[mod] TOTAL REALISM 2.0

very very nice mod, best out there imho, however the 850 turns is waay too short if you ask me, anyone knows how I can expand it please ? I already know how to do so for scenarios, but what about random maps ? Thanks ahead and keep up the good work !
 
Los Tirano said:
@Mercenaries in Iraq. There is the main force which are not mercenaries i wont doubt that. But has anyone heard of blackwater...

just waited for someone to mention Blackwater :)
dont get me wrong i dont want to say that the US (talkin about US cuz it is the biggest PMC customer im aware of) is doin really bad in usin PMCs .Blackwater provides private security in nearly every way and it is the biggest contractor in Iraq right now providing personel security and housing security.
I think u have to see the modern mercs(PMCs) in another way then the traditional mercs (like they were used from 14th century till 19th century,dont beat me if the timescale is not really accurate:) ) during the past ages most merc units were national armies rented to another nation. todays PMCs re not
supposed to replace Soldiers, they re used for support of civil personel and facilities,just the next lvl of outsourcing ;) )
I think the point is that there re rumors and maybe even proof for it that PMCs get used for special operations aswell to avoid conflicts with international laws and that is a point that has to be discussed in every society usin PMCs.
btw. Blackwater sets a real high standard regardin their employes training and
if u need special training for like beeing a foreign/embaded corespondent or any other work with such risks they might be number one right now.

oh and i have to say its a real pleasure to read this thread , i appreciate all the discussions goin on here and i have to bow down for The Frogs historical knowledge. its always a pleasure to read ur posts pal ;)

ok im done,enough blabla :) have fun guys,cya
 
Hi men,

@ Los Tiranos: Yes ONE elephant was a problem. I made a big mistake :cry: in that game. I built skirmishers and a few axemem and swordmen to fight against the barb coming from central and south Africa...I had no spearmen at all. Furthemore my best troops were on line dealing with these barbs. When the Spanish landed on what is today senegal/mauritania, my two closest cities were only defended by two skirmishers each. They quickly fall. I lost most of my best troops to try to recover one of this cities (one was also the Zoroastrian holy city with its shrine, so my most important city for my economy). No more money, no more attack troops, a barb that was pillaging as most as he can my two remnant cities....So the end. F---- game !!!:aargh: be sure i will not make such a mistake again !!! ;) ;)

@ all: Stay cool about US and their "merc" like units. All modern countries use such a force. Every body that had worked in an army know that when you are occupying a country you need many men. The common ratio is 1 soldier for each 20 inhabitants to be just safe and not over extended :eek: :eek: . I let you imagine: Irak is a coutry of around 40 millions people if i'm right. So, two millions soldiers :eek: would be needed if you want to respect this ratio. How many US (and allied) soldiers are occupying Irak ? ........ around 150.000 if i'm right, and many of them are working in non combattant units. Conclusion: it's logical that some "special" units are not true soldiers but merc. I don't say that i like that, i think it's questionable. It's a problem of morality, most merc like units are difficult to control... But it's just my opinion.;) ;)

The Frog
 
Thats unfortunate. It seems to have crippled you. If you had a spearmen and followed up with an axeman you should have been able to take the crazy unit. I sometimes make sure i hire the cheap and semi-cheap units for myself, to prevent the enemy from getting them. Either way, the computer will run out of funds for mercs if they use them too much. Or if they opt for a godly unit.

Once i was about to take a city and they hired a level five archer to defend the place, this is in the ancient world. So i waited, a God-King needs to be patient. Six turns later they let it go, couldnt pay it anymore. They lost that city that turn.

Mercs always have their problems, unruly, discipline difficulties, machiavelli's analysis of them still holds, but i wouldnt criticise them so unfavourably.
 
Mercs always have their problems, unruly, discipline difficulties, machiavelli's analysis of them still holds, but i wouldnt criticise them so unfavourably.

Not modern day mercs- probably the best soldiers out there. best equipped/best trained/and best tactics. a small force of about 50 mercs cleaned out an African warlords thugs numbering close to 10,000 in a few of the territories in Africa not too long ago- of course they were equipped with the best of todays weapons and gadgets. :P
 
Uncle Anton said:
Don't get me wrong, I'm not saying Mercenaries shouldn't be there, or that they shouldn't be formidable enough to give a player or AI Civ pause.

But I played a modern era game last night. I saw a merc T72 with Two Hundred and Twenty XP. Even the limit of 100 suggested above is nowhere near reality. I don't think anyone here, can argue that regardless of era, mercenary units should be running around with an experience level 20 times that of the most highly trained government constructed unit.

Even those Hessian Mercenaries who were so important during the 100 years war were actual units raised officially, then leased out. And if you take a second read at what I posted, I actually advocated the leasing out of "government built" units by players and AI civs... that's the strongest positive that the mercs part of the mod has. Of course the middle ages and renaissance wars were fought by mercenary outfits. Doesn't mean that these mercenary outfits should be wielding weapons decades and even centuries ahead of their time, with a list of promotions that is just plain ridiculous.

All I am saying is that mercenaries need to be nerfed, and considerably. Max them at level 4 or 5, with promotions only available to that unit type (Currently they can have any promotion at all it seems), and make the tech level of the merc units available not in line with Era, but in line with the tech level of the majority of civs in play.

