[mod] TOTAL REALISM 2.0

Sovietof17 said:
Is that clear enough for you all now?

Hmm interesting. No problem. May you please give me details about your system and Video card? It seems there is now w third posiibilty that hinders the flags to display correctly. I have already the solution, no worries. ;)
 
@Zoo7,

Congrats on finding the loophole. ;) indeed I had the same experience in my test game. Once you build the Stonehendge and convert to Zoroastrianism your win in inevitable.

This problem will be solved in two ways:
- Cost of Hinduism needs to be decreased a tiny bit, so it can compete better.
- Including more ancient religions, like South American Religions, Egyption Pntheons, Greko-Roman Pntheons. Since te team is bigger, Mexico, Jaynus and Phatlip would take care of the SDK, I would have time to research about the religions from Ancient Mediteranean Mod and see what we could borrow from them ;)

Regards
Houman
 
Bosh said:
First I´d like to thank you who made this Mod for a fantastic job.

Just a couple of questions, in the total world map: is the tech trading disabled? and my second question: what is that inquisitor unit good for, what can you do with it?

I also noticed some of you had problems to start the game and it crashed, I had the same problem when trying to start from total realism desktop logo, but it went fine and without any problems when I first started the main civ4 and picked advanced and loaded mod total realism from there.

Yes, tech trading is disabled, because once you discovered Writing, your Open Borders allow automatically research bonus with your neighbors that are more advanced than you are. In history, knowledge was trasfered from Civ to Civ through merchants on Silk roads etc. They were not traded like apples. ;)

The inquisition unit is it implies, gets rid of a heretic religion. once you convert to a religion, you could eliminate other religions than your state religion in your cities. However it produces unhapiness for several turns. Use it wisely.

For those that use Judaism and would like to become christians later in game, because of limitations of the dominant religion procedure, once you convert to Christianity, the Judaism won't spread within your borders anymore, but it won't go away either. The only way to make room for Christianity is using inquisitions. I know it is an ugly solution and reminds one of the Jewish persecution in WW2. However this limitation will be given to all dominant religions in the future such as Egyption Panthoen and Greko-Roman Pantheon.

Regards
Houman
 
Calavente said:
Hi,

this seems not to be a bug (that's why I posts it here and not at source forge) but I don't understand it's meaning..

Why does aggressive leaders do not have anymore the free "combat 1" promotion ? it makes the aggressive trait very uninteresting

other wise, it seem to me that salt and salpeter appears only very rarely, for essential ressources it seems a bit embarrassing.

Saltpeter on generated maps needs to be re-adjusted. I will see what i can do.

There are no more aggressive civs in our mod. You mean militaristic. ;) They do not need Combat 1 anymore, because their units straight away with more XP and can choose to obtain much faster ANY promotion and not only combat 1. They also have higher chances to get the rare green Avatar promotions than normal civs.
 
Calavente said:
another thing :
is it normal for not having free tech at beginning of the game ?
and for being able to only play normal speed ?

Yes, it is normal.
 
Sovietof17 said:
The only one ****ing here is you. I described exactly how I came to the problem, and they assumed I did something which I did not (and insulted me for not reading or following directions). What did you expect?

In short, piss off.

I have insulted you for not reading? :rolleyes: i have placed 10 smileys in there, to make it clear how I mean it. If you can't take a joke and you must be a very sad person. Next time you have a problem, describe it in detail straight away. Shouting every second post "my flags are gone" won't help you. There is no one else beside you with this sort of flag problem.

So Be friendly and nice and give the details I asked you, otherwise we won;t be able to help you. And keep in mind we are putting our spare time into this mod for you to play and have fun. We are not getting paid to make this mod for you!!!!!
 
