [tab]Cre/Exp -> Agg/Cre (rejected, switched on Ehlenna instead)
Human:
Anon - [tab]Exp/Phi -> Arc/Phi (rejected, why move Anon's traits to Ke-nan?)
Ke-nan -[tab]Arc/Org -> Exp/Phi (rejected, we dont want 2 Exp/Phi leades, and I wouldnt want more Phi leaders as its already the most popular trait)
Dark Elves:
Arachna - [tab]Agg/Arc -> Arc/Cre (rejected, i dont picture dark elves as very creative people)
Meandor - Agg/Phi (as he is now)
Orcs:
Azktor - Agg/Exp (as he is now)
Skulkan - [tab]Exp/Spi -> Agg/Spi (accepted)
Dark Dwarves:
Bartal -Agg/Mag (as he is now)
Shankor - [tab]Ind/Phi -> Arc/Ind (rejected, I dont want any more Arc leaders)
Dwarves:
Fangir - Fin/Org (as he is now)
Ironfist - Ind/Org (as he is now)
Goblins:
Gortrul - [tab]Agg/Fin -> Exp/Ind (rejected, we already have a Exp/Ind leader)
Rupsta - [tab]Fin/Ind -> Exp/Fin (accepted)
Ancients:
Grishkarn - [tab]Org/Phi -> Phi/Mag (rejected, I dont want any more Mag leaders)
Pelixa - [tab]Cre/Spi -> Arc/Mag (rejected, I dont want any more Mag leaders)
Minotaurs:
Grongar - Org/Mag (as he is now)
Vulgon - [tab]Exp/Ind -> Agg/Org (rejected, this would take us to 10 Agg leaders)
Frostlings:
Kargoth - [tab]Agg/Exp -> Agg/Ind (accepted)
Leandon - Phi/Spi (as he is now)
Chaos:
Mab - [tab]Exp/Ind -> Agg/Fin (rejected, we already have a Agg/Fin Leader)
Leandon - [tab]Phi/Spi -> Mag/Spi (rejected, I dont want any more Mag leaders)
Halflings:
Marinus - [tab]Cre/Ind -> Fin/Phi (rejected, I like having the halfings as creative)
Titutia - Cre/Fin (as she is now)
Undead:
Nekron - [tab]Arc/Phi -> Agg/Arc (rejected, we already have a Agg/Arc leader)
Nieludh - [tab]Org/Spi -> Arc/Spi (rejected, I dont want any more arcane leaders)
Tigrans:
Sable - [tab]Fin/Spi -> Fin/Ind (rejected, this would take us to 10 Ind leaders)
Yaka - [tab]Phi/Spi -> Ind/Spi (accepted)
Centaurs:
Silverback - [tab]Exp/Mag -> Ind/Mag (rejected, I dont see the centaurs as industrious people)
Stompfoot - [tab]Cre/Org -> Phi/Org (switched to Ind/Spi for Xanikk999)
Ssrathi:
Tragar - [tab]Exp/Phi -> Exp/Sea (rejected: I dont want any more seafaring leaders)
Xandorn - [tab]Agg/Phi -> Exp/Org (accepted)
[tab]Current:[tab]Proposed:[tab]Merged
Agg:[tab]8[tab]9[tab]9
Arc:[tab]3[tab]6[tab]3
Cre:[tab]9[tab]7[tab]8
Exp:[tab]9[tab]7[tab]9
Fin:[tab]6[tab]6[tab]6
Ind:[tab]7[tab]7[tab]9
Org:[tab]8[tab]8[tab]8
Mag:[tab]3[tab]6[tab]3
Phi:[tab]11[tab]8[tab]8
Sea:[tab]4[tab]5[tab]4
Spi:[tab]8[tab]7[tab]9
BTW, is giving the amphibious promotion to melee units is all that Seafaring trait does? If so, it's pretty... weak. No cheaper building and only melee units benefit from the upgrade (to which you may not even have access some of the time because of lack of relevant resources :/).
The biggest advantage of seafaring is the bonus from all of the sea improvements. Civilizations with it are best off to found coastal cities which can grow huge but have a harder time with inland cities. Seafaring is the most "map intensive" of the traits.
What does everyone else think about this trait changes?