Houman
TR Team Leader
- Joined
- Jan 24, 2002
- Messages
- 1,083
Beschallung said:It's from the Plotlist Button Enhancement mod and you can find info in it's readme in the Documentation\Inclusions folder.
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Anyway, my game: Playing as Saladin of Arabia on Noble Difficulty:
Zorostrianism was founded by Egypt very soon, they obviously researched Mysticism first, and Dualism afterwards.
They also built a 2nd city in Israel/Jordania and cut me off of horses.
Considering the desert to the east I'm nearly forced to strike back with my Archers soon.
The barbarians to the north are not yet a problem, but sure as hell going to be. But from my gaming experience the Camel Archers should defeat them very fast. But for them I need horses, damnit.
@Beschallung,
Why do you need Horses for Camel Archers? Does that make sense? Since there are no camels in game I made the Camel-Archers a bit more expensive but without Horse bonus req....BTW damn I should have done the same with USCavalry, I forgot about it -> Next release.
In this way, you get your Camel Archers and push back their Mounted Units easily.
@Rabitpulse
Let me guess you are just researching a Techonology that makes the following unit available OR you actually want to build these following units:
Catapult
Trebuchet
Artillery
Mechandized Infantry
If that is the case, I know the problem and can explain it to you.
@Los Tiranos
The Slave mod from Naf wasn't ready. He warned us about a bug and for this reason we haven't implemented it. Now it seems to be stable. So that will be in for the next release. The Bad People Mod, I have to re-analyze how cheesy it is and if it is worth it.
Regarding Religions: All religion's spread rate will be nerfed about 50%.
I will make a suggestion later...
Houman