Mexico
TR senior programmer
i found this note in sevomod 3.0 (2.9z) mode anI think it is good realistic idea:
Infantry--The importance of infantry was somewhat lost in the vanilla game. Once you reached modern armor you could just bang out hundreds of super-tanks and use them for everything, assuming you had a little air support. This isn't very realistic. This version is attempting to begin to re-emphasize the role of infantry in modern warfare. The first step in this direction is that mechanized units, support units, and cavalry units CANNOT CAPTURE CITIES! The role of Tanks and Cavalry is in the field where their mobility and firepower can be put to use. You can still beat down all of the defenders in a city with armor, but you'll need some sort of infantry unit to actually capture and hold an enemy city. In the future there may be additional changes to increase the importance of keeping infantry in cities.
whot you think about this?
Infantry--The importance of infantry was somewhat lost in the vanilla game. Once you reached modern armor you could just bang out hundreds of super-tanks and use them for everything, assuming you had a little air support. This isn't very realistic. This version is attempting to begin to re-emphasize the role of infantry in modern warfare. The first step in this direction is that mechanized units, support units, and cavalry units CANNOT CAPTURE CITIES! The role of Tanks and Cavalry is in the field where their mobility and firepower can be put to use. You can still beat down all of the defenders in a city with armor, but you'll need some sort of infantry unit to actually capture and hold an enemy city. In the future there may be additional changes to increase the importance of keeping infantry in cities.
whot you think about this?