[MOD] Sevo's CivFanatics Fusion 2.0

Religions are too important in my games! AI always makes war based only on religion. It shouldnt be THAT important; there were wars out there that werent crusades!

Oh, and i always convert to confucianism :) Dont know why. I only read about it on wikipedia but i find it a very interesting 'religion'. It makes me feel like a samurai or something :)
 
I like the idea of a prophet that 'founds' the religion whereever you want. Also, I'm kind of sick of Hinuduism all the time too :)
 
Then why do you always play hinduist? Im always confunianist (sp), and that makes people angry, specially Isabella, but i always end up conquering a lot of those whinners (and converting the others, with a very agressive missionary spammage strategy).

Bah you powergamers :) Try playing for fun!
 
I am playing the french version and I dont have a clue why scores doesnt display in game. I reported this a few weeks ago, Sevo said there should be a translation problem. I took a look in XML but I didnt find where is the problem. Sometimes a few scores appear then dissapear a few turns after; Anyway, when they appear, they are not interactive, cant click on.


Any help?


Ok, I changed the game to english and now scores are properly displayed. However I would like to know where are located "cautious, friendly etc" in XML to translate them myself. Is it possible?
 
The mod I'd like to see done to religion isn't a replacement for any (though I think that Taoism is kind of irrelevant, and maybe Eastern Orthodox or Protestantism should be included), or a realism addition (bleh, religions have historically been interchangable) but rather a religion purge. That is, you can remove a religion from one of your cities at some kind of cost - population, happiness in cities with that religion, prestige with other rulers. Perhaps the religion civics would have be seriously edited to make this actually something you WANT to do, but it's historical and offers more choices than civ does currently.
 
Salamandre said:
Ok, I changed the game to english and now scores are properly displayed. However I would like to know where are located "cautious, friendly etc" in XML to translate them myself. Is it possible?

I haven't forgotten you! Well, not on this issue anyway. The problem is somehwere in the XML defines. I'll have to look at the python to track down the text define, but I promise I'll fix it in the next release.

Unless I don't.:crazyeye:
 
MoonBase said:
Since religions are at the moment (outside of specific mods) utterly interchangable anyway, I'd personally like to see as many religions as possible added to the game.

Why not a random selection out of a list of, say, 20 religions? It works fine for Civs...;)

Agreed! Until Fraxis takes off the gloves and allows religons to have + and - to them they ereally don't matter. I guess that is where I have the most problem. Why shouldn't everybody go straight for Buddism and Hinduism? If every one is the same then the early ones are clearly the best because they offer you the most culture and spread because they get a jump start that cannot be overcome by the others. There should be a list of like 20 religons and then just randomly choose the appropriate number of religons based on the number of Civs. I would love to see scientology be started with Mass Media!
 
Brancaleone said:
Then why do you always play hinduist? Im always confunianist (sp), and that makes people angry, specially Isabella, but i always end up conquering a lot of those whinners (and converting the others, with a very agressive missionary spammage strategy).

Bah you powergamers :) Try playing for fun!

There's such a benefit to getting an early religion. The benefit helps you win. Winning is Fun! :lol:

Bah you:crazyeye:

**I have tried your spamming before. Sometimes I get Christianity and Judaism up there, sometimes not. Hinduism always seem to be either the top or one of them. Especially if i leave it for the AI.
 
here's a thought - get rid of Hinduism (no major historical missionary tradition) and make Buddhism appear much later.

Or, have the early religions appear when they do, but don't allow missionaries to be build until later, so that spamming missionaries becomes a tactic for several religions at once.
 
One thing that's always bothered me about the religions in this game is that they are so "planned" out. I've had games where I have purposefully tried to found as many religions as I could (the most I ever got was 6/7).

My idea is to have the religions just "appear" at the real-life times which they were founded. So Christianity would appear around 30 AD, Islam around 632 AD, etc. They would be founded in a random city in the world and a missionary is given to that city for that civilization to use.

ETA on the next update Sevo?
 
