[MOD]Stone Ages : Pre Alpha

I was more surprised that a fairly routine vanilla mod wouldn't work in Warlords - I didn't expect I'd even need to have a separate one. Yes, the OS's are different, not just in the linefeed character (which drives me nuts in my Java programs) but also in byte order within a word, and of course in all the gazillion OS calls for graphics and files. That's an neat site but there's a huge amount of art needed for any substantive mod (starting with 3D designs for all the new units and buildings). Poaching is fine for a little tweaking but it's not sufficient for a full mod.

If somebody wants to make the mod work for Warlords here's something you could try:

Make a duplicate of a vanilla Civ4 Assets directory.

Put all the files for the mod into the appropriate places in the copied Assets directory.

Put the Assets directory into the mod and try running the mod.

Does it work in vanilla? I've had no feedback.
 
I downloaded and tried to play. No titles came up to click on. I can click on things, but I do not see any words to know what I am clicking on.
 
ruffriders23 said:
I downloaded and tried to play. No titles came up to click on. I can click on things, but I do not see any words to know what I am clicking on.
What Civ version? I had that happen with AcidSphinx's original mod. It went away when I changed the CIV4_VERSION (to 161 for me) in the mod's GlobalDefines.xml file.
 
I'm using the latest Civ 4 patch. 1.61 I think. I haven't done anything special to the game except downloading and playing mods.
 
I downloaded the one from this thread at first. Then, I downloaded yours and got a crap load of XML errors.
 
I made some changes to my settings... maybe that was it. I will back to original and see if that helps.
 
I am also getting masses of xml errors when i load it up... I dunno how different mods work across systems but, it doesnt have anything to do with urs being on mac?
 
Psycadelic_Magi said:
I am also getting masses of xml errors when i load it up... I dunno how different mods work across systems but, it doesnt have anything to do with urs being on mac?
That's all I can think of. I even reinstalled Civ4 from scratch and dropped on the mod. No problems. The only thing i can think of is that I omitted most TXT resources and maybe the PC version can't tolerate that but the Mac can. I don't even own a PC that can run Civ4 (you can thank the gfx requirements for that). If somebody wants to work on this problem you can email me through my profile.
 
How do we do this to work? I placed your mod (curtadams, from your profile) in the Mod folder, started the game with Advanced, loaded the mod and it restarted the game with one hundred errors.

I wrote down only the first one, it was something like that:

Failed Loading XML file XML\GameInfo/CIV4GamespeedInfo.xml [.\FXml.cpp:133]Error parsing XML File -
File: XML\GameInfo/CIV4GameSpeedInfo.xml
Reason Contenu d'élément non valide selon la DTD/schéma.
En attente de: {x-schema:CIV4GameInfoSchema.xml}iGrowthPercent.

Line: 13,10
Source: <Type>GAMESPEED_NORMAL</Type>
 
Naokaukodem said:
How do we do this to work? I placed your mod (curtadams, from your profile) in the Mod folder, started the game with Advanced, loaded the mod and it restarted the game with one hundred errors.

I wrote down only the first one, it was something like that:

Failed Loading XML file XML\GameInfo/CIV4GamespeedInfo.xml [.\FXml.cpp:133]Error parsing XML File -
File: XML\GameInfo/CIV4GameSpeedInfo.xml
Reason Contenu d'élément non valide selon la DTD/schéma.
En attente de: {x-schema:CIV4GameInfoSchema.xml}iGrowthPercent.

Line: 13,10
Source: <Type>GAMESPEED_NORMAL</Type>

Thanks for the specific error since I now have some idea of what's going on. Apparently the PC version must have every XML file included in the mod. I didn't change CIV4GameInfoSchema.xml (or any schema, for that matter), so it's not in the mod. On the Mac it loads the default but I guess that doesn't happen in the PC. I'll try making a version with all files included (ugh, tedious)

Just to check, can somebody text edit CIV4GameInfoSchema.xml in the regular directory on a PC and see if it has iGrowthPercent?
 
I'm thinking about adding in a set of civics. I have two categories but I'd like at least two more, and I haven't yet got ideas for what the marriage track will do. The effects might be direct or mediated through a building or wonder.

Mortuary track:

Abandonment (default, no effect)
Burial (bonus culture or money*) (in the mod money is effectively social harmony - does nothing but hold large cultures together)
Cremation (bonus GP production)
Exposure (bonus research)
Ritual Cannibalism (+ XP)

Marriage track (no ideas for effects yet)
No practice
Monogamy
Polygamy
Concubinage (polygamy only for leaders)
Communal (I don't know if this is ever a primary practice. Many cultures have free-sex orgiastic rituals but they're always an adjunct to other arrangements. But, hey, sex sells.;) )

I though about doing something on descent or inheritance - but in both cases all I could think of was matrilineal and patrilineal.
 
Naokaukodem said:
dammit... it does exactly the same thing. But I have to say that the other mod that I tried didn't work well (Moon thingy - very very weird graphics)
I couldn't get the Moon thingy to work at all. You're sure Stone Age was 0.41? The weird thing was that that file was changed by AcidSphinx and he was using a PC. Maybe it's the text file line delimiter, which isn't the same in the two systems.
 
Yes it was 0.41, I deleted the old one and it was in the folder name therefore in the Civ4 mod screen.

I am sorry that I can't help you... I tried to read some Python lessons but I have been "stuck" around the fifth, too much of a headache for me.

In case, I wrote down the 4 first errors after the very first one above, knowing they are coming again and again or slighely differently:

Load XML call failed for GameInfo/CIV4GameSpeedInfo.xml.
Current XML file is: BasicInfos.xml

Allocating zero or less memory in CvXMLLoadUtility::SetVariableListTagPair
Current XML file is: GameInfo/CIV4CultureLevelInfo.xml

There are more siblings than memory allocated for them in CvXMLLoadUtility::SetVariableListTagPair
Current XML file is: GameInfo/CIV4CultureLevelInfo.xml

Tag: GAMESPEED_RECOMENDED in Info class was incorrect
Current XML file is: GameInfo/CIV4CultureLevelInfo.xml
 
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