I was more surprised that a fairly routine vanilla mod wouldn't work in Warlords - I didn't expect I'd even need to have a separate one. Yes, the OS's are different, not just in the linefeed character (which drives me nuts in my Java programs) but also in byte order within a word, and of course in all the gazillion OS calls for graphics and files. That's an neat site but there's a huge amount of art needed for any substantive mod (starting with 3D designs for all the new units and buildings). Poaching is fine for a little tweaking but it's not sufficient for a full mod.
If somebody wants to make the mod work for Warlords here's something you could try:
Make a duplicate of a vanilla Civ4 Assets directory.
Put all the files for the mod into the appropriate places in the copied Assets directory.
Put the Assets directory into the mod and try running the mod.
Does it work in vanilla? I've had no feedback.
If somebody wants to make the mod work for Warlords here's something you could try:
Make a duplicate of a vanilla Civ4 Assets directory.
Put all the files for the mod into the appropriate places in the copied Assets directory.
Put the Assets directory into the mod and try running the mod.
Does it work in vanilla? I've had no feedback.
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