JFLNYC said:Great mod. Excellent work. I'm not totally sold on the lower camera angle, though. Is there any way to tweak just the angle (i.e., to move it back to original)?
Thanks!
Defectiv said:Yup, seems to be pretty well balanced so far, haven't finished this game yet but i'm not too far ahead on history. Started a large continent game with the rest on random, turned out to be lots of water, and two useable continents, but somehow, 9 out of 10 civs are on the same continent, and i'm right in the middle of that continent with no less than six direct neighboursDidnt even have acces to the ocean untill i killed the japanese in the early middle ages.
Pretty tough game, but very cool, no idea who will win yet, top 4 is real close2nd or 3rd in tech, 4th in army (increasing it rapidly atm), 1st in landmass/income. Eventhough i played a peacefull role, i've had two big wars and one minor
Starting to catch up to those damn indians now, the wars put me back quite a bit.
But all in all a brilliant game that most definately would not have been as cool without this mod![]()
serdna511 said:Where should I download this if I want to combine it with other mods? Sorry, I am a noob at modding.
Cropper said:I am thoroughly enjoying this mod so far. I am playing a 10 player--Noble--FX-Marathon--FX-Mammoth game. So far I have made it to around 1200AD. I am researching things like Banking and Nationalism. Best units at this point are Macemen and Knights. Seems to be very well balanced at this point from what I can tell. I still have tons of time left in the game, and I'm getting ready to launch my first full scale war against Catherine using elephants, knights, and catapults.
I'll keep you posted as the game goes on. The AI (especially Catherine) seems to be keeping up ok. 2 of the civ's are very close to me in score, and I haven't met 4 civ's yet so I don't know how they are doing.
Two things I noticed. The barbarians are outrageous still. I had to build ALOT of defenders to stay alive. This is mostly I think because the map is so big, there's so much dark space that they spawn frequently. My research suffered big time (I dropped to 10% at one point), but I stopped growing and have recovered to 90% research now (time to start growing again I guess).
Secondly, I noticed my workers have nothing to do. I have improved every stick of land to the max (until I get railroad) and they're just sitting there doing nothing for the most part. Nothing you can do about this, it's just because the game is so long now that they have tons of time to complete everything. Too bad there aren't more terraforming options in the game.
So, I'll keep you posted but so far this mod is incredible. It finally gives me the length of time I feel I need to wage proper wars and enjoy the game properly.
Thanks again!
FexFX said:This is not a simple process!
The combining of Mods is a sticky operation because many mods will use the same files, each modified in its own way! The only way to cimbine multiple mods is to manually edit them togethr using notepad (or your program of preference)
leonpoi said:I'd say that the reason your workers are sitting around is that iBuildPercent is too low. iImprovementPercent determines how long cottages etc take to grow based on normal 100% speed and iBuildPercent is for workers improvement build speed. I guess if the game is to take twice as long then both of these should be around twice as big as well. Whatever the case, I've downloaded this mod, am about to try it, but have changed iBuildPercent to the iImprovementPercent value.
korfez said:Thanks will try it out, I was searching for a extend of gameplay without losing some basic elements of the game.
Innocence said:I played FX-Marathon(1200) on a standard size map with 18 AI's (little crowded but very varied), tech trading off. It was a brilliant experience - for the first time since i bought CivIV I can actually play the whole game, complete with diplomacy, aggression wars and all. Pre-FexFX the only viable option was to go defensive and tech-rush to tanks, jets and battleships.
Thank you - you have breathed new life back into the whole game!![]()
(FYI: In my gamewas born around the year 200 - very close to actual year indeed
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Defectiv said:Ok, just completed my first game with this version of the mod, here's a little log i made of some of the developments
Noble, Huge map, FX_Grand, 11 civs, continents, high sealevels (which put 10 of us on one continent... Very cramped)
I played a peacefull role till pretty far in the game when i basically got forced to start wars to get the territory to keep up with the indians, mongols and americans as they slowly started to get ahead of me, either in techs or army size.
535 AD Machinery
935 Gunpowder
1268 Economics
1516 Railroad
1643 Flight
1788 UN
1872 Diplomatic victoryPlayed on to see how the rest of the tech worked out. (got the nr 3 and 4 empire to back my vote)
1888 Completed all techs
1898 Launched space ship (if diplo had failed i would have won with this, india had two parts left to build)
Was close to domination as well with 40.88% of world population in my empire (44% needed)
Had several massive wars, and almost 3.2 million soldiers at the end of the game, and still was only 3rd in army size (largest had 3.6 million soldiers)
So i completed it quite a bit before it was due, but all in all this mod is GREAT!
I totally love itMight be a bit off in time line, but hell, what does that matter if the game has gotten so much better from it
This has been my most thrilling Civ4 game so far
It was damn close till very late in the game and i trailed in techs pretty far into the modern age! Only caught up at the very end (b-lined for spaceship techs to get them on time, thats why i launched space ship only 10 years after getting my final tech)