[MOD] The Second Revolution!

Looks cool!:goodjob: Pardon my ignorance, but what does "assymetrical" mean? I think the out-sourcing sounds a wee bit overpowered. Maybe it should be +2:( per city? And are you really gonna use my military civic ideas? That's awesome! I expect you'll list me in the credits for this mod then, right?:) I can write pedia entries for some of these civics if you want and then email or PM them to you.
 
Sure thing, just make sure you pinch me while im in the process of writing the readme (not doing that yet) and tell me to put you in the credits!
Out sourcing is getting changed now to +2 :( i like that more, too.

If you want to get on the pedia entries, please use research your entries, and usually just a couple paragraphs are good. I also don't mind plagerizing wikipedia, just put "Taken from Wikipedia" at the bottom of the entry. It would also be cool to post the entries here so we can discuss them.

It helps me cause i have alot of coding ahead of me, and not much time for creative writing :p
 
Sounds good GarretSidzaka! OMG this scenario will be so awesome when its finally done. This is the also the first mod/scenario I've ever contributed to that's actually being made. I read about assymetrical on wikipedia but I don't get how it can be a civic. Would a assymetrical military be one that uses combined arms tactics or something like that? What are your plans for Uniqe Buildings? Anyways, I should be getting to work on those pedia entries sometime within 2 or 3 days. Maybe even today actually.
 
Assymetrical warfare covers everything from guerrillas, to terrorism, to WMDs, among other things. It's a set of strategies that allow weak forces to defeat more powerful enemies, usually by operating outside of the standard rules of war. Hit-and-run tends to be the basis of assymetric warfare, and everything else falls under that.

Edit: BTW, I'd change the stats for assymetric warfare. This seems a little off:
Assymetrical (high upkeep, new units +2 xp, +25% unit production, allows drafting two units)

I'd go with low or no civic upkeep (suitable for a small, weak nation and because guerrillas can't really have formal training or organization run by the state, and typically don't need that either), increased upkeep per unit (to keep the number of units down, again best suited to a small and weak nation, and because to a certain extent they may take supplies from your own cities), +2-4 xp (operating outside the rules of war has got to count for something! That, and this will help reduce how many units you need, again, quite suitable for a small nation), or alternatively, an automatic commando upgrade for all infantry units.
 
In my opinion, Conventional uses the combined arms tactics, while assymetrical is like what is going on in the mideast, or in central american guerilla units. Basically it is the opposite of conventional warfare, using guerilla strikes and subterfuge, rather than massed military strength.
Although this is difficult to truly represent as a civic for civ
 
GarretSidzaka said:
In my opinion, Conventional uses the combined arms tactics, while assymetrical is like what is going on in the mideast, or in central american guerilla units. Basically it is the opposite of conventional warfare, using guerilla strikes and subterfuge, rather than massed military strength.
Although this is difficult to truly represent as a civic for civ

I think the automatic commando upgrade would do the best to represent an assymetric style of warfare. That would let you strike deep into enemy territory, causing all sorts of hurt and pain, just like real guerrillas sneaking around the country on public roads and conducting attacks. Again, that works brilliantly for underpowered nations. You wouldn't be able to field much of an army or air force, but with very few troops you could take out all of the enemy resources, and cut the railroads. It would work perfectly for small nations that can't afford the production time or gold costs of maintaining a regular army.
 
GarretSidzaka said:
how do you make a civic add a promotion?

I have no idea. I know some leader traits add promotions (e.g. the protective bonus that gives drill I and city garrison I), if you can find out how they do that, you can make the civic do that. I suspect it's not terribly complicated, but I'm a noob at python right now so I don't think I'll be able to help a lot.

Edit: Ok, I found something that may be useful. If you go into Warlords/Assets/XML/Civilizations/CIV4TraitInfos.xml you find all of the trait info, including the info for the aggressive and protective unit promotions. Quick question, do you use an xml file to alter the civics?

Edit: Ok, I found the xml file for civics, so I answered my question above. I think it's just a matter of popping that text in, but don't I know if civ would recognize it.

