[MOD PROJECT / DEV DIARY] - 1st of Genuary 2000 "The next Millenium"

great mod idea duke, I will be looking forward to its release, I'll probably put it in my own mod :goodjob:
 
Wow, what a mod...

That is kind of what I imagined myself. Or one part of it.
I will download and test your testing mod as soon I have time!

For now just some notes:

Yes, Petrol IS a BIG concern in modern warfare, in many ways...
For Example I always had problems with the "modern armor" Units in Gameplay: as soon as available, all Infantry Units (Infantry, Marine, Paratroops) are just useless. But Infantry still is the Backbone of every Army, and with the different developments in progress will be in future ("Land Warrior/Future Force Warrior" USA, "FÉLIN" France, "IdZ" Germany, "FIST" UK, I'm thinking about a mod for this called like "Networked Warfare" got some nice Ideas I think)

I was thinking about balancing this out in different ways, but now I got the main way, THANKS A LOT for this MOD!
(Of course Petrol is not the only weakness of modern main-battle-tanks, just ask the Sowiets after their experience in Afghanistan, the troops are out, a lot of tanks still are there...)


But my Idea of "energy management" is a bit different, maybe you like it... if not I will try to realize it (or some parts) by changing your mod, when you alow it?!

rough idea:
Energy can come from different (Re-)sources and is changed for delivery mainly into two: Petrol and Electricity (similar in real life, maybe adding gas)

#Oil Refinery: Oil to Petrol (for Unit Movement)
#Oil Power Plant: Oil to Eelectricity (for the Citys and railways)
#Coal to Liquid Plant: Coal to Petrol (Used during WWII, now to expensive, might change)
#Coal Power Plant:...
#Bio Mass Plants: Use some amount of food (or Sugar-Ressource?), later in game with right Biotechs more efficent or different things like wood can be used.
#Bio Mass to liquid:...
#Water Power Plant: only Electricity
#Nuke Power Plant: only.Elec.
#Wind, Solar, Tidal Power etc. all more expensive and only with right techniques. Produce only Electricity.
#Later in Game a Plant might be able to change Electricity to Hydrogen "Hydrogen Electrolysis Plant" (which works for the Programm just like petrol, maybe after a Team Projekt called "Hydrogen Motor" is built, might be easier than adding the other energy form "gas" and creating new Gas runned Units or a Unit Promotion "Gas runned Unit". Although I somehow like the Idea)
#Fusion Power: way in the Futer, the ultimate Energy Ressource!

before I knew your mod I was thinking like: for every Resource one can build like 5 Refinerys or Power Plants. But Your Way is alot more realistic and "elegant"
I also like the Idea of having special exploration Units, which can by chance discover Oil(Uranium/Coal)
I thought of: Power plant produces like 20 "MW", City uses one per size, Railway needs one per field (I also don't like all the Railway lying around later in game, it should not be that easy) additional power plants can be built by engeniers(Workers), outside Citys.

got some more Ideas, but I only started to write them down some weeks ago, a bit messy still...

so far for now, wish you good luck.
 
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