It's a DLL change. You can try setting the iAirUnitCap XML tag for ships to 1. I think that will let them act as carriers. Was an option I was considering when you brought up the issue with hawks but I haven't tested that it works.
Forgive my complete programming noobness, but exactly in what file should I search for that tag?
- Also, I was kind of wondering if people are finding that the AI is now quite unfair doing trades with this new patch.
I'm consistently trading two resources for one, and it's not only that but the AI is canceling the trades quite often and then only renegotiates if I give them three resources for one. This happened even with civilizations that were pleased, with the same religion and the same alignment.
In technology trading the AI always get the better of the deals, but now I'm having a hard time getting at least half the beakers that I'm giving.
- Also, below is a save state where you can see that the barbarians just will not attack my double shock promoted warrior. Not Orc behavior.
- Finally, in the same game, the Sheaim got zombies at around turn 75 (what the...

).
That sounds good for the AI, right? unfortunately for her I didn't have that much trouble conquering her with horses (well, she didn't have copper). She just didn't like defending her cities properly. Lure out, attack in.
But what I really wanted to say is that this was another game where most AIs just had to start early warrior wars once again. They only managed to tech something because of the deity bonuses.
I joined in the fun and just decided to play kind of like the AI. Two cities and scout spamming with mass pillaging to upgrade was all it took to win the game at turn 188.
I didn't tech anything simply because most AI's only had warriors.
The obvious point is: premature wars bad, teching good.
Check out the statistics of units killed. They speak for themselves. Where were those T2 units (note that the 9 archers and 10 axemen killed were just barbarians - they teched much better than Clan, which is kind of funny)?
This game also kind of reminded me why I rarely play Tasunke

.