AIs love to suicide their units when Acheron is nearby, either by attacking the city directly or by wandering around the city and being shot down by fireballs.
Yeah, I've noticed this as well. I'm not sure why they are so interested in Acheron's city before they have powerful enough troops. I guess I need to add in some sort of hack for this situation.
Also, whenever someone completes a project, the civilization leader appear in the event text even if you have not contacted that leader. The name should be kept hidden if you have not contacted that civilization.
OK. I can try to fix that.
Warlords can be attached to heroes (for example, Barnaxus). Is that intended?
Hmm... hadn't really thought about that. You can attach Great Commanders to Heroes, correct? If so, I'll probably leave it as-is.
What I am unsure of is, whether it is founded there due to the status of being the Capital or if it is because it's the biggest city!
If the religion is flagged as the favorite religion of the civ you're playing and you found that religion, the holy city is placed in your capitol. Otherwise, the regular religion founding rules are used (whatever they might be).
I too had multiple instances of a leader in the first game when I tried creating puppet states
Puppet States can create duplicate leaders. (No,
I'M the real Thessa! That other one is an imposter!) This is kind of required as there can be many Puppet States but there are only a limited number of leaders for each civ.
But there probably is some better coding that can be done here. For instance, I dont think you should be able to control more than one Puppet State for the same civ-type.
If you are going to leave the tooltips pertaining to espionage, would you mind removing Kael's DLL hardcoding that forces the GAMEOPTION_NO_ESPIONAGE option to always be active?
That should be easy enough.
Is there any need for a mouseover on your nations flag to always display this?
"Unofficial 3.19 patch v 1.60
Better BTS AI v 1.02a
More Naval AI v2.0"
I can probably dump the UP and Better AI sections, but I will be leaving the More Naval AI version.
How would I go about removing this, or at least changing to say what I want?
Code is in CvDLLWidgetData.cpp - just search for 'more naval'