keldath said:halleloya! i started to dl it.
thanks alot lordroy
Well.... I just spent the better part of an hour uploading this to another "free site"...
Try this: http://www.badongo.com/file.php?file=SevoMod+2.2__2006-02-08_Sevomod-2.2.zip
-=R=-
keldath said:halleloya! i started to dl it.
thanks alot lordroy
Appren said:Lithuanian leader said nothing when we first met, no greeting text.
lordroy said:I know you said that you had too many updates to name.... but...
I really really really really really would like to see that list completed for 2.2
I wanna know what you did and what you didnt.... so I can add/ect...
-=R=-
Sevo said:Pretty much the list I posted encompasses all of the major version changes. I made a lot of undocumentable changes to single unit stats, game speeds, that kind of thing, but the list should be complete for the purpose of making other changes. Also, thanks for the second d/l link (I only posted one before going to bed). I'm copying it to the front page.
lordroy said:So-
-Incorporated LordRoy's addition of Homegrown's Clock Mod
-Incorporated LordRoy's addition of Settler Religion Mod
is in... and you are planning-
-Add Caravans Mod as merged by Lordroy
1) If you like ill work on the Caravan Merge again.
2) Greatperson Mod & Jungleclear Mod (that I added before) could be added again if you want them. Let me know.
-=R=-
http://forums.civfanatics.com/showpost.php?p=3651463&postcount=152[to_xp]Gekko said:what's the JungleClear Mod ?

lordroy said:So-
-Incorporated LordRoy's addition of Homegrown's Clock Mod
-Incorporated LordRoy's addition of Settler Religion Mod
is in... and you are planning-
-Add Caravans Mod as merged by Lordroy
1) If you like ill work on the Caravan Merge again.
2) Greatperson Mod & Jungleclear Mod (that I added before) could be added again if you want them. Let me know.
-=R=-
Sevo said:I merged Great Person (it's on the homepage, guess it got left off the list!). The caravan Merge I just wanted to breeze through before including because I wasn't familiar with it, but it looked okay. If you merge it again I'll either include it straight up or put the inclusion on the front page for those who want it.
The Jungle clear mod I think I want to leave out: here's why. Jungle sucks. I think those huge patches of jungle you sometimes find are interesting precisely because you look at them and think: man, I could use that area, but it'll take 500 years to turn it into anything productive. I like that because it's challenging. Also, this mod does grant some production yield to chopping jungle, so all that jungle contributes to your city production while you're clearing it.
I hope.If your starting city is surrounded by jungle, you might as well start over, its not going to work.

