[MOD] Realism:The Third Resurrection

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what about the ssinking of ships with aircraft? Lethal bombardment ?? this is a very reallife actuality??
 
Hi everybody,

You will smile:) . There is no "noble level" on my french game. Is it th 6th,7th,...level?:blush:

As Houman told me few days ago, i asked White Rabbit to know about the marvelous FT-17;) His answer is that it was yet created by Snafusmith. So, it is now possible to add this UU to your mod, if you want of course. You could easily find it here, on CivFanatics.:goodjob:

The Frog.
 
Posted this idea at sevos forum but Ill guess it might work here as well.

My idea came to be when I found out I couldn’t destroy roads with bombers (in sevo mod). I know this might be realistic because its very hard to complete destroy roads with air units. But what about making a script or something that makes it possible to attack a road tilt and turn it to a poorer quality road simulating bomb craters and such, -1 move on those roads.
 
I saw this posted on sevo's too: don't you think it's completely unrealistic that the ai pops up and requires you to declare war on another civ without offering anything in exchange? Can it be fixed? Also, when do you guys intend to release this mod for 1.61 patch? I hope you do, for this is my favorite mod.
 
Hey guys, love the mod! I think you're really going the right direction with all this. It's really nice to find a mod that actually still has a pulse.

In any case, this post does have a point :) . Since the addition of the realism map (Which I used before it was included: Kudos to Nightravn!), I have noticed the lack of certain secondary leaders for civs: Napoleon, Roosevelt, Peter, Bismark, Ghandi, etc. The leaders available are usually the older ones: Washington sans Roosevelt, Louis sans Napoleon. That is, except for the Russians. Isn't Catherine Peter's daughter? In any case, if we are to rewrite history, couldn't France's founding leader just as easily been a Napoleon instead of a Louis? Or a Roosevelt instead of a Washington? (Besides, who wouldn't want to play as Napoleon and actually make France a military superpower :king: :evil: :lol:

Anyway, keep up the good work guys!:goodjob:
 
Sorry guys for the delay. The guys are working hard. 12Monkey got the Razing Mod finished and has already published it. The Jewish Mod needed some rework and I am waiting for the next report from 12Monkey. Nightravn is testing and modding the Worldmap and alternative maps is also very busy. Israfil and I are designing and planning.

We made all the XMLs now 1.61 compatible. Now we have to implement all the component mods into the pythons. Problem is that some Mods are not updated yet to be 1.61 compatible. The developers are gone. So we have to see what can be done and what can be fixed by ourself.

We will get there and the next Version will truly kick ass with much better functionality than now.

Regards
Houman
 
I just hope this mod adds more and more stratagy to the game. Better diplomacy, spying, better relations from nuclear bombs. That kind of stuff with balancing and new units. This mod is heading the right direction, and now with the SDK out it should be open water for ideas and improvements.
 
@Jake

This all will be getting there. Unfortunatelly the 1.61 Patch has catapulted us quite a way back. We have now to make everything as it is now just with few better modifications and balancing to the spot where we are now. Then when we are there, we would start doing more finetuning.
 
And the slave unit and mafia? Will that be included in the next mod?
 
Houman said:
@Jake

This all will be getting there. Unfortunatelly the 1.61 Patch has catapulted us quite a way back. We have now to make everything as it is now just with few better modifications and balancing to the spot where we are now. Then when we are there, we would start doing more finetuning.

I understand. I look forward to any future releases of this mod. Thanks for all the work that has been put into it so far by all the members.
 
Los Tirano said:
And the slave unit and mafia? Will that be included in the next mod?

The Plans for Mods in the next release are:
- City Raze Mod
- Jewish Mod (in development)
- Slave Mod
- Mercenery Mod
- Great Military General (Great General as it is now will be removed or modified)

Maybe additions
- Mafia Mod needs some more analysis.
- South American Religion
- Egyption or Greek or Celtic religion, depends on what is already there available, we have no time to make one from scratch at this time. You said there is a mod that has some of there religions?

Mod components that we have already re-included for 1.61 so far are:

- Sevopedia 1.93
- PlotListEnhancements 2.03
- SD-StackXP 1.20
- Snaitf's Show Attitude Mod
- TechConquest 0.3
- TechWindow 1a
 
Excellent. The new religions such as Egyptian or Greek pantheon are in the Ancient Mediterranean mod. It has just been updated as well on this site.
 
What about a plague carrier unit? Requires a city with the slum building (-3 to health) but is a stealth unit that can kill a third of an enemy cities population. Or a pop or two for a few turns?

:yuck: :yuck: :cry: :yuck: :cry: :yuck:
 
I've played 2 matches on the updated map without goodie huts. Here's what I've found.

First off, the lack of goodie huts is a god-send even if it's minorly annoying at first. It's rough not having some start up gold and if you already know the map, no reason to send out your warrior. The plus is you don't have anyone getting 1-4 bonus techs leaving you in the dust at first. The even playing field and the removal of temptation to simply restart because all you got from your huts was 2 maps and 23 gold is worth it.

Japan can't do anything in the east indies but it can still go after Australia. That's a good trade-off and keeps Japan play-able without being able to dominate so easily once it gets sailing. It could not hold all of Australia and was getting into trouble by the numerous barbarian cities that were popping up out there. I may play them next just to see how much it has changed.

I played Egypt since I was most critical of them last time. The walls around Nubia were the only change I could noticed to increase diffaculty. I had all of Africa including Madagascar by 100 AD. I'd just finished researching "guilds" and was halfway through the medievil period. My income was about 100 a turn and was on 60 % research. Saladin dropped in 4 turns. Next I guess would be Alexander since he's in third place and close. India remains powerful which is good. I like a good enemy out there. It's very difficult to work with the jewish religeon but I hate anything too easy so it works. Egypt remains the easiest civ to play with. I had every wonder except the pyramids ironically enough and I missed them by one turn :( Either the Nile needs to be less curvy (it's quite north south at the scale of the map in reality) to give less gold in the beginning or they need something to slow them down more. The UUs going obolete early is painful but only if you don't take advantage of the major research ability of the area. I had a full era on those in second place. My assassins were stealing nothing from anyone. Not very typical for a monarch level game yet I do it consistantly with Egypt. They are just *too* easy. I noticed you added more resources to Nubia. Concidering Nubia has to fall very quickly, the barbarians never really get a chance to use them and they just serve to make Egypt even stronger.

The Arabs are very similar to the mongals. All you need to do is bide your time until you get ansar warriors then the entire map opens up for you. Conquering Babylon and Assyria then popping down a city in Bahrain and Aden will give you the perfect start until you get to civil service. Not too powerful, not too easy. Well done on the arabs.

The incas on the new map were dead last on the list. I was surprised since they are normally quite high. Maybe the two games were just weird but wow. Quite a drop. :confused:

I should probably try England next. They always strike me as the hardest civ to play on this map and after romping the world for Ra, the culture shock should be fun.
 
i need help with this mod....tried to install it and when i loaded it, there was no text....what do i do??? please help
 
No Worries guys, as soon as the next release comes out, it will be not only 1.61 compatible, it will blow you away with new functionality, new units and even more balancing. :)

Patience is a virtue. ;)
 
When we can hope to having a 1.61 version ?
 
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