[MOD][WARLORDS] ViSa Modpack

As per the screenshots on the first post, the 3 City Radius Mod is setup in the custom game screen at the bottom.

Sorry for not pointing that out to begin with :)
 
Just a point about the civics screen - could you please put it back to the way it was? Do the boxes really need to be that large horizontally? Scrolling vertically is fine, but scrolling horizontally just isn't as visually appealling or easy to use (you can't see what civics you have at a glance, for example).
 
These settings

Spoiler :
Civ4ScreenShot0007.JPG


gave me this?

Spoiler :
Civ4ScreenShot0006.JPG


Even though the bottom tick box is used, it seemed to have no effect?
 
zulu9812 said:
Just a point about the civics screen - could you please put it back to the way it was? Do the boxes really need to be that large horizontally? Scrolling vertically is fine, but scrolling horizontally just isn't as visually appealling or easy to use (you can't see what civics you have at a glance, for example).

Nope, it is hard coded into the EXE that the text won't wrap in the description box if the horizontal scroll is set....mrgenie can explain the actual code if you want to know all the details.

We are going to add at least one more civic category so this was necessary.
 
seady said:
Anyone know if it is long 8until the firaxis patcg? it's 3.34 am and i'm fatigued

I haven't heard any indication it is coming out this week...in fact the way alexman put it, I am just hoping some time next week :)
 
Just hit a bit of a problem in my game - Have a hawcha plus 2 trebuchets all the golden age ones and none of them can bombard and hence are pretty much useless imho :( - is the bombard ala Dale's mod working or have something in 1.5 nerfed it)
 
Axil said:
Just hit a bit of a problem in my game - Have a hawcha plus 2 trebuchets all the golden age ones and none of them can bombard and hence are pretty much useless imho :( - is the bombard ala Dale's mod working or have something in 1.5 nerfed it)

Bombardment is still on....might be something with golden age units.

My catapults are working just fine.

Any changes show up in the readme.txt as we don't plan on hiding anything :)
 
Just started building non golden age bombards so will see what happens - golden age units have neither dale's or the classical bombard option so are essentially useless.

EDIT Upgraded the wonder units to cannon and no bombard still :(

EDIT In fact every bombard no longer has any option to bombard so essentially the whole class is utterly defunct - tried bronze cannon - new built and cannon - no joy from either of themView attachment 141200


EDIT found the problem - Dale's Ranged combat is off by default in Visa 1.50 - unfortunately that also appears to screw up the vanilaa civ way of bombard also
 
Have now tried a complete re-install - and there's still something seriously wrong with the bombard in 1.5 - It's very similar to something i rememer happing in the Sevomod attempt
 
We didn't touch the default settings for Dale's Bombard, but we did turn off the stack attack as an option at all.

I reinstall every time a patch comes out and play....bombard works fine, just ask the AI ;)

I will do a reinstall using each incremental patch (even though v1.5 contains all previous updates from v1.2) and see what happens. I will also clear out the cache, which even if you have it turned off, files still get cached :)


EDIT
I did a full install and 1.20b, 1.3, 1.4 and 1.5 patches, cleared cache and catapults and cannons in new game bombard barbs just fine....not sure what is going on with your game Axil.
 
Not on my game it isn't the AI can't bombard either - It may be to do with the way the game is set up as I've just quickly started a tiny map and gave myself catapults and Hawcas and bombard is fine on that.

I'll start a fresh game and try again just in case the whole thing is some sort of fluke
 
Keep me posted Axil.

I did a sedond fresh install with v1.20 and then patch v1.5.....worked just fine in that too.
 
So far so good - though I haven't built bombards yet -
First point on music Maria Theresa - austrian empire is missing music
 
Axil said:
So far so good - though I haven't built bombards yet -
First point on music Maria Theresa - austrian empire is missing music

The files are there for Austria and Maria....but there is a mismatch in the XML.

I play with music off so don't catch these :)
 
Just had a look at the XML while you were posting and tried renaming the mp3 files to those names in the XML and that works - Will have to look for some nice viennese waltz though as no Civilisation in their right mind would want Falco - rock me Amadeus as their theme :)

I tend to find the sound of a game as or more often more important than the graphics but that's probably my background as I own my own small record retail buisness as well as having DJ'ed professionally a decade ago. It was also my speciality back in the 80's when i was programming games on the ZX speccy for Ocean software.
 
Ok! This sounds awsome! Do you guys think that you are kinda going nutty! It'll take me what, 4 days to download. Is there some place I could get the basic MOD w/o new units/leaders?
 
Zebra 9 said:
Ok! This sounds awsome! Do you guys think that you are kinda going nutty! It'll take me what, 4 days to download. Is there some place I could get the basic MOD w/o new units/leaders?

I assume it is your side of the Internet because my website, labeled FAST, pushes my cable modem hard and takes about 20 minutes to download :)

Amra's Modpack, which is linked on the first post, is our basic mod as we started with that and have been adding ever since. Other mods are available too but it is not possible for us to take things out and have a different version of ViSa, sorry.
 
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