Ok to field some questions and concerns......
@ Hian, The inquisitor will remove religions that are not the state religion from the city you build it in and wont allow any religions to spread to that city while it is there.
Concerning your crash.... are you using the World Map? We need more details like were you are in the Tech Tree what were you building and can you give us more info on the script errors on the Zoroastrianism buildings you mentioned.
@ godpuppet, Yes we will be doing an update to the new version but it will take awhile to analyze and then make the changes. I will put the Patch here and into the Mod Folder tonight for those who want it.
@ Beschallung, Thanks for your feedback. Yeah have to be kinda aggressive at the start on this map but it is Realistic after all.

As for the spread Rates you have noticed that ourselves and will be reducing them probably by 50% or so. I am at the moment testing an increase in the cost of the Religious Tech to adjust their probable discovery dates as I have found that those dates are typical and a little early.
@ cdcool, Thanks for the compliment and can you give as link to the CivScale Mod. I have tried to find more info about it but came up short. I will have to let Houman field this one as I don't know what could have change from the old version to this one that would prevent you from using it. There is a file and instructions included in the Mod pack in with the Regiment Mod folder to reduce the scale of units without having to use the whole Regiment Mod. I would also like to see this included as an option in the Mod so we will work on it.
@p2parchive, That is an interesting bug there though I have had no problem making or using Cats but that was in my other game before I DL the complete Mod pack that you all DL so I will test it out tonight and see if I get the same error.. We need some more info as in are you using the World Map and anything else you can give us. You might want to wipe the MOD and re-download it and start another game and try using the worldbuilder to place some Cats and see if you get the same thing. It might be related to the same issue that Rabid is having and hopefully Houman already has a fix.
@Pedantica, I am not sure about the perks and traits but the promotions are definitely in and will have to let Houman address this issue more. As for the training barracks we had to take them out as it was not working properly and just included regular barracks back in. It is something we are looking at to address so you are doing nothing wrong.
@Everyone........... Thank you for your interest in this MOD and your continued support. Please continue with the Bug reports and the Feed back so we can continue to Balance and improve this Mod. I would particularly like some feed back on the Different Civ's you play with regard to Time lines of founding Religious and Key Techs (Era changing). Also would like to hear about how the Map plays in-regard to Resource placement. Are the Civ's staying close in score and strength or are any pulling way ahead and Are you Finding Your particular CIV to Easy/Hard, please base all of this feedback off the noble difficulty as that is where we need to balance the game. Again Thank you for your help and support.