Valkrionn
The Hamster King
Connection routes. Allowed them to trade over desert as if it was Ocean (Sephi's idea), but hills interfered.
How would I add that list?
How would I add that list?
The & shouldn't be in the write section. The difference is that the first one (with &) tells you WHERE the information is. The second one tells you WHAT the information is. So when reading, you tell it where to put the information, but when writing, you need to tell it what to write.
Nasty bugs if you use the wrong one in the wrong location. (aka - I messed up with copy/paste!)
if (gDLL->isModularXMLLoading())
{
std::vector<CvString> aszFiles;
gDLL->enumerateFiles(aszFiles, CvString::format("modules\\*_%s.xml", szFileRoot)); // search for the modular files
Last item listed in the first MILF file (so the one in Modules itself, not in any subfolder, unless that subfolder is also last in all MILFs above it)
pPlot = CyInterface().getSelectionPlot()
# for i in xrange(gc.getNumPromotionInfos()):
# szName = "PromotionButton" + str(i)
# szName2 = szName + "Duration"
# szName3 = szName + "Quantity"
# screen.moveToFront( szName )
# screen.moveToFront( szName2 )
# screen.moveToFront( szName3 )
screen.hide( "PlotListMinus" )
screen.hide( "PlotListPlus" )
This is literally all you needed to do to get me to play RifE again (and FF if it ever necro's).
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That delay was an irrational but soul-crushing game killer for me. I will tolerate raging hill giants and immortal-strength sabertooths; I can handle inept AI and horrific balance issues; I can even handle constant teaser posts and huge delay between releases. But that half-second delay just killed my enjoyment wherever it cropped up.