[MOD] MaxRigaMod - video+1901-1941-1961-2001 scenar.

No, both were multiplayer games. The WWII scenario worked fine, but in regular (non-scenario) games our machines ALWAYS crash right after the religions appear. We don't know what to try since none of us knows about programming...

Hopefully someone can help?


yours, matze.
 
matze said:
No, both were multiplayer games. The WWII scenario worked fine, but in regular (non-scenario) games our machines ALWAYS crash right after the religions appear. We don't know what to try since none of us knows about programming...
Hopefully someone can help?
yours, matze.

oh, gocha, sorry mate, i was making this mod only for scenarios and never even tried to play none-scenario games! this mod for scenariouses! sorry
 
Looks good but how come Buddhism is always found in Berlin?

Around July 1901 this happens
 
haha thats ok, as i'm playing along now i'm picking up on different things

like how come the Swedes are so advanced? They have 4 more technologies than the US has for example
 
btw, are you using any kind of editor for your XML? because if you don't it can really screw up the in-game stuff, Civilopedia, leaderheads, this and that. If you are not using one, get one or ask someone else to help you who is good with the XML( I'm not). If you are using one then... I have no idea why some things are messed up.
 
While I was "inspecting" your units, I found weird things.

Your M1A1 is not skinned like other M1A1's I have seen. It should be a tan, like skin sort of like desert camo
dfsfds1am.png


Your missle is floating in the air, shouldn't it be on the ground?
fds4lq.png


this one is not a unit but you got the leader all wrong it should be Franklin Roosevelt, not Theodore Roosevelt
fghfg7xm.jpg


I have attatched a different M1A1 file with the skin that I like for you.
 

Attachments

man, thank you VERY much for everything u sent to me and advise. now trying to answer -
1-xml ( infos ) for leaders/units etc i never did. so, it whould be great if any1 can help me with this ( i'm really busy guy, and this why i was making the mod so long). unfortunately i will not be able to make thi infos for units etc
2-m1a1 is ok, may be i will update it later ( since this is ok to play with regular m1a1 )
3-damn roosevelt .... i should study american history more seriouse, lol
4-how to put missile on the ground?
 
MaxRiga said:
xml ( infos ) for leaders/units etc i never did. so, it whould be great if any1 can help me with this ( i'm really busy guy, and this why i was making the mod so long). unfortunately i will not be able to make thi infos for units etc
what do you mean you never did it?

MaxRiga said:
how to put missile on the ground?

no Idea. It just looks a bit strange.
 
oh I see but also that chamberlain guy, why is his thing pink? and do you want me to send you info for those units??
 
Hadrean said:
oh I see but also that chamberlain guy, why is his thing pink? and do you want me to send you info for those units??

i have no idea why chamberlain is pink, lol
i can fix it if this one is going to be in scenario ( mine or yours )
and yes, this whould be sooo cool if you can make INFO'S for all this new units in the mod :)))

ATTENTION
this mod now is for the scenarios only !!!! you can't build settlers any more, so, u can't playthis mod as regular game !!!!
 
ATTENTION
this mod now is for the scenarios only !!!! you can't build settlers any more, so, u can't playthis mod as regular game !!!!
MaxRiga, If you are going to do this you must make in all your scenarios the option "no city razing" on otherwise a lot of cities will be razed.
 
Hadrean said:
MaxRiga, If you are going to do this you must make in all your scenarios the option "no city razing" on otherwise a lot of cities will be razed.

eee ... where do i have to make tag - no city razing ????

and yes, i will fix it

going to make 4.1 update with new units and some addings, so, i can insert ur pictures and xml info's on update
 
I am doing the unit history stuff right now and I might even do it for the technologies too if I have time. and in your 1941 scenario you did not put in permanent war.
You will have to put it in the XML because i am bound to mess it up if I do it.

-While I was esting your 1901 scenario i found these things strange,
you said you were going to reneame the ities to countries like paris and athens. you did not do it to Baghdad, cairo, and others

When the great person Martin luther king person was born it was spelled Martin luter king.

I will also add uniqe names for your U-boats for germany in 1941 if i have time.
 
Hadrean said:
I am doing the unit history stuff right now and I might even do it for the technologies too if I have time. and in your 1941 scenario you did not put in permanent war.
You will have to put it in the XML because i am bound to mess it up if I do it.

-While I was esting your 1901 scenario i found these things strange,
you said you were going to reneame the ities to countries like paris and athens. you did not do it to Baghdad, cairo, and others

When the great person Martin luther king person was born it was spelled Martin luter king.

I will also add uniqe names for your U-boats for germany in 1941 if i have time.

i think i will rename middle east like u said for the next update, i didn't even think about it. thx, it whould be better.

take your time, don't rush for the update of your scenario, make xms files first. I strongly advise u to make update in one week, when MaxRigaMod4 update 4.1 will be out ;) i'm adding some buildings like MIG Factory etc ( this kinda factories will allow to build this sorta units. going to make it for planes, ships and tanks ).
 
ok I have not updated my scenario yet.

and I am doing the histories for the units right now, I'm just on "d" right now, there's a lot of units!
 
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