[mod] TOTAL REALISM 2.0

Those arabian units are quite good, perhaps some should be added. Prefer the archer to the one currently in the mod.

But "if you have nationhood civic, unit in your territory gain +10% combat bonus"

I disagree with that. Perhaps a bit too powerful, the ability of nationhood to turn common people into soldiers is already covered. You might use stalingrad as an example for your argument but people can believe in other unifying myths just as much as the nation, and be willing to fight especially hard for them.
 
Los Tirano said:
You might use stalingrad as an example for your argument but people can believe in other unifying myths just as much as the nation, and be willing to fight especially hard for them.

Moreso, the Soviets were internationalist. So, I don't know if it counts. Still, I feel Nationalist bonus is somehow right. If taking Russia as example, a better one would be the Napoleonic Wars. Now that's what is close to what nationhood civic is to represent. BTW, I'd change a bonus to own troops to a malus to attackers overall strength (guerilla activities and such).
 
Hmm, why can't I create an account at SourceForge? I enter my email and password and click the button, and it just refreshes the page? I tried it several days ago, and again today. Using two different email addresses. Needless to say, no verification email was received...
 
@Amazing Game

Thank you for your comments. We have even worked on more fixing since the announcement. The Cottages,Hamlets etc give now a defense bonus who ever iis holding them. And more changes to Terraform etc coming. ;)

I am 100% sure latest date for this patch 2.0.1 is going to be this weekend. We are just double checking everything.


Spartan117 said:

Consider it as done in the next update. 2.1.1. We need something like that for Persians. If someone could take the Real Immortal as base and give him different weapons we could give Persians a bit more flavor.

Same with Egypt. If we took that guys from the War Chariot and giving them different weapons.

And Rome is coming very short. They almost have no UU but the standard 2. Very sad.

Regards
Houman
 
Houman said:
The Cottages,Hamlets etc give now a defense bonus who ever iis holding them.
it will be better if they give a bonus to that civ whose culture border they are in, and for enemy they must even give a penalties.

Houman said:
I am 100% sure latest date for this patch 2.0.1 is going to be this weekend. We are just double checking everything.
Something similar i`v heard last week ;) Waiting so long...
 
Serga said:
it will be better if they give a bonus to that civ whose culture border they are in, and for enemy they must even give a penalties.


Something similar i`v heard last week ;) Waiting so long...
heh..yes..we are planed..but at last moment we found that religion is not worked well..so we are waiting for update
 
Btw, the funny thing is that i have more trouble with fighting back the ice than fighting back the AI. Dont you ppl think that the ice is spreading to fast?
Realistic would be that the water lever would lower if ice is growing.
 
[origonally posted by saint 1979 Realistic would be that the water level would lower if ice is growing.]

Ice that forms on water does not affect sea level as it displaces the same as water. Only ice build up on land masses changes sea level by removing water from the sea. Even this effect is eventual countered some what by the weight of the ice causing the continents to sink.

Simulating a immediate post glacial world would be interesting concept and add a new dimension to the game. As sea levels altered and climates and land environment changed your empire might disapear beneth the waves. I don't know how feasable this is within the game.
 
Great mod! Playing it since 2 days now but when I wanted to start it today I don't have any sounds or music with it anymore? All other mods still give me sfx and music though. Any idea?
 
Will this cultural borders bug be fixed in upcoming patch?
 

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Definetely this mod is for larger computer configurations, each turn last around 5-10 seconds per player, but with so many modification has to be heavy.

I have an error playing as China and when I selected metal casting. However the game continued and didn't crash. Maybe was a wonder movie or something like that. I assure you that my computer has latest drivers, etc., so I don't understand what the problem is. I have an Intel(R) 82865G Graphics Controller.

The mod is incredibly good, made with great finess, it's a pity that nobody else can take advantage of it, in order to produce fantastic scenarios. But the effort was yours so except to you. I think that the last fine touch needed here is flexibility.

My congratulations to the whole team, and thanks buddies.:goodjob:
 

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Definetely this mod is for larger computer configurations, each turn last around 5-10 seconds per player, but with so many modification has to be heavy.

Even with the Vanilla version, when you're playing with the huge map + marathon speed, your computer needs A LOT of fuel!
Try it!
:)
***
Keep on the good work guys!
(Waiting for the next patch)
 
Mexico said:
uff..first time seen this...this city was captured from barbs? if yes, maybe it is same problem as no border after capture...
i dont know, but i often see such ridiculous borders.
 
Can't you make the holy city system only change the holy city of a religion if there is actually somewhere for it to go? Only im constantly bothered by holy cites turning on and off all the time. Specially the zorostrainism noise, ppl in my house keep compaining about hearing that noise every minuite or so and it seems kinda unncecary to me.
Is it so hard to code? I cant really say I know anything bout it
 
oh and has anyone else noticed the bits of orange wireframe around one of the german tanks? I think its the kingtiger. Dont know if anyones aware, or if anyones tried to fix it...
 
Psycadelic_Magi said:
Can't you make the holy city system only change the holy city of a religion if there is actually somewhere for it to go? Only im constantly bothered by holy cites turning on and off all the time. Specially the zorostrainism noise, ppl in my house keep compaining about hearing that noise every minuite or so and it seems kinda unncecary to me.
Is it so hard to code? I cant really say I know anything bout it

:lol: :goodjob:

houman and team already saiid it will be fixed already, just shortened
 
Psycadelic_Magi said:
Can't you make the holy city system only change the holy city of a religion if there is actually somewhere for it to go? Only im constantly bothered by holy cites turning on and off all the time. Specially the zorostrainism noise, ppl in my house keep compaining about hearing that noise every minuite or so and it seems kinda unncecary to me.
Is it so hard to code? I cant really say I know anything bout it
known issue of holy city movement (religion mod is under reconstruction - this is reason, why patch is not released ...)
zoroastranism sound will be updated in next patch too
(both is mentioned on first page in emergency fix note)
 
Serga said:
it will be better if they give a bonus to that civ whose culture border they are in, and for enemy they must even give a penalties.


Something similar i`v heard last week ;) Waiting so long...

Once a village has fallen to the enenmy, the enemy will use it to dig in. The civilians can't do much. Thats how it was all thetime in WWII. Therefore you have to protect your cottages, towns or whatever, once the enemy is inside they have the defense advantage. Other have you as defender the defense advantage.

Greetz
Houman
 
Psycadelic_Magi said:
Can't you make the holy city system only change the holy city of a religion if there is actually somewhere for it to go? Only im constantly bothered by holy cites turning on and off all the time. Specially the zorostrainism noise, ppl in my house keep compaining about hearing that noise every minuite or so and it seems kinda unncecary to me.
Is it so hard to code? I cant really say I know anything bout it


Please read our posts, Page 1 is the release note for next patch and details about was been changed. Your question has been answered there!

Regardig the orange line, please send a screenshot.

Thanks
Houman
 
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