Eh, how can i I spread the Judaism religion?
Like you see on the screen shot, the button for spreading religion is gone, and since the judaism isnt spreading outside my borders it self, I think that i will have a problem in the long run :)
 
saint1979 said:
Eh, how can i I spread the Judaism religion?
Like you see on the screen shot, the button for spreading religion is gone, and since the judaism isnt spreading outside my borders it self, I think that i will have a problem in the long run :)
judaism is also local religion - this mean, that you can spread judaism only within your civ, not in other civs. in long run: jude temple give you also +15% trade bonus

in screenshot, you are trying spread judaism in indian civ - this is not allowed
 
please, be patient
we are not able to response immediately but this don't mean, that we are don't want response - sometimes it is time shift (most of you are from america, part of us is from europe), sometimes we don't have access to forum
also remember, that we are not full-time mod programmer (i am personaly employed as networking consultant. sometimes i have free time at work (like now :)), when all my customers are without net failures. But sometime i am away from office for few days. ANd when i return home, i take care of my baby, so i have free time for mod few hours (2-4) late evening/at night (if i am not too tired from work/hotweather/baby)
also remember, that not all of us are native english speaker (as you can see in my posts :)) - this can lead to misunderstanding too
 
Mexico said:
judaism is also local religion - this mean, that you can spread judaism only within your civ, not in other civs. in long run: jude temple give you also +15% trade bonus

in screenshot, you are trying spread judaism in indian civ - this is not allowed

m'key... I dont think that Moses would like that :)

Anyway, i also noticed on the Screen Shot of mine that I have limited turns even tho that I dont play with the Time Victory. On the screen shot you can see 259 turns out of 800. Shouldnt it say "unlimited" instead of 800?

I'm playing only with the Domination Victory possible and I know that i wont be able to win just with 800 turns...
 
saint1979 said:
m'key... I dont think that Moses would like that :)

Anyway, i also noticed on the Screen Shot of mine that I have limited turns even tho that I dont play with the Time Victory. On the screen shot you can see 259 turns out of 800. Shouldnt it say "unlimited" instead of 800?

I'm playing only with the Domination Victory possible and I know that i wont be able to win just with 800 turns...
you are right, for disabled time victory, there must be showed unlimited...

try to look in directory Saves/WorldBuilder (default full path: my documents/my games/Sid Meier's Civilization 4/Saves/WorldBuilder), there is file WBQuickSave.Civ4WorldBuilderSave (current played map) - look with any editor in it, which victory you have set (maybe you have mistakenly set also time victory...)
 
Mexico said:
you are right, for disabled time victory, there must be showed unlimited...

try to look in directory Saves/WorldBuilder (default full path: my documents/my games/Sid Meier's Civilization 4/Saves/WorldBuilder), there is file WBQuickSave.Civ4WorldBuilderSave (current played map) - look with any editor in it, which victory you have set (maybe you have mistakenly set also time victory...)

Well, i have other Victory solutions, but no time victory.
It say like this:

BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_REALISM
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_RAGING_BARBARIANS
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_PERMANENT_ALLIANCES
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_DIPLOMATIC
GameTurn=255
MaxTurns=800
MaxCityElimination=0
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame

No time victory. Can i just cahnge Max Turns to 0 (zero) and save the file?
 
My flag decal problem is visible in post #716. In that picture you can see that neither Germany, France, or Rome have any kind of decals on their flags.
 
saint1979 said:
Well, i have other Victory solutions, but no time victory.
It say like this:

BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_REALISM
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_RAGING_BARBARIANS
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_PERMANENT_ALLIANCES
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_DIPLOMATIC
GameTurn=255
MaxTurns=800
MaxCityElimination=0
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame

No time victory. Can i just cahnge Max Turns to 0 (zero) and save the file?
as far as i can test, here is workaround (i can't promise, that this will be working for you too, but i think that will):
1. save game
2. quit game
3. edit this worlbuilder file (as you mentioned in your post)
4. load game with mod (but DO NOT LOAD SAVED GAME - this will again rewrite this file with old values)
5. select Custom scenario
6. select WBQuickSave
7. now you are at start menu as if you starting map..just select your previous civ, do not change other values...and you are back with new settings

but i still don't understand, how this happend :(

EDIT: how you disabled time victory: because this map has already set time victory enbled. And when you load map, you can't change victory conditions
 
Hi! I was just confused shouldn´t ice be impassable? well on my regular game as the Chinese civilisation on an archipelago map, snaky continents, I set my workboat to explore and now its moving through ice in the northern part of my map:confused: a bug I guess or maybe it should be so?
 
Bosh said:
Hi! I was just confused shouldn´t ice be impassable? well on my regular game as the Chinese civilisation on an archipelago map, snaky continents, I set my workboat to explore and now its moving through ice in the northern part of my map:confused: a bug I guess or maybe it should be so?
workboat is able to cross ice (with movement cost 16 - one grid per turn), because later he is able to break ice (with combustion)
 
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