
New release underway! This is going to be another big one.
First I'm going through each and every unit, civilization, promotion, etc., and fixing little things and rebalancing the whole shebang. The upgrade path has been fixed and many units tech prereqs have been changed in the late game. I'm also going to slow down the late game eras even more...seems like I just get to start playing with infantry and suddenly there are modern armor rolling around. I've got a few new unit models to work in, too.
There will be a couple of new mods incorporated that people have liked and I think will compliment the whole framework. Also, I'm working on some new wonders for the early game. These will be shorter lived wonders and provide different benefits than the existing wonders--the goal is to add more wonders (which, come on, we all love to have more of) without upsetting the gameplay. Ex: Classical wonder that grants +4 xp/unit that expires in the renassance...it'll be easier to build, expires quickly, and shouldn't upset the balance much. Just fun stuff.
Doing a lot of graphics work on this update as well. I plan to have all animated wonder movies with this release. If all goes according to plan we'll have almost all (perhaps all?) animated leaderheads. I'm limited to the existing 3D models until someone starts creating new ones, but it's working thus far. Here's a teaser: The new king Solomon:
Anyway, it'll be a little while until this one is ready for obvious reasons, but I'll try to keep the teasers coming.
arthurtuxedo said:
The TechConquest portion of the mod seems to be somewhat bugged in multiplayer games where both human players are in a permanent alliance. The amount of tech stolen is always vanishingly small, around 10%, even for size 20 cities, and upon capturing multiple cities, it doesn't add to the amount of points toward that same tech, but simply replaces the amount, sometimes with a smaller number of points.
Interesting. I noted in my last game that I also received very small tech points. I'll go over the code again.
Also, I've taken note of the other bugs/problems listed above and I'm working on many of them with this release.