Gunner
Emperor
So do you actually have to be allied with a civ for this guy to work, or is it just open borders? You should try to make that clear in the first post.
Gunner said:So do you actually have to be allied with a civ for this guy to work, or is it just open borders? You should try to make that clear in the first post.
madAzrael said:nice mod!
i played a singleplayer (noble) game with normal speed and figured out: the science-rep is much too strong (against AI !?)...
To test the mod i reseached writing early and built my science rep right after that. i placed him in my neighbors capital and 5 rounds later i had allready 2 great scientists joining my cause... uhm.. okay. lucky day
with that good start and the bonus on my research i could research faster than any AI and research old techs even faster.
Well, i guess, thats okay, because no AI build the science-rep![]()
but in this game i got 15 or more great scientists. that's too much.
dont know what's the chance to get one though.... too high i guess
btw: on normal-speed i couldnt catch up with building because my research was so fast.![]()
i never experienced that in a noble-game before
SwordOfJustice said:I've played this mod too. Fantastic aims and thinking behind the mod, by the way.
I also found way too many great scientists generated with the new tech sharing model. I actually much prefer the previous model where you would get bonus research points. Better balanced and less micro management with not having to get a great person back to your capital safely.
There seems to be a major bug with the mod at the moment. I have to abandon my current game because the small + and - buttons that lets assign specialists in a city are screwed up. I unassigned some workers from tiles and could not place them back. Meant that one of my largest cities is starving to death with lots of specialists that I can't put back to work.
I have just cleared the Civ4 cache on my PC and will try again after that. But I'm thinking it might be related to the implementation of the new slave worker type.
Keep up the great work!!![]()
Cheers,
Sword
Houman said:Naf,
Release the stand alone version.NOW!!!
Thanks
Houman
SwordofJustice said:There seems to be a major bug with the mod at the moment. I have to abandon my current game because the small + and - buttons that lets assign specialists in a city are screwed up. I unassigned some workers from tiles and could not place them back. Meant that one of my largest cities is starving to death with lots of specialists that I can't put back to work.
I actually much prefer the previous model where you would get bonus research points. Better balanced and less micro management with not having to get a great person back to your capital safely.
Nightravn said:Naf I must say I don't particularly like the Science Rep way of Tech Trading. Just seems a little Hokey. I like the older version but think it could be refined a little to have it based off of Trade Routes. That is usually the way Technology passes from one CIV to another. Merchants going to other Cities would bring back information on the things they saw and experienced. You could also add an ability to the Spy to be able to steal some Technology giving them much more use then they normally do.
Bheleu21 said:hi naf4ever
seems to be a great mod, so I tried it with a friend.
Alas, till the first round we are both out of Sync (simultaneous und turn based modus).
both of us put the us35 and uspatch35a packs in the Game.
Any Idea where the problem might come from?
Any help would be appreciated.
Kind regards
Bheleu
Nightravn said:Naf- Why don't you add those abilities you want for the Science Rep to the Spy? If you think that is too late in the Game make spys come earlier say with Monarcy or Civil Service. The older Kindoms had just as many Spies as we do now so it make since that they should appear earlier. You could always add a limited ability to your informant and they increase it with the Spy.
SwordOfJustice said:Thanks Naf, I'll try the new patch and report back when I can.
As to the specialist problem I deleted that save game unfortunately. But I'll try some more games and let you know if it reoccurs. I tried the specialist assignment button with no effect. I will try and clean reinstall of the mod and clearing the cache too.
Great job with this mod, by the way!![]()
Cheers,
Sword