Try popping this into hereditary rule and see if your melee and gunpowder units start getting combat I:
Code:
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_COMBAT1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>

Edit: Nevermind. It gave me like 3,000,000 errors when I tried that. It wasn't expecting to see unit promotions in the civics. There's more to getting this to work than I thought.

Edit: Line 510 and below of the Warlords/Assets/XML/Gameinfo/CIV4GameInfoSchema.xml file seems to dictate what civ looks for and how civ uses it. This file does not appear in any mods that I have, with the exception of the warlords expansion. I'm actually somewhat curious to see what was changed. Anyway, I'll keep experimenting and see if I can get this to work.
 
holy crap, that took awhile. i just did the preliminary coding of all of the civics. Next, i need to do the technologies.

If anyone wants to help, im going to start need button graphics in mass numbers. I'm talking about dozens and dozens. I have a few already, and a few graphics come with them. Please let me know if you are able to do this and want to help :) !!!
 
@norseman2

What you were doing requires editing of not only the civic schema file (yuck!) but then further modding of the SDK .dll to make it functional. I am niether capable of this, nor wish to learn. We will have to keep all abilities and modifications within the parameters given with vanilla warlords. This still gives me plenty of room, dont worry ;)
 
GarretSidzaka said:
@norseman2

What you were doing requires editing of not only the civic schema file (yuck!) but then further modding of the SDK .dll to make it functional. I am niether capable of this, nor wish to learn. We will have to keep all abilities and modifications within the parameters given with vanilla warlords. This still gives me plenty of room, dont worry ;)

I can probably make the necessary, if any, edits to the SDK without even knowing how to say "hello world" in C. I'm just going to compare the schema for leader traits and civics, add what's needed, and then correct the SDK as needed. If I can't, oh well, but for knowing nothing about civ modding I've gotten pretty far already.
 
Norseman2 said:
I can probably make the necessary, if any, edits to the SDK without even knowing how to say "hello world" in C. I'm just going to compare the schema for leader traits and civics, add what's needed, and then correct the SDK as needed. If I can't, oh well, but for knowing nothing about civ modding I've gotten pretty far already.

Feel free to explore! remember to back up your civilization instalation, or just make a secondary install.

Would you like to do a secondary project and see what we can come up with for icons/buttons for the civics? That will be the main creative part of the "buttoning" we need. Techs are largely done from previous version, except the new serial techs (which will be easy). And units im not worrying about.

Does anyone want to jump in to that?
 
GarretSidzaka said:
Feel free to explore! remember to back up your civilization instalation, or just make a secondary install.

Would you like to do a secondary project and see what we can come up with for icons/buttons for the civics? That will be the main creative part of the "buttoning" we need. Techs are largely done from previous version, except the new serial techs (which will be easy). And units im not worrying about.

Does anyone want to jump in to that?

I just created a test mod called My mod. If this works, I should be able to make the same changes for the second revolution. I'll help with the buttoning first though, since I've been up for well past 18 hours and I need something easy to do right now.
 
I'm going to place links or suggestions after each of the items on your list as suggested images. They'll probably need to be photoshopped to the correct size if civ doesn't handle that automatically. Even if they don't need to be photoshopped, making them smaller would make the mod smaller, and download quicker, so they should be. This is all very first-drafty, so expect a lot of bad images. Also, I couldn't find anything for economy, all of that just stumped me.

Government

Personalistic http://upload.wikimedia.org/wikipedia/en/f/fd/Kimjongil-wave.jpg (or maybe a similar picture of Castro, but I think Kimmy is the poster child of personalistic governments)
Totalitarian (Nazi flag maybe? Perhaps a picture of Mussolini?)
Corporate http://www.wsu.edu/~amerstu/pop/images/biglogoflag.gif
Parliamentary http://upload.wikimedia.org/wikipedia/commons/e/e4/Houses.of.parliament.overall.arp.jpg
Syndicalistic http://upload.wikimedia.org/wikiped...archist_flag.svg/450px-Anarchist_flag.svg.png

