Heh, yeah, I actually thought people could do that and spam Monasteries just to get the free research points. To prevent this we could... -remove the free research altogether. -add an extra building that must be built. Say instead of Founding a Monastery the Monk can found a Hermitage. The Hermitage could then be upgraded to a Monastery. This would be Historicaly accurate as lots of Monasterys started with a single Monk or a small few. Also, each town built will produce one research per turn. A monastery produces 3. I want the player to be able to produce at least 1 research per turn, but this could cause players to spam towns as well. We could make it so the Player only generates 1 free research point regardless of the number of towns, just like how Religon (Crosses) works.