I'm yet to hear of one mercenary group either through official or unofficial contacts currently employed in any AO, anywhere in the world, who are armed with laser rifles, trained in interplanetary assault, manned with troops who are 20 times more experienced and trained than SFOD-D, SASR, 22SAS, SEALs etc, SBS, GSG-9 etc.....

I'm using a current example, but you get my point. How many mercs have you read about who were in Wellington's army who were packing AK-47s? ;)

How many English heavy horse did Leonidas and his Spartans have to face down at Thermopylae? Furthermore were these hypothetical units up to twenty times more experienced and more skilled at the various skillsets that a soldier may possess....?

Think about it. :)

Not saying Mercs should be binned out of hand. Saying it should be binned if it can't be fixed. And it DOES need fixing.

I hear you. The level of promotions is ludicrous. Perhaps anywhere between 3-5 promotions would be about the right balance between experienced mercenary troops and lets say green regulars..forget about peasant levies. ;)
 
Los Tirano said:
Thats unfortunate. It seems to have crippled you. If you had a spearmen and followed up with an axeman you should have been able to take the crazy unit. I sometimes make sure i hire the cheap and semi-cheap units for myself, to prevent the enemy from getting them. Either way, the computer will run out of funds for mercs if they use them too much. Or if they opt for a godly unit.

Once i was about to take a city and they hired a level five archer to defend the place, this is in the ancient world. So i waited, a God-King needs to be patient. Six turns later they let it go, couldnt pay it anymore. They lost that city that turn.

Mercs always have their problems, unruly, discipline difficulties, machiavelli's analysis of them still holds, but i wouldnt criticise them so unfavourably.
"Their very bowels liquified at the thought of facing Pharoah's wrath at the failures of his minions". :lol:
 
storm6436 said:
Quick addition because I'm at work:

Shouldn't we be continuing this discussion on the TR forum instead of this thread? If that's the case, someone needs to lock this thread.

Agreed.

Fellow fanatics, I know you're all excited about the mod, as I am, but think a bit BEFORE YOU POST HERE. It will be MUCH easier for the TR team to implement fixes and features if things are organized. In other words, all of these fantastic ideas need to be posted in the dedicated TR forums that has been newly created!!! In there you will find threads that have been especially created to organized things for the team!

Ideas posted here are less likely to even be seen because they easily get lost in the monstrous amount of posts in this thread.

And in case you don't even realize that there is a new forum (Mostly likely because the post about it was lost in the 103 pages of this thread....) Here is the link:Total Realism Forum

This message should be repeated every day for a week so everyone can see it and make the transition.
 
MindProphetX said:
Bump and I totally agree with MRM, use the dedicated TR Forum created by Houman and Company
We are already there (Ankenaton, Froggie, Los Tirano, Spartan etc.) and we pretty much post the same things in the subcategories. So the only solution to this would be to close off this thread.
 
Ankenaton said:
We are already there (Ankenaton, Froggie, Los Tirano, Spartan etc.) and we pretty much post the same things in the subcategories. So the only solution to this would be to close off this thread.

you cant actually close this thread though:)

not many people go to the mod devlopment, only the dedicated people:mischief: :lol:

so it would be wise to have this open so that it can catch people's attention inodrer to keep interest and to download. Rhyes opened a thread here also to get maximum amount of interest while majority of posting is done on the mod devlopment.
 
:lol: I wonder how long till we get there?
 
Guys,

Has anyone Warlords installed?

Please go into
\Civilization4\Warlords\CvGameCoreDLL
directory and send me these three files:

CvCity.cpp
CvCity.h
CvPlayer.cpp

After that please drop a note here and others know someone has already send me the files.

Many thanks
Houman
 
Houman said:
Guys,

Has anyone Warlords installed?

Please go into
\Civilization4\Warlords\CvGameCoreDLL
directory and send me these three files:

CvCity.cpp
CvCity.h
CvPlayer.cpp

After that please drop a note here and others know someone has already send me the files.

Many thanks
Houman

Houman, all,

It's done. Tell us if you well received them.

The Frog.
 
hi all

still cant find real reason of this CTD bug
after searching other forums, there can be some problem with dale's modification

but at least, i have solved small CTD problem, when ranged bombardment is performed on undefended improvement -> this will be in next patch (2.1.2 - this weekend) with other small python improvements

after that, I want apply new dale's code and test game with this

mexico
 
Spartan117 said:
you cant actually close this thread though:)

not many people go to the mod devlopment, only the dedicated people:mischief: :lol:

so it would be wise to have this open so that it can catch people's attention inodrer to keep interest and to download. Rhyes opened a thread here also to get maximum amount of interest while majority of posting is done on the mod devlopment.
To tell you the truth I am glad that it cannot be closed. ;)
 
Howdy, longtime listener first time poster (well, not really, but I don't post very often). ;)

Fantastic mod. I just got Civ IV and before I ever played the vanilla game, I loaded this mod. It is truly the heir to the RaR from C3C.

Anyway, I've read 27 pages of this thread, and in the first couple of pages I think I saw someone ask about the flags and how all of his were blank (one color, multiple civs with the same flag) and I don't remember ever seeing an answer come back for why that was. I've got the same issue. My flag is white, other civs have black, yellow, gold, green. The Aztecs had a symbol on their flag, and the barbs have their green skull on black, but most of teh civs have boring monochrome flags.

Any ideas why? Thanks.
 
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