Deliverator
Graphical Hackificator
BLU Mod is all about creating a richer visual world for Civ4Col by adding new art and unique units for each race. There are also new gameplay features such as the Gold resource.
Features of BLU Mod 0.6
Art
+ Conquistador replaces Veteran Soldiers for Spain.
+ Carabela replaces Caravel for Spain - both this and the normal Caravel use the EE2 unit adapted for Civ4 by Walter Hawkwood and Refar.
+ New flag for Spain - the Crown of Castile banner - perhaps not strictly historical but it looks good!
+ New Simon Bolivar Leaderhead by Ekmek
+ Marine replaces Veteran Soldier for France.
+ New flag and colour scheme for France. I never liked that dark purple colour. They now use a nice royal blue. Iroquois moved to light blue and French King to a nicer dark blue.
+ Veteraan (needs a better name - can anyone Dutch suggest?) replaces Veteran Solider for Dutch.
+ Dutch have a custom replacement for the browncoat musketman
+ Revised Dutch Leaderheads by lionheart (and Dutch King renamed to Stadtholder)
+ Aztec Warrior - reskinned Aztec Jaguar
+ Sioux Warrior - reskinned Dog Soldier
+ Sioux Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Maya Warrior - added to the mod but not reskinned yet
+ Incan Warrior - added to the mod but not reskinned yet
+ Iroquois Warrior - merge of Logan Leaderhead and Native Warrior
+ Iroquois Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Apache Warrior - Apache leaderhead merged with bernie14 unit - my favourite leaderhead port so far.
+ Cherokee Warrior - based on the vanilla scout but using Celtic Warrior animations.
+ Implemented sezereth's blood spatter effects in most units.
+ Improved Veteran Units and REF using Oleg153's textures as a base.
+ Various mounted units have more realistic horses.
+ Tweaked a lot of unit scalings.
+ Main menu graphics and music (Vangelis - 1492 Main Titles).
Interface
I have added easy camera controls for panning the camera through 360 degrees and also tilting the camera (code by Lutefisk Mafia). This lets you have a look at the action from another perspective.
The hotkeys are:
Ctrl + LEFT/RIGHT arrow key: Rotate the camera in 45 degree increments.
Shirt + LEFT/RIGHT arrow key: Rotate the camera in 15 degree increments.
Ctrl or Shift + UP/DOWN arrow key: Tilt the camera in 5 degree increments
Ctrl + HOME: Return to default rotation and tilt.
(Remember ALT-I hides the interface and CTRL-I minimises it, so you can take and post screenshots!)
Gameplay
+ Gold as a resource! Gold sells for a very profitable 50 er... gold a unit in Europe, so it is worth seeking out and exploiting. (This still needs balancing I think - so post feedback)
+ Maya civilization. Using the standard Holkan graphic for the Warrior unit initially.
+ A tweaked version of Cephalo's FaireWeather called FaireWeatherTweak. In detail:
----- added a new parameter called Regularity which affects the regularity of the land shapes. Default 'Quite Irregular'. The default setting is more irregular than before, leading to some interesting maps. Due to the randomness involved, it is not guaranteed the Regular setting won't create irregular shapes - it is just affecting the likelihood.
----- rebalanced amount of Plains vs Grassland - more cotton and less tobacco.
----- slightly more jungle around the equator.
----- more tundra around the poles.
Some FaireWeatherTweak generated maps
+ Bonus placement reworked and optimized for FaireWeather/FaireWeatherTweak. In detail:
----- prevent resource 'clumping' - standard map scripts (A New World, Caribbean) avoid this because of fractal method used in terrain placement - you have forest next to a plains next to a marsh next to a grassland. The more realistic FaireWeather layout and man made maps suffered from resource clumping. (This does mean that if you want to play the stock fractal map scripts - you'll have too few resources, but you can always switch around the XML.)
----- Iron, Silver, Gold can appear on any hill - regardless of terrain or features (forest, jungle).
----- Fur and Deer can appear in grassland/forest as well as tundra and ice.
