GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
Yes, I left that error in accidentally. It's the non-existant 'Caucasian' swordsman, right?
Yep, that's the one.

Yes, I left that error in accidentally. It's the non-existant 'Caucasian' swordsman, right?


It's a real shame I can't program that aspect of the XML 

Which cavalry units are you referring to?
I was planning on carrying on Rabbit, White formations that he started. I might include Regiments for a few later units like marines, tanks and maybe some riflemen. Any new flavour units in the works?
All in all it looks great, but to be honest there's one big thing I don't like. It seems like, for many civilizations, many of the units look almost exactly the same, i.e. for the Romans several units are just re-equipped Praetorians. And also I don't think you need so many flavor units for the English, French and Germans. Here, instead of perfectly appropriate Crossbowmen and Pikemen for these civs, you have a multitude of the same re-skinned Maceman. And I think this has the exact opposite effect of what you had hoped to do - it (IMO) takes a lot of flavor away from the game.