Mark75
Chieftain
Houman said:No Worries guys, as soon as the next release comes out, it will be not only 1.61 compatible, it will blow you away with new functionality, new units and even more balancing.
Patience is a virtue.![]()
I stay tuned

Houman said:No Worries guys, as soon as the next release comes out, it will be not only 1.61 compatible, it will blow you away with new functionality, new units and even more balancing.
Patience is a virtue.![]()
Houman said:We have analyzed the problem. We assume it might be the XML files and 1.52 core bugs.
Some XML files have because of our choice of Editor (Notepad++) some undefined invisible chars. Furtunatelly XMLSPY can detect and fix them. That might also resolve the cache problems.
We are close to the next release. Verison 1.61 might also fixed some core issues and memory problems.
Houman said:We have analyzed the problem. We assume it might be the XML files and 1.52 core bugs.
Some XML files have because of our choice of Editor (Notepad++) some undefined invisible chars. Furtunatelly XMLSPY can detect and fix them. That might also resolve the cache problems.
We are close to the next release. Verison 1.61 might also fixed some core issues and memory problems.
I used my worker as a scout for goodie huts. Now no worker or huts. No great loss.
The english are definately a challenge. I'm not a fan of navel battles and popping troops over 2, 4 or possibly 6 at a time just grates on my nerves. I found that they got a lot of great people very quickly and I had a nice pile of wonders. I also go pushed out of the mainland every time I tried to get onto it. I accept my limitations and just let it go.
However I'm having an amazing time playing the greeks. Their Phalynx unit is easy enough to churn out a lot of but not exactly powerful enough to conquer with until you get catapaults. If I hadn't created a holy city and got Moses I'd be broke. I had the russians, romans and french all declare war on me within 2 turns of each other. It was insane. Their central location and ability to cut off the map gives a strong negative reaction by a lot of civs. If you like war games, play Greece!! Athens and Constantinople are great starting cities but put your first one in Belgrade before the germans or romans take it. With your three city triangle you can withstand their initial onslaught then slowly eat up their cities. Europe is covered with a ton of extra resources. Once you have all of it, the entire world will fall to you. Unless of course the mongals hit you while you are busy taking out India.
I'm loving the Greeks!
5 games on the new map. Japan is a 5th place civ. Incas are always near the bottom. America either gets wiped out in the first 5 turns or goes on to do well. Egypt as AI is having trouble with Nubia. India gets very powerful quickly and stays that way.
On the lag issue, the sheer number of cities and drawing their boundries is what made the old TetTurken mod so slow. His solution was to limit city placement to grassland tiles then redid the map to limit the nuber of cities that could be placed on it to the areas that historically and currently have the largestcities. That ends the Siberian city rush, slows down jungle growth and limits the AI and players from simply making a oerfectly shaped grid of cities and instead have to use geography for city placement.
Food for thought.