----- tweaked likelihoods and amounts of most resources to get a balanced mix, in particular Silver is much less common and Gold is quite rare.
Resources are placed randomly whether you are playing a scenario map or a mapscript map
+ Spanish Carabela starts with Navigation I
+ French Marines start with Amphibious
+ Aztec/Maya Warriors start with Swamp Fox I
+ Sioux/Iroquois/Inca/Cherokee/Apache Warriors start with Skirmisher I
Credits
Credit goes to the following:
bernie14, sezereth, Ekmek, lionheart, Walter Hawkwood, Refar, Oleg153.
BLUModMod uses units ported from Empire Earth II and textures from Medieval II:Total War.
Just unpack the Mod to your Colonization/Mods directory, then you can either load the mod from the game menu or create a shortcut with the target, for example:
"C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Colonization.exe" mod=\BLU Mod 0_5
I STRONGLY RECOMMEND THAT YOU INSTALL THE OFFICIAL FIRAXIS PATCH BEFORE TRYING THIS MOD - available here or here. The game's not much fun without it.
The mod now uses modular loading which means you need to have the following set in BLUMod 0_6.ini:
; Modular XML Loading
ModularLoading = 1
>>>>>>>>>>>>>>> DOWNLOAD THE LATEST VERSION HERE <<<<<<<<<<<<<<<<<<
Version 0.4 - Screenshots
Version 0.2 - Conquest of Paradise
Changes:
Conquistador Units for Spain - this is the first release of these - there is still some tidy up to do on the unit textures.
Merged in the Europe Screen Mod by koma13 - no one should be without it.
Version 0.1 - Better Looking Veterans and REF
Comparison of the existing Veteran with the new one:
The Veteran Musketman and Veteran Dragoon have been reskinned to look similar to continental troops such as these:
http://www.srcalifornia.com/uniforms/p20.htm
http://www.srcalifornia.com/uniforms/p26.htm
The new REF units are basically transparent versions of Oleg153's units. Making these guy's transparent was originally done by PrinzMyshkin - I simply polished and tidied up a bit.
Features of BLU Mod 0.6
Art
+ Conquistador replaces Veteran Soldiers for Spain.
+ Carabela replaces Caravel for Spain - both this and the normal Caravel use the EE2 unit adapted for Civ4 by Walter Hawkwood and Refar.
+ New flag for Spain - the Crown of Castile banner - perhaps not strictly historical but it looks good!
+ New Simon Bolivar Leaderhead by Ekmek
+ Marine replaces Veteran Soldier for France.
+ New flag and colour scheme for France. I never liked that dark purple colour. They now use a nice royal blue. Iroquois moved to light blue and French King to a nicer dark blue.
+ Veteraan (needs a better name - can anyone Dutch suggest?) replaces Veteran Solider for Dutch.
+ Dutch have a custom replacement for the browncoat musketman
+ Revised Dutch Leaderheads by lionheart (and Dutch King renamed to Stadtholder)
+ Aztec Warrior - reskinned Aztec Jaguar
+ Sioux Warrior - reskinned Dog Soldier
+ Sioux Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Maya Warrior - added to the mod but not reskinned yet
+ Incan Warrior - added to the mod but not reskinned yet
+ Iroquois Warrior - merge of Logan Leaderhead and Native Warrior
+ Iroquois Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Apache Warrior - Apache leaderhead merged with bernie14 unit - my favourite leaderhead port so far.
+ Cherokee Warrior - based on the vanilla scout but using Celtic Warrior animations.
+ Implemented sezereth's blood spatter effects in most units.
+ Improved Veteran Units and REF using Oleg153's textures as a base.
+ Various mounted units have more realistic horses.
+ Tweaked a lot of unit scalings.
+ Main menu graphics and music (Vangelis - 1492 Main Titles).
Interface
I have added easy camera controls for panning the camera through 360 degrees and also tilting the camera (code by Lutefisk Mafia). This lets you have a look at the action from another perspective.
