Originally posted by kettyo
I feel boosting feudalism is unnecessary.
It's quite powerful even as default, combined with 'massive city placement'.
The problem with this government is that your civ is in a republic when you get feudalism. Changing from a low warweariness gov. with bonus commerce to a low warweariness gov. without bonus commerce just ain't right.
I suggest setting the warweariness of Feudalism to none while keeping the maintenance at 3/unit.
*Oh, and about the balance changes of this mod:
Decreasing defense of Modern armor is not a good idea.
By decreasing to 14, the AI will have SERIOUS problems attacking a human player. Even if the human player only has TOWs and artillery, he can just sit back, soften up the modern armor and then pick them off with the TOWs one by one.
A high defense for modern armor encourages quick assaults straight towards enemy land and makes for fastpaced and fun gameplay.
*I also think Bombers should be nerfed. (not nessesarily remove lethal land bombard. I would rather suggest a Rate of fire of 2 and a bombard rating of 10).
*The ancient cavalry should be 3.1.2, +1 hitpoint IMHO.
Changing attack to 2 makes them useless since you get them in late ancient age.
*About musketeers... I would actually like to change these to something different than that nobrainer +1 defense.
Seeing the uses of the Musketeers weapons historically, they were more mobile versions of the musket and thus, better offensively.
So I'd say musketeers should be 4.4.1 Bombard strength 2, rate of fire 1, range 0. With a cost of 50.
I tried a game with the french when using this modified musketeer and it worked great. Definitely not an underpowered unit. And also, a very interesting unit tactically. Especially since I didn't have military tradition when my enemies came charging at me with Cavalry.
*Chasqui scout.. How about a 1.1.3 ignore mountains and hills, cost 20.. No?.. No?? I think they would be quite interesting this way.
*Ok, dont FRIKKIN' decrease the cost of Conquistadors!!
Seeing as any strategic or luxury recource within 5 tiles from spanish territory can be pillaged WITHIN ONE TURN (!), They are indeed the best pillagers in the whole game.
And now that they come with astronomy instead of navigation, they are quite effective as regular attackers as well. Basically, nothing is safe, no matter how far away it is. The high cost and low attack justify this pretty nicely IMHO.