this will be corrected in next patch (and this bug is solved in PLE python code, you can find some advice in my post in PLE forum)saint1979 said:Errr... I'm in the middle in the game and the "if stack size is over 15 unit" bug is starting to make it hard for me. I cant bomb a city if that city have 15+ units, nor can i spread religion. And worst of all: i cant move my troops safetly over water.
How do i turn that mod thing off?
Plz help ASAP, I have to invade an island today![]()
rumbold said:Could this be because of the rotating Holy City? Was there another city that was the Christian Holy City before your city was? If so, the one of the previous cities could have built it and thus make it so you can't build it.
But I'm not sure how all of that works - haven't tested it. If you have a holy city, build a shrine, but never convert to that religion, the holy city would still move, right? Would the shrine or its affects leave as well? Or do they stay, even though you don't have the holy city anymore?
kflorian said:What is helpful to know/consider when selecting game setup to play under the Realism 2.0 mods?
kflorian said:Is the Total Realism earth map the clear "best" or even "only recommended" map on which to play?
What map configurations/parameters ought to give satisfying game play with 2.0?
What map configurations/parameters ought to be avoid with 2.0?
Thank you.
Serga said:Suggestion to increase realism:
Defence bonus for units, located on owned tile improvements cottage, hamlet, village, town for example 2%, 5%, 10%, 20%.
Similar penalties on enemys territory.
I think it may be like "Fort"-promotion...
I hope it not too difficult to implement![]()
if you read first page about incoming patch, there is already note abou improved performanceCiv.exe Error said:This mod makes the game go slower than other mods is this going to be improved in the next fix?
Just a suggestion...why not make it possible to name the cottages, villages....a bit smaller name size than city names?
i know, but that is not the same thing. I propose civic independent, but depend ob improvement system.Mexico said:if you have nationhood civic, unit in your territory gain +10% combat bonus
Civ.exe Error said:This mod makes the game go slower than other mods is this going to be improved in the next fix?
Just a suggestion...why not make it possible to name the cottages, villages....a bit smaller name size than city names?
Houman said:I am not sure if people actually reading posts before making suggestions.
http://forums.civfanatics.com/showpost.php?p=4175620&postcount=481
Almost no comment sofar about the patch. Surprising....