The hotkeys are:
Ctrl + LEFT/RIGHT arrow key: Rotate the camera in 45 degree increments.
Shirt + LEFT/RIGHT arrow key: Rotate the camera in 15 degree increments.
Ctrl or Shift + UP/DOWN arrow key: Tilt the camera in 5 degree increments
Ctrl + HOME: Return to default rotation and tilt.
(Remember ALT-I hides the interface and CTRL-I minimises it, so you can take and post screenshots!)
Gameplay
+ Gold as a resource! Gold sells for a very profitable 50 er... gold a unit in Europe, so it is worth seeking out and exploiting. (This still needs balancing I think - so post feedback)
+ Maya civilization. Using the standard Holkan graphic for the Warrior unit initially.
+ A tweaked version of Cephalo's FaireWeather called FaireWeatherTweak. In detail:
----- added a new parameter called Regularity which affects the regularity of the land shapes. Default 'Quite Irregular'. The default setting is more irregular than before, leading to some interesting maps. Due to the randomness involved, it is not guaranteed the Regular setting won't create irregular shapes - it is just affecting the likelihood.
----- rebalanced amount of Plains vs Grassland - more cotton and less tobacco.
----- slightly more jungle around the equator.
----- more tundra around the poles.
Some FaireWeatherTweak generated maps
+ Bonus placement reworked and optimized for FaireWeather/FaireWeatherTweak. In detail:
----- prevent resource 'clumping' - standard map scripts (A New World, Caribbean) avoid this because of fractal method used in terrain placement - you have forest next to a plains next to a marsh next to a grassland. The more realistic FaireWeather layout and man made maps suffered from resource clumping. (This does mean that if you want to play the stock fractal map scripts - you'll have too few resources, but you can always switch around the XML.)
----- Iron, Silver, Gold can appear on any hill - regardless of terrain or features (forest, jungle).
----- Fur and Deer can appear in grassland/forest as well as tundra and ice.
----- tweaked likelihoods and amounts of most resources to get a balanced mix, in particular Silver is much less common and Gold is quite rare.
Resources are placed randomly whether you are playing a scenario map or a mapscript map
+ Spanish Carabela starts with Navigation I
+ French Marines start with Amphibious
+ Aztec/Maya Warriors start with Swamp Fox I
+ Sioux/Iroquois/Inca/Cherokee/Apache Warriors start with Skirmisher I
Credits
Credit goes to the following:
bernie14, sezereth, Ekmek, lionheart, Walter Hawkwood, Refar, Oleg153.
BLUModMod uses units ported from Empire Earth II and textures from Medieval II:Total War.
Just unpack the Mod to your Colonization/Mods directory, then you can either load the mod from the game menu or create a shortcut with the target, for example:
"C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Colonization.exe" mod=\BLU Mod 0_5
I STRONGLY RECOMMEND THAT YOU INSTALL THE OFFICIAL FIRAXIS PATCH BEFORE TRYING THIS MOD - available here or here. The game's not much fun without it.
The mod now uses modular loading which means you need to have the following set in BLUMod 0_6.ini:
; Modular XML Loading
ModularLoading = 1
>>>>>>>>>>>>>>> DOWNLOAD THE LATEST VERSION HERE <<<<<<<<<<<<<<<<<<
Version 0.4 - Screenshots
Spoiler :
Version 0.2 - Conquest of Paradise
Spoiler :
Changes:
Conquistador Units for Spain - this is the first release of these - there is still some tidy up to do on the unit textures.
Merged in the Europe Screen Mod by koma13 - no one should be without it.
Version 0.1 - Better Looking Veterans and REF
Spoiler :
Comparison of the existing Veteran with the new one:
The Veteran Musketman and Veteran Dragoon have been reskinned to look similar to continental troops such as these:
http://www.srcalifornia.com/uniforms/p20.htm
http://www.srcalifornia.com/uniforms/p26.htm
The new REF units are basically transparent versions of Oleg153's units. Making these guy's transparent was originally done by PrinzMyshkin - I simply polished and tidied up a bit.