Just finished a 27hour Mamooth Tera , Fx Grand (or 1000 turns).
Won by space victory by 1967 or so, with 2 of the 14 AI oponnents eliminated. It was a close game, excelent experience, thank you
Not much to report really, but here goes
1) Memalloc crashes after too many reloads.
Playing on high res 1280x1024 (dont know if that matters), could not reload a saved game, it crashes on the load with a memory allocation error: bad algorithm. Its a controled crash, the message is on a firaxis window , with a nice ok button, which closes the game. Its no biggy really as restarting the game and loading the saved from scrath works fine. It happens after a few reloads in the early stages of the game and it gets worse towards the end as i couldnt reload without restarting the game after turn 650 or so. Its ok i just had to be very carefull of my moves

Not sure whats at fault here, the config im running is pretty strong, 3Ghz, 2gig ram, plenty of HD free space (ard 20gigs, although i should do my first defrag soon), ATI radeon x800 w/256MB ram. It didnt happen on unmodded, still maybe its not something you could have done differently. I'd be interested if anyone else has reported malloc crashes.
2) New world barbs
Oh well i kinda noticed that in the un-modded game as well, it seems they are quite powerfull to overcome. I managed to get through and establish a presence after moving 3-4 galleon full of grenadiers...and i was lucky since they kept coming, in one turn after capturing a city i must have killed about 20 barb horse archers.
Most of the barb cities grew to pop size 10, some as big as 14. Most other AI civs only managed to establish in the mainland of the new world after the next upgrade of units (cant remember, prolly, sam infantry or something).
I dunno really, maybe i was kinda accustomed to Imperialism II, where new world nations are somewhat weaker. I guess its ok. It should be crucial to winning the game to establish a footing in the new world but maybe not enough (i.e it should be more important, weaker barbs, more spread/diff of resources)
Maybe if you made barbs a tad weaker it would make it too easy. Not sure, i have to play a few more games. I'd rather keep as is.
As far as resources go, they were actually nicely spread differentiated, i.e the new world had quite a few resources that were rare or non-existent in the old world such as gems and spices.
3) I also combined it with the exotic foreign advisor mod, the special domestic advisor and the better civopedia. Nothing special was nedded for the advisors, i.e they loaded with your mod as well, the civopedia i had to copy into your mod.
Overall, thank you vm a great job indeed!