Wow, this is a great mod! I was thinking about making a tweaked version of C3C for myself, but I won't have to (much

) with this! Thanks!
Speaking of which, here are some notes from my own 'tweaksearch':
-Lower spy costs for almost all actions. Spying is just WAY too expensive to make it of any real value.
-Policeman job reduces corruption by 2 (up from 1). Just to make them a little more useful (I even considered 3, but that might be too much).
-Increase dyes bonus commerce to 2 (up from 1). Its the only luxury with a bonus of 1, all others are 2-4.
-Increase tobacco bonus commerce to 2 (up from 1). Same reason as dyes.
-Give Cruise missiles "Tactical Missile" option to load them onto nuclear subs. (Oh how I wish there were seperate "Tactical Missile" and "Tactical Nuke" flags...)
-Manufacturing plant pollution reduced to 1 (down from 2). Modern mfg. plants are much more environment friendly (and regulated) than the beasts of the industrial revolution.
-Submarine upgrades to Nuclear sub. Such an obvious change IMO
-Move Build barricade action to Metallurgy. I think barricades and costal fortresses are a better match. Plus it puts a nice technological gap between fortresses and barricades to give fortresses a period of supremacy.
-Barracks require Warrior Code. Gives militaristic civs an early (if short lived) bonus where they have none.
-Give towns a defence value (15 or so?). Even the smallest town is a tactically superior position than a grassy field.
-Lower citizen and building defence values (something like 0/5, 5/10, 5/15, 10/15, etc). I don't quite understand how having more people and landmarks in a city magically give its defenders a boost, but whatever.
-Slightly increased OCN for all map sizes. Corruption is perhaps the most poorly implemented Civ3 feature after pollution. I'd like to deal with it as little as possible
-Fixed civ colors (like in BBW, etc).
And thats it so far. I also had another crazy idea, and that was to give 1 tech in each age the "first to gets free tech bonus" like Philosophy has, but i'm it might prove to be too powerful. For the record though, the 4 techs were Philosohpy, Education, Atomic Theory, and Computers.

Anyways, take my suggestions for what they're worth (eg: not much

), and keep up the great work!
Now i'm off to do a little modding of my own - thanks for the inspiration BTW!
