[MOD] Regiments (10+1 men formations)

Paasky said:
I'm definately adding this into the Napoleonic Europe. Although I'd like to remove the officer, and just have the line of troops.

i think it will fit perfectly into napoleonic era, cause there they actually stood in line when firing. and you have the "horde option" for all those free skirmishing unittypes... i would love to see it in the napoleon mod!
 
seZereth, I was wondering if you could give some help with my mod. I want to make some changes to the formations of the multiple ships but I don´t know how... Any kind of advice is welcomed! THX!
 
Thanks for making it compatble with 1.61 :goodjob:

Next version will have some really cool improvements, but could take a while until it is finished.
 
Just wondering, how did you edit the FormationInfos file? I tried editing it by hand but there are a lot of values in there that don't look hand-generated. Also, I'm not sure where to start :D
 
I think I figured most of it out :)

Just been tweaking away with some of Rabbit's models and stuff. Done so far:
- Reduced numbers of warriors, 10 was a bit excessive. Down to 6 to reflect their weakness. So too with the Quecha.
- Replaced the archer officer with a warrior wielding an axe, reduced to 8 archers + the officer. Made a new formation for this so it doesn't look weird.
- Replaced the axemen's officer with an axemen wielding a double-headed axe.
- Replaced the maceman's officer with a maceman carrying a sword.
- Moved people who carry long-arms (phalanx, spearmen, pikemen) into a square formation instead of the long lines.
- Incorporated Rabbit's Ethnic warriors, scouts, settlers at the right scale and number.
- Started tweaking the boats, giving older boats more of them.

seZereth, perhaps you could let me in on what you're doing, I'd be glad to help and use the improvements you've done so far :D
 
Porges said:
I think I figured most of it out :)

Just been tweaking away with some of Rabbit's models and stuff. Done so far:
- Reduced numbers of warriors, 10 was a bit excessive. Down to 6 to reflect their weakness. So too with the Quecha.
- Replaced the archer officer with a warrior wielding an axe, reduced to 8 archers + the officer. Made a new formation for this so it doesn't look weird.
- Replaced the axemen's officer with an axemen wielding a double-headed axe.
- Replaced the maceman's officer with a maceman carrying a sword.
- Moved people who carry long-arms (phalanx, spearmen, pikemen) into a square formation instead of the long lines.
- Incorporated Rabbit's Ethnic warriors, scouts, settlers at the right scale and number.
- Started tweaking the boats, giving older boats more of them.

seZereth, perhaps you could let me in on what you're doing, I'd be glad to help and use the improvements you've done so far :D

Could you upload your files? I like what I hear! :)
 
this mod by Porges sounds a must. BTW is it compatible with v1.61.
Good work on the improvements to the regiments mod hope to play yours soon
 
Porges said:
I've updated the XML files for 1.61. Art files should be the same.


kept art the same added the new xml files . Officer for archer/axman now red blob and no text about units. what have i one wrong? :blush:
 
Strange... what do you mean by 'no text about units'? Maybe there's a file I missed in the zip or something...
 
Something along the lines of these pics:
 

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Porges, thats really great what youve done!!!!
I thoughgt about the square as an moving/idle formation, and the line as an defense/ ranged battle formation.

And you started what i wanted to do in next version, adding new formations and new unique graphics for most of the civilizations (mostly erly era, cause i create many units for warhammer FB mod)

Porges i would really like to cooperate with you, cause i am very busy with the art stuff, so it would be hard doing the xml stuff too.
Do you have IcQ ? would be best way to communicate.
 
Here's a new fortify for the archers (they now point in the right direction)

PS:Forums don't like me :crazyeye:
 

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Porges said:
Here's a new fortify for the archers (they now point in the right direction)



This looks really really nice!!! we will keep it for ranged units fortify!!!
 
Ok, i sent you an email, i have to go offline, perhaps i can go online later today. Keep on the good work on the formations.
Thanks for helping me out. (and by this giving me the chance to concentrate on new units ;) )
 
Ok, I'll keep working on them. I have to create the ring ones for all different numbers now :cry:

Here is why horses don't like pikemen:
 

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Final formation for the polearms.

So: Square for running around, circle for fortifying and wedge for fighting :)
 

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kept art the same added the new xml files . Officer for archer/axman now red blob and no text about units. what have i one wrong?

I'm getting this too. Shouldn't be a conflict I think.

Errors I had:
- Scout had a bright red blob in place of one of the soldiers.
- Archer had bright red blob in place of one of the soldiers
- Archer unit display wasn't updating properly (i.e. the box at bottom left with picture of soldier and strength, where combat odds are displayed, and also the box where the order buttons are, such as combat promotions). Instead, it would carry over whatever the last unit you had was. So I'd select an archer unit it, and see a worker in the unit display, with worker orders etc.

Hopefully that explained it :)
 
Porges said:
Ok, I'll keep working on them. I have to create the ring ones for all different numbers now :cry:

Here is why horses don't like pikemen:
This looks good but the Spearmen look a bit weird, it's like some of them using Spearmen animation and others use Phalanx animations. Is that intended?
 
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