Wow, great mod, love it, thanks for sharing this info.
However, I have a problem, and I beg your assistance...
I love this mod, so much so, I've decided to venture into some modding here myself, because I normally play with the total realism mod, it adds alot all over the game, for instance, the unitinfos xml file is 1300 kb, vs the 435 or whatever of the regiments mod. I know I can just copy and paste your unitinfos and formations file in my total realism files same location and great I have a much better game. However doing so requires me to give up over 50 extra units modded in total realism. No offense what you've done is amazing, but I want to do it to those extra 50 or so units I'm losing, not only for strategic depth in gameplay, but I have to hit enter 50 times at the load of each game as it reminds me these units are no longer coded. So I've been doing some playing around, trying to pinpoint exactly how you...
A. lower the size of the forces. This one I haven't figured out.
I've figured out
<iGroupSize>11</iGroupSize> sets the amount of units shown...
<iMeleeWaveSize>3</iMeleeWaveSize> I assume this controls the amount of intial forces that meet for combat???
<iRangedWaveSize>0</iRangedWaveSize> same as above but for ranged units??? But I noticed marines have there's in melee, are firearms not coded as ranged???
<iRequired>3</iRequired> What does this control???
B. I'm lost on the formations part, I don't like the default circle formation, I'm hoping I can copy and paste your formationinfos into my TR file, and be done with it, as yours seems to cover all the basic units in the game. however that code is all over the place when I try and edit it. So I guess my question is, are the formations codes generic, *fingers crossed* as in a generic code for all swordsmen types, that would cover the 5 different swordsmen units in TR?
If not, what are the exact lines needed to change the different formations, and what might those codes be.
Please help me, It's going to take awhile for me trial and error this, with many complete restarts, already has...