Exactly, thats a good idea. Religions just appear when you play a modern start, why not the same with ancient starts? Make Judaism and Cristianism always appear in the same city, one early, another at 0BC/AD if that city still exist :)

Religions should have a time of spread, like, make it spread 300% faster when its founded, and normally after 20 turns or so, and only allow missionaries much later. Players shouldnt be able to "plan" religions - the romans probably didnt wanted to found cristianism!
 
The problem with having them appear randomly is that we are playing a game and things do need to be predictable and fair. I would like them to just appear at set times but you would have to have their Tech researched and then maybe go to the city with the highest culture or maybe with the most GPP or something that you could at least put yourself in a position to be awarded a religon.

Oh and why don't religons have any negative effects? Maybe Science should be retarted or something. There should be a trade off to having multiple religons. Maybe fighting in your city or more angry faces because of disagreements! I mean since when have all religons been totally tolerant of eachother?
 
The Romans didn't found Christianity, but it was instead an Illyrian emperor of the Roman Empire that accepted Christianity on behalf of the Empire and spread it across the world.
 
So last night, before going to bed, I had a great idea for how to limit early-game religion rushing, and I think I've remembered it. I call it Revival.

Basically, the idea is this - when a religion is founded, you only have X amount of turns to build missionaries. Not sure how to calculate the X - my preference is to base it around the number of cities in the world, but it would probably have to be balanced a lot.

You would also have to turn up the chance of religion spreading randomly, no misisonaries.

Anyway, after X turns, the initial explosion that every religion has, you can't build missionaries anymore. The only way to expand your religion is to found new cities (and even that is semi-random).

So religions stagnate, and the early advantage given to Hinduism and Buddhism is gone.

BUT...later in the game, when new religions appear, and missionaries spread them to new cities, this might cause a religious "revival" of the old religion. This'll cause another X turn of that religion's missionaries to be built.

This SHOULD get the player to want to spread religion as quickly as possible, up to declaring war on other civilizations because you only have so much tiime. Maybe even a Golden Age?

A few historical examples - Early Islam was far more vibrant that other local religions and spread like wildfire, replacing Christianity all over what's now called the Arab world. In Civ4...well, I've never seen Islam become a major religion.

A better example would be Europe during the Reformation. Catholicism was fairly stagnant When the Protestants started spreading in Germany, it triggered a Catholic revival - the counter-reformation, which was also based around a return to an almost mystical, populist form of Catholicism (much better for missionary work). The Catholicism wasn't just vibrant in Europe, but spread across the entire world, thanks largely to the great revivalists of Catholicism in the Reformation, the Jesuits.

I think this would add a lot to the game, but I'm not sure if it's feasible, as I'm not a modder. But it'll give reason to switch religions without resorting stereotyping of religions.
 
I like the idea of having the requisite technologies makea religion available, but only to someone who has a great prophet. For example, say someone has polytheism and monotheism researched, and then they get a great prophet from the stonehenge. They would then be able to found, with the great prophet, either Hinduism or Judaism, but not Buddhism.
 
Shqype said:
The Romans didn't found Christianity, but it was instead an Illyrian emperor of the Roman Empire that accepted Christianity on behalf of the Empire and spread it across the world.

His name was Constantine I the Great.

Sevo, can you put some of these models into the mod?
Settler's Wagon
Animated Leaderheads Pack by Amra (if you haven't put this in already)
 
I am well aware of Constantine the Great, as well as the other Emperors of Rome which were part of the "Illyrian Dynasty." ;)
 
I keep getting crashes in the game that pretty much make me have to restart my comp.

The only thing I can think of that could cause that is if there is a limit to how much Future Tech you can do.

There wasnt anything else out of the ordinary about the game that would lead me to believe it would crash. I know that I did get Future Tech researeched alot.
 
JrEye said:
I keep getting crashes in the game that pretty much make me have to restart my comp.

The only thing I can think of that could cause that is if there is a limit to how much Future Tech you can do.

There wasnt anything else out of the ordinary about the game that would lead me to believe it would crash. I know that I did get Future Tech researeched alot.

could just be because you're so late in the game, even on the best of computers CIV will chug a bit in the late modern era, just because you and the AI have so many units, building etc. if it gets to be enough i could easily see it locking up a computer. 'specially if it's a big map and/or your if computer is not hoss
 
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