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[MOD] SpecOps

Discussion in 'Civ4 - Mod Components' started by yepzer, Jan 19, 2006.

  1. yepzer

    yepzer Chieftain

    Joined:
    Jan 12, 2006
    Messages:
    31
    Location:
    Denmark
    Final version: 1.0
    -------------------------------------------------------
    SpecOps Mod v0.1
    by yepzer

    Patch Combatability: v1.52
    MP Combatability: Probably, if all uses this mod

    Download here: http://www.o2sn.dk/jesper/SpecOps/SpecOps_v0.1.zip

    ----- Contents -----
    Currently various gunship skins, see screen shots
    - Door skin by yepzer (me)

    - Green/one window skin by yepzer (me)

    - Stealth/black skin by yezper (me)
    inspired by stealth armor units by MeteorPunch:
    http://forums.civfanatics.com/showpost.php?p=3501212&postcount=3

    - Shark/Camo skin by feando (alpha channel added)
    http://forums.civfanatics.com/showpost.php?p=3423736&postcount=1

    - Tan/desert skin by CrazyAce
    http://forums.civfanatics.com/showpost.php?p=3360287&postcount=1

    - Original/Cobra skin by Firaxis :)
    (No screenshot of this one, we all know how that one looks)

    ----- Future versions -----
    - Do some interface buttons for all gunship skins

    - Use door skin to create a transport chopper
    Probably by using this xml that Red_diamond has provided:
    http://forums.civfanatics.com/showpost.php?p=3584238&postcount=8

    - Adding a sniper or Delta Force unit
    inspired by various threads, but probably this one by korvgubben:
    http://forums.civfanatics.com/showpost.php?p=3579700&postcount=13

    - Add a new Tech "Special operations" that probably require flight & radio

    - Maybe do some stuff on submarines, mech. infantary etc.

    - Probably implement an installer
     

    Attached Files:

  2. RED DIAMOND

    RED DIAMOND Prince

    Joined:
    Dec 24, 2005
    Messages:
    380
    That Stealth Skin ROCKS!!!!!!!!!!!!!!!!!!:goodjob:
     
  3. CallMeCeasar

    CallMeCeasar Chieftain

    Joined:
    Jan 26, 2006
    Messages:
    2
    I just bought civilization IV because I heard it was a <snip> game, but my roommates friend stole it before i even got it out the box, anyone wouldnt know a place I could get it. Don't want to spend more $ to buy it again...

    Moderator Action: No. That would be piracy. If your roommate's friend stole it, and you still have the receipt, show it to the proper authorities rather than stealing it again.
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     
  4. Static_Det5

    Static_Det5 Chieftain

    Joined:
    Feb 5, 2006
    Messages:
    1
    Have you considered another portion of the mod that would allow you to build multiple barracks in a city?
    This would be an excellent way to simulate military training centers, and special operations schools.
    The idea is that any civilization could build any number of barracks in any number of cities, but each additional barracks in a city would cost an ascending amount (either to build or in maintenance, or both).
    This would allow for units to be trained for specific conditions, and would be better than creating a bunch of different specialized units.
    I attempted to build this mod myself, but I have very little skill as a scripter.
     
  5. yepzer

    yepzer Chieftain

    Joined:
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    Denmark
    Hi Static_Det5

    That's a interesting idea. There could be a "ranger school" for learning to infiltrate enemy lands and a "bond school" to be invisible (and order martini's ;-).

    For promotions and xp's there's already a great Military Bases Mod by TheLopez. Maybe that mod could accomodate some "spec ops" stuff. If not someone else does, I might do it in some future version.

    yepzer
     
  6. Hyronymus

    Hyronymus Troop leader

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    Call it Military Academy and make it a requirement for The Pentagon.
     
  7. yepzer

    yepzer Chieftain

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    I'm working on inserting a copy of the gunship as a HUEY. The skin and icon works, when overridding the gunship's. XML files with text for civilopedia, objects, strategy load fine along with xml for art defines.

    BUT every time i add a unit or class in CIV4UnitClassInfos and CIV4UnitInfos the game crashes on load. Files attached - please someone give a hand.
     

    Attached Files:

  8. RED DIAMOND

    RED DIAMOND Prince

    Joined:
    Dec 24, 2005
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    380
    Everything looks in order except, <Special>SPECIALUNIT_PEOPLE</Special> this tag might be needed to use unique names.
     
  9. TheLopez

    TheLopez Deity

    Joined:
    Jan 16, 2006
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    Location:
    Oregon
    This is on my to-do list for the military bases mod. Basically, it would include the options to expand your existing barracks to train units in different types of skills. Not just increase their XP level.
     
  10. yepzer

    yepzer Chieftain

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    Thanks again Red Diamond! :bounce:
    Mod progress: see screenie of huey and gunship.

    (LESSON #1: When modding, *never* assume a previous savefile can load, when the mod content has changed, allthough the mod name/folder hasn't).
     

    Attached Files:

  11. RED DIAMOND

    RED DIAMOND Prince

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    Dec 24, 2005
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    :goodjob: Right On Yepzer!:cool:
     
  12. yepzer

    yepzer Chieftain

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    Screenie of upcoming Huey unit: here
     
  13. yepzer

    yepzer Chieftain

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    Attached Files:

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