Hello guys this is my first post. I just got a very cool idea for a mod but I think this is not really possible. So just hear it out for a tasty food for thought.
Do you guys notice how near the end of the game the acient civilizations (e.g. Romans) often coexist with the moderm civilization (e.g. American) ? Sure it's fun gameplay-wise (like the random map generation) but wouldn't it be cool if they civilization could evolve into different civilizations or several ones merge into one?
Technically merging is possible already because of the introduction of cultrual assimilation. But breaking a civ apart into several ones might be interesting in a historical perspective.
Imagine if you are the English or the French and have established some terretory in the New World, but the corruption issue and such makes it hard to develop the new cities.
If the player favors maximum efficiency instead of enormous empire, he could be given the option to give the cities away.
In the current state of civ 3, giving city away to an established civ would not be ideal because you just give them more chance to grow.
However, WHAT IF it's possible to break those cities apart and make an new AI controlled civ (such as American or Quebec or the Dominion) in the mid-game? What if the Romans crumble into 3 or 4 civs and you pick one to play in mid-game?Wouldn't that make the game more varied and intersting? (but of course people will be banging on the monitor if that happens involuntarily.)
But I repeat again, it's not really possible since it involved a lot of changing the core engine of the game. But a scenario would be good enough with the pre-determined script.
What do you guys think?
Do you guys notice how near the end of the game the acient civilizations (e.g. Romans) often coexist with the moderm civilization (e.g. American) ? Sure it's fun gameplay-wise (like the random map generation) but wouldn't it be cool if they civilization could evolve into different civilizations or several ones merge into one?
Technically merging is possible already because of the introduction of cultrual assimilation. But breaking a civ apart into several ones might be interesting in a historical perspective.
Imagine if you are the English or the French and have established some terretory in the New World, but the corruption issue and such makes it hard to develop the new cities.
If the player favors maximum efficiency instead of enormous empire, he could be given the option to give the cities away.
In the current state of civ 3, giving city away to an established civ would not be ideal because you just give them more chance to grow.
However, WHAT IF it's possible to break those cities apart and make an new AI controlled civ (such as American or Quebec or the Dominion) in the mid-game? What if the Romans crumble into 3 or 4 civs and you pick one to play in mid-game?Wouldn't that make the game more varied and intersting? (but of course people will be banging on the monitor if that happens involuntarily.)

But I repeat again, it's not really possible since it involved a lot of changing the core engine of the game. But a scenario would be good enough with the pre-determined script.
What do you guys think?