[MOD] Regiments (10+1 men formations)

:blush: found the problem, forgot to add OFFICERS art file :blush:

as for the collaberation version can not wait. this is the first mod i reinstall every time i kill the game doing stupid stuff.:cry:
 
Rabbit said:
This looks good but the Spearmen look a bit weird, it's like some of them using Spearmen animation and others use Phalanx animations. Is that intended?
I think that's part of the game, they randomly go between the holding-the-the-spear-up animation and the holding-the-spear-down animation. I've tweaked the positions a bit so it looks better than in that screenie now :)
 
Porges said:
I think that's part of the game, they randomly go between the holding-the-the-spear-up animation and the holding-the-spear-down animation. I've tweaked the positions a bit so it looks better than in that screenie now :)
Yeah you're right, just today I realized some units might have two or three fortify variations. :D
 
Oh! Ah... art... I try loading it up with the new xml and the old art hopefully that will work :)

*edit* Yep seems to work now :)
 
Porges u are doing an extremely nice job!!!!!!
Regiments Xtreme will be xtremely nice with your help ;)
keep up the amazing work, cant wait what you think of next!

when you are done with your improvements, we will have to add some unique looking units and special stuff ;)

Thank you big time!
 
will DL as soon as i get home! my last game is lost due to 1.61 patch! but thats OK I like starting over!!:p Can't wait!! I really want to see if the new patch helps this mod w/ late game lag. Will keep anyone who's interested informed about my progress.(i hate to call it testing because its so much fun!!:D )
 
How much RAM would you reccomend to have for this mod.
 
Great mod - it is fun to watch these armies clash - seemed odd to watch just six soldiers duke it out to occupy a city!

Question - the formations file is an odd-looking file when you open it with Notepad. I see that it includes multiple instances of data for each unit - including the various vanilla-civ religion missionaries. I'm using Alulim's Alt Religion mod that uses, well, alternate religions. I'm also using an Inquisition mod that includes the Inquisitor unit - and the formation files do not include references to these alternate units.

How can I edit Civ4FormationsInfo to accommodate my units that are not reflected in the vanilla? It seems I could global-search-replace my seven religion names against the vanilla religion names. But how can I add references for my Inquisitor? Could I pick one of the missionary units and copy every reference to that missionary unit and associate those copied references to my Inquisitor (by calling it Inquisitor instead of XYZ_MISSIONARY? This will apply to RogerBacon's Bad People and Assassin mods as well.

Thanks for your input!!
Spocko
 
Spocko said:
Could I pick one of the missionary units and copy every reference to that missionary unit and associate those copied references to my Inquisitor (by calling it Inquisitor instead of XYZ_MISSIONARY?
Yes that's exactly how you could do it, but if the inquisitor unit (or any other unit) only has one person you don't really need to add it to any formations because the default position for one-man formation is in the center and that's where you want it anyway, right. I mean all those missionary entries in formations like Idle (3) or Fortify (2) are actually redundant because there's only the one missionary in each missionary unit. :)
 
Rabbit said:
Yes that's exactly how you could do it, but if the inquisitor unit (or any other unit) only has one person you don't really need to add it to any formations because the default position for one-man formation is in the center and that's where you want it anyway, right. I mean all those missionary entries in formations like Idle (3) or Fortify (2) are actually redundant because there's only the one missionary in each missionary unit. :)

Thanks White Rabbit! Knowing that single units won't require my programming a formation is enough to sell me on merging this mod with my own collection of mods. Thanks!!!

Spocko
 
Thank you very much Rabbit for taking the time and answering this.
I would recommend everyone who wants to modify the formations.xml, to use a program like altova xml spy or something similar (there are free lite versions), cause in txt editors, you wont find anything :P and in the better editors, it is so well structured, that it is almost self explaining...
 
hi im new to this mod and i have a proplem
evry time i try restart the game so i can play it comes up with this XML error
says somthing about commisum
then when i get the main menu there nohting there so i cant see what im pressing

just a blank square and a pic of the civ main menu
 
Karl Townsend said:
hi im new to this mod and i have a proplem
evry time i try restart the game so i can play it comes up with this XML error
says somthing about commisum
then when i get the main menu there nohting there so i cant see what im pressing

just a blank square and a pic of the civ main menu

I cant really help you, this bug is related to 1.61 and should be fixed with porges verision you can download (link is opening post). Retry it with that version and tell me if you have still the problem. cant do much more, dont do much xmling any more.
 
How exactly did you manage to get these hordes of units?

Is it just a simple XML edit to reflect the unit size and number? Like setting it to 10 instead of 3 to get 10 units on screen. Or is there something else that needs to be done?
 
Agent 009 said:
How exactly did you manage to get these hordes of units?

Is it just a simple XML edit to reflect the unit size and number? Like setting it to 10 instead of 3 to get 10 units on screen. Or is there something else that needs to be done?

I have the same problem, the title screen shows "Regiments" but I still get 3 models in the units.
 
Agent 009 said:
How exactly did you manage to get these hordes of units?

Is it just a simple XML edit to reflect the unit size and number? Like setting it to 10 instead of 3 to get 10 units on screen. Or is there something else that needs to be done?


The hordes formed by the early units (warriors, etc.) are done the same way as the lined-up units; that is, you still have to tell the game (through the XML) how to position each figure. For example, this mod doesn't define formations for when the units are fortified, so the figures end up forming a big circle (which is the "default" formation).
 
Underdawg said:
The link for the 02 version is not working just for your information.

could be that it expiered, cause no one downloaded it recently :P
 
A Silly Goose said:
The hordes formed by the early units (warriors, etc.) are done the same way as the lined-up units; that is, you still have to tell the game (through the XML) how to position each figure. For example, this mod doesn't define formations for when the units are fortified, so the figures end up forming a big circle (which is the "default" formation).

Could you be a fine chap and tell me what exactly I have to tell the XML? I really want to try this amazing mod but every time I restart the game I still have only 3 warriors. How do I fix this? I don't know anything about modding. Thanks.
 
Does the mod now fully work with 1.61?

I wouldn't mind seeing this in action with my combat mod.
 
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