Feature request: Housing rework similar how it works in Stellaris
In Stellaris, you have 4 basic quarters and 3 of them are for mining, energy and food respectably and they all give 1 housing each. But there's also a 4th quarter which is specifically for housing and that one gives 4.
It would be nice if you were able to decouple pop cap from the worker slots, and only make it work with housing somehow. For instance, all the basic quarters in the beginning could give 1 housing with the special housing quarter giving more. City centers and other special quarters could give more than 1 as well.
I'm not sure if the current farmer quarters are supposed to represent housing in the game right now, but without that it definitely feels a bit weird not to have places for all of those people to live in.
You could even make it work with your new system for connecting districts. I played a bit with it and it felt a bit too restricting only being able to build next to the city center and other similar quarters early on. If you made it so that you could also build next to the housing, you would be able to spread out a bit more early on.
Edit:
Housing
- Decouble pop cap from worket slots and make housing its own thing.
- All the basic quarters in the beginning give 1 housing
- City centers and other special quarters give 2
- Later on stuff like heavy industries could give 0 housing, but 2 or 3 worker slots, so you would need housing quarters to house those workers.
- The more advanced housing quarters later on could give more housing and different bonuses
Mud Houses or whatever
- Unlocked from the beginning
- +4 housing
- -10 Stability
- I can't decide on what to include here, but I feel like the quarter needs more bonuses
- Can only be placed next to the city center, admin center etc., but extends build era by one tile
- Free district - doesn't contribute towards the district cap