Bannedwagon
Chieftain
- Joined
- Mar 26, 2012
- Messages
- 9
Fired up FFH with latest version of this mod and it looks really good. The only problem I saw was that the AI goes crazy with popping dungeons. I had multiple civs destroyed by high tier dungeon spawns very early in the game, and I don't remember seeing this last time I played FFH (granted this was a few years ago). Is there a way to make the AI more careful with popping dungeons, or at least wait until a certain turn before popping dungeons is allowed?
I also noticed that the creatures spawning from that mountain unique feature attacks cities now, or was I wrong?
I also noticed that the creatures spawning from that mountain unique feature attacks cities now, or was I wrong?