Current Version: 1.02
Changelog:
I have expanded the PatchMod by Dale and snoopy with a new REF mechanic:
- The initial size of the REF was made difficulty dependent. For Pilgrim the size was actually reduced a bit and on the other difficulty levels the initial Pilgrim REF is multiplied by the value of the new XML tag iKingUnitMultiplier in CIV4HandicapInfo.xml. On Revolutionary the REF is 7 times bigger than on Pilgrim.
- The REF is now increased by a quadratic function of time. The REF will not increase initially, but in the late game it will increase quite fast on high difficulty levels
- Over the whole game the initial REF should about double
The effects on the game are:
- No more sheningans with the liberty bells to get a small REF. Liberty bells can now be produced without fear.
- The game should be easier on easy difficulty levels. On Pilgrim the war of independence will be more like a small skirmish. However on high difficulty levels you will face a large force, no matter what you do.
- Large colonies shoudn't be punished that hard anymore.
- In the late game hurrying the declaration of independence will result in a slightly smaller REF.
Initial testing looks good, but I have not tested every option, so any feedback is welcome
Download:
http://forums.civfanatics.com/downloads.php?do=file&id=10971
Changelog:
Code:
Version 1.02:
- Based on PatchMod 1.07
Version 1.01:
- Integrated improvements of PatchMod 1.06b
- Decreased effect of giving in to the King's demands (IMO the effect was to great in the previous version)
I have expanded the PatchMod by Dale and snoopy with a new REF mechanic:
- The initial size of the REF was made difficulty dependent. For Pilgrim the size was actually reduced a bit and on the other difficulty levels the initial Pilgrim REF is multiplied by the value of the new XML tag iKingUnitMultiplier in CIV4HandicapInfo.xml. On Revolutionary the REF is 7 times bigger than on Pilgrim.
- The REF is now increased by a quadratic function of time. The REF will not increase initially, but in the late game it will increase quite fast on high difficulty levels
- Over the whole game the initial REF should about double
The effects on the game are:
- No more sheningans with the liberty bells to get a small REF. Liberty bells can now be produced without fear.
- The game should be easier on easy difficulty levels. On Pilgrim the war of independence will be more like a small skirmish. However on high difficulty levels you will face a large force, no matter what you do.
- Large colonies shoudn't be punished that hard anymore.
- In the late game hurrying the declaration of independence will result in a slightly smaller REF.
Initial testing looks good, but I have not tested every option, so any feedback is welcome
Download:
http://forums.civfanatics.com/downloads.php?do=file&id=10971