Hello. I'm new to posting but have lurked on these forums for years now. I started Mods with TetTurken for civ3 and didn't really switch over to civ4 full time until your mod. Not kissing up just spoiled with world map play and this mod works wonderfully with that one little artillery glitch the only thing to ever annoy me.
I love how the AI plays on this map. I was stunned earlier when the barbarians were coming at me with elephants and trebuchets when I had only swordsmen and longbows. I stared in amazement when my capitol went into disorder out of the blue and I had no idea why. Once I learned how to use the assassins and keep my informant guarding my capital, I loved it. I like how the world is massive but not so big you get bored trying to take it all over. I've played many different civs so far deep into the modern ages and my play style is extremely agressive.
I offer my input only because it was asked for. I demand nothing and only appreciate your efforts. I pay you nothing so I offer my sincere thanks. It is all I can offer.
Rome- (1.09) Much better balance to all other civs now that the legions were cut back. Moving the iron was good since now Rome can get more of a bonus from it. The new version seems to have cut France back a lot. In earlier versions one had to run a stack of warriors to Paris and just overpower them before they ran you over with chariots. Europe has become a lot more level but easily conquered with the right strategy. The organized trait is my favorite since it allows for better empire building in the early game.
Suggestions: None
Germany (1.00) I ran out of money. I grew too quickly then fell way behind. It was an odd game where the barbarians managed to take out Egypt, Persia, Arabs, China and Mongols. They had Musketmen coming at me three turns into AD. I quit the game unable to beat back the barbarian hordes. Germany had the easiest start point building 4 extra cities, massive production and easy horses near Warsaw. Russia was a pushover doubling my territory before I even got swords.
Suggestions: Move the Helsinki barb city down to Riga. Put in a barb city in Amsterdam. This will force the french to build south and keep Germany down to 3 cities instead of 5. Germany is just too well positioned and can stop the Romans from ever having a chance with one settler.
Japan (1.09) The organized trait is very powerful here. I had all of Malaysia, Indonesia, Australia and New Zealand built up with only 2 barbarian cities in remote spots to kill. Australian barbs were pathetic and I don't even count them. China grew very quickly so it was easier to go east into the Americas. No real challenge.
Suggestions : Make Australia a raging horde. Not cities per ce but wandering barbs of higher class than warriors. Limit easy Japanese growth to the Phillipines then make them start to earn it.
India (1.09) Fun. I had 9 goodie huts all in easy range so I was given an unfair advantage. I had way too much room to expand. Karachi, Bombay, Lahore and Calcutta were founded and had walls before the first barbarian showed up from the south. Only the Persians had come to visit and the mongals and chinese knew of me since I'd taken their huts. Elephant seemed more of a fluff UU than any real advantage but I didn't really need them. The fast worker saves a ton of money and never goes obsolete.
Suggestions: cut the # of goodie huts. India is supposed to be powerful and toning it down would be a shame. Playing it would offer less of a challenge but playing against it is fun.
China (1.09) I went broke even though I tried to grow slowly. Khan declared war VERY early on so I had to make him say uncle. Having his capital on a hill was harsh. While dealing with him the Japanese came to play. By the time I was finishing off Khan and paying off Japan I was at least 8 techs behind India. Maybe I just had a bad run but I found China painful.
Suggestions : I didn't give it a fair chance. I can't comment.
American (1.00) Boring. I had the Azteks whipped and the Incas giving tribute before any European players accidently crashed into my half of the planet. A forbidden palace in Mexico and Versaille near Rio and I had the game won a thousand years before it finally ended.
Suggestions: Put the barbs back to pre-1.00 level. The AI might not be able to handle it but players can. If the AI wipes out as America, people can use North America as a colonialism piece.
Egyptian (1.09) Easiest of them all. The archer and chariot are god-like in the ancient era. The chariots destroy all of Africa and one settler in the Suez cuts the continent off for a good 2000 years. Money is the only real obsticle. Growing so quickly so soon leaves razing the barbarians the only option. The Nile gives huge cash rewards however so keeping Timbuktu and the Mediterranian cities is more than do-able until your income starts to grow after monarchy/currency. From there it's just slaughter the world
Suggestion: up the cost of the chariot. A simple stack of 5 gives you the middle east. 5 more gets you all of north africa. Zimbabwe is the only real challenge to the south. Nubia is so close it's a must kill. Either move Assyria down to Jerusalom or add a third city there. A player will have to take out Nubia to grow and Saladin will get a break. Barbs always seem to make a bee-line for the number one player and Egypt is always number one in the ancient era.
Russian (1.00) Financial got all of the wind ripped out of it's sails. Russia's big advantage historically and in these games was it's easy spread deep into asia. With cash flow issues, that is simply not possible. You can plop one city down near Kyiv and take out Tartars and Alans then you are done until the monarchy/currency combo. You create war units then disband them as you make them since you can't turn off city production and you can't afford to keep them. Once you started getting income, the European powers with AI bonuses come right at you. I had Germany declare war out of the blue despite being friendly. Two turns later Khan came to visit with a nice stack of Keshik Archers. I was done before I had a chance.
Suggestions: I probably had a bad game. Russia has more barbarians around it than any other civ outside of Africa yet can't conquer them and deal with the upkeep. Either allow "wealth" at an earlier time even if it's reduced or move Helsinki to Riga/St. Petersburg area. That area has much better bonuses and can help Russia grow as it did historically, from the Baltic inward all the way to the Pacific.
France: (pre-1.00) Too easy. Chariots. Chariots. Chariots. Paris was stupid huge for that time. It's been toned down in 1.09 and I'll try it again.
the rest of the civs have traits that just turn me off but I'll give them a whirl if you want me to. I'm blessed with too much time on my hands the next few weeks now that school is out and my job hasn't started up yet. Let me know. I'm so sorry this got long but I think you wanted details.