[MOD] Sevo's CivFanatics Fusion 2.0

Selous said:
ive just played a couple of games .... and the ability to swap tecks is far to late, i think it should go back to alphabet rather than guilds .... that is my only grip

Personaly I love this new thing, tech tradning only after guilds makes games far much fun and challeging.
 
Sevo,

Great Mod. Love it.

I'm getting 'white flags' just like the EE3 guys. Compris ? Can you help ? I can mange but doesn't seem right with all the work you and the guys have done. If you dunna compris/ need more info let me know.

And thanks !!!

Mussleeeeep........

Actually just Canute and Idris-Alloma.....(?)
 
lordroy said:
I do not believe that he will ever merge this with Faces of God... as said by him awhile back (either in this thread or the other). I dont beleive they would be a compliment to each other.

Glinka said:
Out of curiosity, why not? I don't see a problem with it. And remember, he did say he was going to release 2 versions of Sevomod, one with FoG, one without. That way, anybody who wanted them together could have that.

lordroy said:

And again, why? Because the post you point to says, I'm not going to merge this with Sevomod for now because I think this mod, while I did it for fun and concept value, is a little too off the standard game to fit into the "theme" of the Sevomod.

For now being the important part. Whereas, you're saying, "I do not believe that he will ever merge," the operative word being ever. Seems like a pretty clear difference. So I have to ask, why do you think Sevo will never do it, when he said he wouldn't do for now?
 
On the new leaders (i.e the Zulu, etc) there is no greet text, when you first meet them. The rest of the diplomacy works jut fine, though.

Edit: This is a bug report. ALthough, it's not so much a bug as a text field left empty in the XML.
 
I'm sure this has already been answered, and if so, I am sorry, but is it possible to include the Abbamouse Realistic Religions Mod? If not, that's fine. I just think it would be teh KEWL. o.o
 
Sevo said:
Just whim, I think. I'll prolly throw a few more in with the next "big" update, but some of them I don't like for some reason. :hmm: A lot of people have asked for more of the perks.

As very few uses my mod I lost the energy to update it. If you are waiting for another version you might have to wait very long. Also what parts do you not like? Why not help me out telling them in my thread?
 
Drogear said:
When I researched The Calender my screen resolution is messed up, Im currently running on the highest resolution and like it that way, but after the Calender the new resulotion is greatly slowing my game down!

How do I disable this effect?

The problem is occuring after the map is "centered" - if you create stonehenge, or after you have researched calendar.

I would love to know how to fix this also, the problem I'm having is that it actually makes my eyes hurt after a couple of hours, and that just isn't enough time, heh.
 
If this is already covered apologies.

There's something straaaange about the Domestic Advisor.

Re-ordering the cities e.g. based on productivity, then linking to the city goes to the wrong city. The software remembers the row that the city was on originally (before re-ordering) and goes to the city now in that row. Is that understandable ?

Can we go back to the DomAdvisor after leaving the city view please ?

What does 'redraw' do ?

Please keep up the great work !!!
 
Pilotis said:
If this is already covered apologies.

There's something straaaange about the Domestic Advisor.

Re-ordering the cities e.g. based on productivity, then linking to the city goes to the wrong city. The software remembers the row that the city was on originally (before re-ordering) and goes to the city now in that row. Is that understandable ?
Got the same behaviour myself, tho I am not sure if thats linked to any mod or part of the original game...

Pilotis said:
Can we go back to the DomAdvisor after leaving the city view please ?
now that would be nice :)

Pilotis said:
What does 'redraw' do ?
If you change a setting when highliting a city in the DomAdvisor (i.e. you select city X and set it to "Focus on Production" and "Prevent Growth", or any other such setting) you need to "redraw" the DomAdvisor to see the effect of the changes you made (in that case the icons representing your settings and the changed values for production, growth, etc. of city X).

Pilotis said:
Please keep up the great work !!!
Can only agree :)
 
In running 2.2, is there anything special that has to be done to play one of the added civs? Because I go to the Custom screen, and only the usual selection is available.

In advance, thanks.
 
Well, I had it on Random, and I got the Zulu. That might be the only way to get one of them.
 
Drakonik said:
Well, I had it on Random, and I got the Zulu. That might be the only way to get one of them.

So, you're saying that they aren't choosable, but only show up when Random is selected?
 
Wait. I checked, and on Custom Game, they are at the very bottom of the list.
 
Anyone haveing problems playing multiplayer games?

Everytime a friend and I load a saved multiplayer game (sevo) and launch it, a message pops up on my friends computer saying that it is missing the files from mydocument/ mygames/ ....../sevo folder.

Im confused as to why it would be missing those files when he has the same mod installed on his cpu.

How can I get around this??
 
I know you've already got a lot to do, and I hate to ask for more... but if it's at all possible could you add the Shinto mod in with one of the future updates? It would be much appreciated.

P.S. Fantastic work, best mod available so far! Can't wait till you merge with Faces of God! :goodjob:
 
Good stuff. Hannibal totally destroyed me... :(
 
Drakonik said:
Wait. I checked, and on Custom Game, they are at the very bottom of the list.

If you mean they are still choosable, I haven't seen that. When I bring up my list of possible leaders to select from, I still only have the basic group. Hmmm...I've installed the latest mod version correctly, just as the last several. Odd.
 
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