[MOD] FexFX - Bigger & Longer

Which mods section? In the Main Civ 4 folder or in your My Documents folder?
And just to make extra, extra, extra sure...after you loaded Civ 4, you went to "Advanced", Chose "Load a Mod" Selected "FexFX - Bigger & Longer (v.05)" from the listed Mods, it advised you that the game would restart. Then the game restarted, and it said "FexFX - B igger & Longer(v.05)" in the upper right hand corner of the main menu screen...and FX-Huge is not a map size and FX-Epic and FX-Grand are not speed options?
.
oh and are you using the 1.09 patch?
 
FexFX said:
Which mods section? In the Main Civ 4 folder or in your My Documents folder?
And just to make extra, extra, extra sure...after you loaded Civ 4, you went to "Advanced", Chose "Load a Mod" Selected "FexFX - Bigger & Longer (v.05)" from the listed Mods, it advised you that the game would restart. Then the game restarted, and it said "FexFX - B igger & Longer(v.05)" in the upper right hand corner of the main menu screen...and FX-Huge is not a map size and FX-Epic and FX-Grand are not speed options?
.
oh and are you using the 1.09 patch?

Yup, I got the patch and I can load the mod (the name shows up on the corner) but your game speed dont show up on the menu. Unfortunately, I cant start the game right now and try anything cause Im at work. I think I'll try again at home tonite and post again if I cant get it to work.:goodjob:
 
Hmmmm...
Okay one other possibility...:D

Do you have anything in your CUSTOM ASSETS folder?
Specifically in Custom Assets\XML\GameInfo?

Maybe you've got files in there already setting game speeds or map sizes and its causing a conflict...:confused:
 
FexFX said:
Hmmmm...
Okay one other possibility...:D

Do you have anything in your CUSTOM ASSETS folder?
Specifically in Custom Assets\XML\GameInfo?

Maybe you've got files in there already setting game speeds or map sizes and its causing a conflict...:confused:
Nope, Ive never touched that particular folder
 
MattJek said:
Nope, Ive never touched that particular folder

*BOGGLE*:eek:

I have no CLUE then!

Maybe a Rip and Reinstall of Civ?!

Have you installed any mods that took it upon themselves to replace original files?

Do you have any other mods that might be loading alongside my mod?

Because Its working fine for others as far as I can tell...
 
All my other mods work fine for me. I'll give this one a try again when I get home
 
MattJek said:
All my other mods work fine for me. I'll give this one a try again when I get home

It's GOTTA be something with those other mods...

What mods are you running perhaps I can find the culprit...
 
oops, I missed a landmark by a bit...
310 downloads (between here and Apolyton) since monday when the file was first posted!
That's like 60 downloads a day average!!
:D
 
FexFX said:
oops, I missed a landmark by a bit...
310 downloads (between here and Apolyton) since monday when the file was first posted!
That's like 60 downloads a day average!!
:D

FexFX,

Yes its very good stats, that in fact can compare with
stats for the most popular CIV III scenarios and mods during the
good days(that is before the release of CIV IV).

I think some months from now inclusion of custom units will be
of crucial value in competition between mods.

Rocoteh
 
Rocoteh said:
FexFX,

Yes its very good stats, that in fact can compare with
stats for the most popular CIV III scenarios and mods during the
good days(that is before the release of CIV IV).

I think some months from now inclusion of custom units will be
of crucial value in competition between mods.

Rocoteh

Already on it...:)
There is a whole thread on it over at the Main customization forum.
 
FexFX said:
Already on it...:)
There is a whole thread on it over at the Main customization forum.

FexFX,

Have you made any experiment-work with CIV IV units?

Rocoteh
 
No units yet, but I've done a tech and a corresponding building, and units look like the same logic.:D

I should be able to implement new units without a problem...:mischief:

Skinning them shouldn't be hard...:rolleyes:

but I need the SDK to reshape them into totally new units.
:sad:
 
Here is a screen of my game setup screen. As you can see, the mod is loaded but the game length does not display the FX epic mods.
FXMod.JPG
 
FexFx,

In my current playtest of Fx-Grand I have played 500 turns.

Still no problem with a situation where there were no buildings to
produce, although it was close at one point.

I am playing as India and now control the whole start continent
after a long war with Rome.

So far my impression of Fx-Grand is very positive!

Rocoteh
 
MattJek...
I have a theory that something in your Civ setup is hosed...
and I think I can prove it!
Download the GOTM and try to play it.
If you have ANY files which have been modified or are corrupted, it will refuse to load!
 
Rocoteh said:
FexFx,

In my current playtest of Fx-Grand I have played 500 turns.

Still no problem with a situation where there were no buildings to
produce, although it was close at one point.

I am playing as India and now control the whole start continent
after a long war with Rome.

So far my impression of Fx-Grand is very positive!

Rocoteh

EXCELLENT!
Glad to hear that it plays smoothly...
I pondered the math on this for a couple of days to get the balance just right...
 
FexFx,

Yes you have really got the balance right.

The major problem with standard CIV IV is that is to short.
This mod solves that problem in a very good way.

I looking forward to follow how the mod evolves in the future
with new buildings, units and so on.

Rocoteh
 
Alright! This sounds like exactly the kind of mod I need. The game as-is just moves too fast for me! I always regretted how techs would become obsolete usually before you got a chance to really use them.
I'll let you know how it goes :)
 
Nixlplix!
Welcome Aboard!

That's EXACTLY why I created this mod!
To allow ALL of the techs and Units to get their full use!

I played an Epic/Huge game the day after thanksgiving in 6 hours...
a six hour CIV game on the longest length and the biggest map!?

What happened to the old days of Civ II and III where I would bend a week or more trying to conquer the world before 2050?!

Thus My Mod!
 
Rocoteh said:
FexFx,

Yes you have really got the balance right.

The major problem with standard CIV IV is that is to short.
This mod solves that problem in a very good way.

I looking forward to follow how the mod evolves in the future
with new buildings, units and so on.

Rocoteh

Oh it wont be THIS mod that evolves...
That Mod is going to be ENTIRELY separate...
I want to keep the simplicity of an unmodified CIV that is merely slowed down. Such a Mod is needed! I myself LOVE CIV IV I just feel its too fast...

My next mod will add stuff, but that mod will not REPLACE this mod.
 
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