Legal

Tribal Law http://en.wikipedia.org/wiki/Image:One-Called-From-A-Distance_Chippewa.jpg
Civil Law http://www.newscopy.org/images/gavel.jpg
Common Law http://upload.wikimedia.org/wikipedia/en/4/41/Scale_of_justice.png
Anarchistic Law http://upload.wikimedia.org/wikipedia/commons/9/94/Anarchy_symbol_neat.png
Socialist Law http://upload.wikimedia.org/wikipedia/commons/d/d5/Red_flag_waving_transparent.png

Labor

Wage Slavery http://www.new-enlightenment.com/poverty1.jpg
Out-Sourcing http://upload.wikimedia.org/wikipedia/commons/9/9b/1903sweatshopchicago.jpg
Unionization http://www.amnesty.org/ailib/intcam/tunion/2000/images/hands_big.gif
Communal http://upload.wikimedia.org/wikiped...nd_sickle.svg/100px-Hammer_and_sickle.svg.png
Robotic http://www.mech.kuleuven.be/robotics/acm/images/two-kukas.jpg

Military

Militia http://www.eventplan.co.uk/photos/sheff03 HG Redcoats 1 large LoRes.jpg
Standing http://upload.wikimedia.org/wikipedia/en/5/59/PlateIV_Enlisted_Dress_Uniform.jpg
Vanguard http://upload.wikimedia.org/wikiped...infantry_small_box_respirators_Ypres_1917.jpg
Assymetrical http://upload.wikimedia.org/wikipedia/en/5/58/CheHigh.jpg
Conventional (a bunch of tanks and IFVs?)
 
most of these look really good and i think i will use them. i can edit these fairly quickly, and resizing them won't be a problem. i just use GIMP 2.0 its great and its free
 
Those button pictures look great, but shouldn't the one for outsourcing show a bunch of Indian or Chinese people? That picture looks like its from the early Industrial Revolution in America, and that was with immigrants as cheap labor. Employing people that are in foreign countries would be outsourcing.
 
turquoiseninja said:
Those button pictures look great, but shouldn't the one for outsourcing show a bunch of Indian or Chinese people? That picture looks like its from the early Industrial Revolution in America, and that was with immigrants as cheap labor. Employing people that are in foreign countries would be outsourcing.

As I said, it's pretty first-drafty. To get that image I believe I looked for pics of sweatshops.
 
Norseman2 said:
As I said, it's pretty first-drafty. To get that image I believe I looked for pics of sweatshops.

Have you ever see the episode of The Simpsons where Mr. Burns outsources the power plant to India? He showed his American workers a film about how outsourcing is good. A picture from that film would be good for the civic, its the part where it shows a map where America is wearing a night cap and asleep, and factories have appeared in the other countries. I can't find that image, but it would be perfect for the civic, despite how crappy my description of it was. You'd really have to see it, I think it would work if anyone can find it.
 
I wrote it myself! I hope you like it. And if you use this entry please give me credit for it.
:D

"The term &#8220;militia&#8221; is used to describe a (usually) small military force quickly
drawn together, (usually for defense) typically by citizens of the political entity or area they wish to defend. Militia forces are armed with whatever weapons and equipment their members can scrounge up, and militia forces rarely have much formal training. As such, they almost always have far less advanced equipment then the invading enemy force. Although the terms &#8220;militia&#8221; and &#8220;guerrilla&#8221; are often used interchangeably they do in fact describe different things. Guerillas use hit and run tactics to wear down an enemy occupying force; a modern example would be radical Islamic guerillas that continually wear down the U.S. forces deployed in Iraq. Although militia might do the same thing and fight an occupying force, they could also in fact be a standing (albeit loosely organized) force, like the minutemen of the thirteen American colonies, who mobilize at once to defend their country. Although militias usually have a defensive role, they may also at times attack a neighboring country, typically attempting to damage its infrastructure. (Bombing mines and factories, knocking down bridges, burning roads and farms etc.)

The advantages of a militia-based military are its ability to quickly mobilize and defend again foreign attack. They can attain reinforcements relatively easily from the population, who will be very eager to help defend their homes and families. The disadvantages however are poorly trained equipped troops, who will likely lose in the open field to better-prepared enemies. Militia also have trouble when it comes to striking into enemy territory, as the militia are voluntary and will usually only really care about protecting their lands, not invading the lands of others."
 
Could you PM me the list of buttons you need?
 
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